Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee;
- Pocket has higher base damage for light melee and lower scaling for heavy melee;
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.
Base Melee Damage based on Power Increase[edit | edit source]
Values referenced from Hero Comparison.
Light Melee Damage
Hero
|
Base
|
PL increase
|
Max level
|
Other Heroes
|
63
|
+2.67
|
103
|
Ivy
|
54
|
+2.27
|
88.1
|
Pocket
|
75
|
+2.67
|
115
|
Yamato
|
69
|
+2.67
|
109
|
Heavy Melee Damage
Hero
|
Base
|
PL increase
|
Max level
|
Other Heroes
|
116
|
+4.92
|
190
|
Ivy
|
99
|
+4.16
|
161
|
Pocket
|
116
|
+4.13
|
178
|
Yamato
|
128
|
+4.96
|
202
|
The following abilities scale with light melee damage (unless noted otherwise).
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.