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Melee Damage

From The Deadlock Wiki

Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.

Most heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee;
  • Pocket has higher base damage for light melee and lower scaling for heavy melee;
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.

Base Melee Damage based on Power Increase[edit | edit source]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base PL increase Max level
Other Heroes 63 +2.67 103
Ivy 54 +2.27 88.1
Pocket 75 +2.67 115
Yamato 69 +2.67 109
Heavy Melee Damage
Hero Base PL increase Max level
Other Heroes 116 +4.92 190
Ivy 99 +4.16 161
Pocket 116 +4.13 178
Yamato 128 +4.96 202

Abilities[edit | edit source]

The following abilities scale with light melee damage (unless noted otherwise).

These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101

Hero Ability Base Bonus damage Melee Damage scaling Notes
Bebop Exploding Uppercut 63 +1.0
Calico Leaping Slash 101 +60 (T2) +1.6
Viscous Puddle Punch 69 +35 (T2) +1.1 Upgrades to Heavy Melee on T3

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,600 Weapon+10% Bonus Melee Damage
Crushing Fists6,400 Weapon+25% Bonus Melee Damage
Melee Lifesteal800 Vitality+12% Bonus Melee Damage
Lifestrike3,200 Vitality+16% Bonus Melee Damage
Spirit Snatch3,200 Spirit+10% Bonus Melee Damage

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,600 Weapon+30% Bonus Heavy Damage
Crushing Fists6,400 Weapon+30% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+15% Melee Resist
Point Blank3,200 Weapon+25% Melee Resist
Juggernaut6,400 Vitality+25% Melee Resist
Bullet Resist Shredder1,600 Spirit+20% Melee Resist
Torment Pulse3,200 Spirit+15% Melee Resist
  • Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.