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<!--[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]]-->[[File:Fairfax crates.png|thumb|262x262px|Crates]]{{Quotation|{{HeroIcon|Billy}}|What are we standing around for? Let's start breaking shit!
[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]]
}}
Breakables are objects scattered around the map that, when broken, have a chance to drop [[Souls#Unsecured_Souls|Unsecured Souls]], or in the case of a [[Golden Statue]], a minor permanent buff. They include boxes, crates and urns.
Crates (or boxes) are [[breakables|breakable]] objects scattered around the map that, when broken, have a chance to drop [[Souls#Unsecured_Souls|Unsecured Souls]]. Crates can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.


== Overview ==
Basic crates/breakables spawn after 2 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.
Crates spawn after 3 in-game minutes (with the exception of a large group of breakables placed in the room directly above the [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and usually respawn 3 minutes after being broken, though sometimes the respawn may be delayed. Souls provided from crates are Unsecured Souls. Not collecting the souls and leaving them on the ground will delay the respawn if they aren't collected within the normal respawn time.


Souls collected from crates are tracked in the post-game "Souls by Source" graph as "Breakable Pickups".
== Soul Values ==


== Soul Values ==
* '''Value:''' Soul Value of the target at the very beginning of a match
* '''Gain:''' How the soul value changes over the time of the match, measured in minutes
* '''2 min:''' Value of the target at the initial moment of spawn
* '''10 min/20 min/30 min:''' Value of the target at certain game times


{{SoulsValueTable|crates=1}}
{| class="wikitable"
|-
! Source !! Chance !! Value !! Gain (/min) !! 2 min !! 10 min !! 20 min !! 30 min !! 40 min !! 50 min !! 60 min
|-
| [[Souls#Breakables|Crates]] || 60% || 23 || 2.0 || 27 || 43 || 63 || 83 || 103 || 123 || 143
|}


== Notes ==
== Notes ==
* Even though crates spawn after 3 in-game minutes, their soul scaling starts immediately.
* Even though breakables spawn after 2 in-game minutes, their soul scaling starts immediately.


== Update history==
== Update history==
{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Breakables spawn time increased from 2 minutes to 3 minutes.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|29|2025}}
| update = {{Update link|July|29|2025}}
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== Lore ==
== Lore ==
Crates have the [[Fairfax Industries]] logo.
Crates have the [[Fairfax Industries]] logo.{{Navbox gameplay}}
 
== Trivia ==
* There are 518 crates on the map.
 
== Gallery ==
<gallery>
File:Crate map.png|alt=An annotated map of Midtown which displays the locations where crates spawn|thumb|Crate spawn locations
</gallery>
 
{{Navbox_gameplay}}
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