Melee Damage
Appearance
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee;
- Pocket has higher base damage for light melee and lower scaling for heavy melee;
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.
Base Melee Damage based on Power Increase[edit | edit source]
Values referenced from Hero Comparison.
Hero | Base | PL increase | Max level |
---|---|---|---|
Other Heroes | 63 | +2.67 | 103 |
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54 | +2.27 | 88.1 |
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75 | +2.67 | 115 |
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69 | +2.67 | 109 |
Hero | Base | PL increase | Max level |
---|---|---|---|
Other Heroes | 116 | +4.92 | 190 |
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99 | +4.16 | 161 |
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116 | +4.13 | 178 |
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128 | +4.96 | 202 |
Abilities[edit | edit source]
The following abilities scale with Melee damage.
Ability | Base | Fully upgraded | Melee Damage scaling | Notes |
---|---|---|---|---|
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63 | 63 | +1.0 | |
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101 | 161 | +1.6 | |
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69 | 151 | +1.1 | Upgrades to Heavy Melee on T3 |
Sources[edit | edit source]
Bonus Melee Damage[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | ![]() | +12% Bonus Melee Damage |
![]() | 3,500 | ![]() | +35% Bonus Melee Damage |
![]() | 6,000 | ![]() | +20% Bonus Melee Damage |
![]() | 500 | ![]() | +12% Bonus Melee Damage |
![]() | 3,500 | ![]() | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,250 | ![]() | +20% Bonus Heavy Damage |
Melee Resist[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,500 | ![]() | +20% Melee Resist |
![]() | 3,500 | ![]() | +30% Melee Resist |
![]() | 1,250 | ![]() | +25% Melee Resist |
![]() | 1,250 | ![]() | +15% Melee Resist |
![]() | 3,000 | ![]() | +15% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.
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