Jump to content

Melee Damage

From Deadlock Wiki

Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.

Most heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee;
  • Pocket has higher base damage for light melee and lower scaling for heavy melee;
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.

Base Melee Damage based on Power Increase[edit | edit source]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base PL increase Max level
Other Heroes 63 +2.67 103
Ivy 54 +2.27 88.1
Pocket 75 +2.67 115
Yamato 69 +2.67 109
Heavy Melee Damage
Hero Base PL increase Max level
Other Heroes 116 +4.92 190
Ivy 99 +4.16 161
Pocket 116 +4.13 178
Yamato 128 +4.96 202

Abilities[edit | edit source]

The following abilities scale with Melee damage.

Ability Base Fully upgraded Melee Damage scaling Notes
Bebop's Exploding Uppercut 63 63 +1.0
Calico's Leaping Slash 101 161 +1.6
Viscous' Puddle Punch 69 151 +1.1 Upgrades to Heavy Melee on T3

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Lifesteal500 Vitality+12% Bonus Melee Damage
Lifestrike3,500 Vitality+35% Bonus Melee Damage
Colossus6,000 Vitality+20% Bonus Melee Damage
Spirit Strike500 Spirit+12% Bonus Melee Damage
Spirit Snatch3,500 Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250 Weapon+20% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Point Blank3,500 Weapon+20% Melee Resist
Titanic Magazine3,500 Weapon+30% Melee Resist
Restorative Locket1,250 Vitality+25% Melee Resist
Bullet Resist Shredder1,250 Spirit+15% Melee Resist
Torment Pulse3,000 Spirit+15% Melee Resist
  • Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.