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<!--[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]]-->[[File:Fairfax crates.png|thumb|262x262px|Crates]]{{Quotation| | <!--[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]]-->[[File:Fairfax crates.png|thumb|262x262px|Crates]]{{Quotation|[[Billy]]|What are we standing around for? Let's start breaking shit! | ||
}} | }} | ||
Crates (or boxes) are [[breakables|breakable]] objects scattered around the map that, when broken, have a chance to drop [[Souls#Unsecured_Souls|Unsecured Souls]]. Crates can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | Crates (or boxes) are [[breakables|breakable]] objects scattered around the map that, when broken, have a chance to drop [[Souls#Unsecured_Souls|Unsecured Souls]]. Crates can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | ||
== Overview == | == Overview == | ||
Crates spawn after 3 in-game minutes (with the exception of a large group of breakables placed in the room directly above the [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and | Crates spawn after 3 in-game minutes (with the exception of a large group of breakables placed in the room directly above the [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. Not collecting the souls and leaving them on the ground will delay the respawn if they aren't collected within the normal respawn time. | ||
Souls collected from crates are tracked in the post-game "Souls by Source" graph as "Breakable Pickups". | Souls collected from crates are tracked in the post-game "Souls by Source" graph as "Breakable Pickups". | ||
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== Soul Values == | == Soul Values == | ||
{ | * '''Value:''' Soul Value of the target at the very beginning of a match | ||
* '''Gain:''' How the soul value changes over the time of the match, measured in minutes | |||
* '''3 min:''' Value of the target at the initial moment of spawn | |||
* '''10 min/20 min/30 min:''' Value of the target at certain game times | |||
{| class="wikitable" | |||
|- | |||
! Source !! Chance !! Value !! Gain (/min) !! 3 min !! 10 min !! 20 min !! 30 min !! 40 min !! 50 min !! 60 min | |||
|- | |||
| [[Souls#Breakables|Crates]] || 60% || 23 || 2.0 || 29 || 43 || 63 || 83 || 103 || 123 || 143 | |||
|} | |||
== Notes == | == Notes == | ||
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== Trivia == | == Trivia == | ||
* There are 518 crates on the map | * There are 518 crates on the map | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File: | File:Midtown crate map.png|alt=An annotated map of Midtown which displays the locations where crates spawn|thumb|Crate spawn locations | ||
</gallery> | </gallery> | ||
{{Navbox_gameplay}} | {{Navbox_gameplay}} | ||