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'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. | '''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. Applying a CC effect to an enemy is reduced in duration when affected by other CC effects within the last 9 seconds. This duration reduction starts at 15% and scales to 35%. | ||
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | ||
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===Sleep=== | ===Sleep=== | ||
Similar to [[Crowd Control# | Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s. | ||
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. | Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. | ||
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==Crowd Control Reductions and Immunities== | ==Crowd Control Reductions and Immunities== | ||
Effects that reduce the intensity of crowd control, either partially or completely. | |||
===Slow Resistance=== | ===Slow Resistance=== | ||