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==Overview== | |||
Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. | |||
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]]. | ||
==Types of Crowd | ==Types of Crowd Controls== | ||
===Movement Slow=== | ===Movement Slow=== | ||
Reduces the target's movement speed by | Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]] | ||
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. | For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. | ||
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Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | ||
Examples include | Examples of stun include Infernus' {{AbilityIcon|Concussive Combustion}}, Ivy's {{AbilityIcon|Stone Form}}, and Dynamo's {{AbilityIcon|Singularity}}. | ||
===Sleep=== | ===Sleep=== | ||
Similar to [[Crowd Control# | Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | ||
Sleep | The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. | ||
===Root=== | |||
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as {{HeroIcon|Vindicta}}'s {{AbilityIcon|Flight}}. Lastly, it removes all upwards acceleration, making them fall to the ground. | |||
Examples of Roots include {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} and Grey Talon's Immobilizing Trap. | |||
===Silence=== | ===Silence=== | ||
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A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | ||
===Item Silence=== | ===Item Silence=== | ||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include {{ItemIcon| | Examples include the {{ItemIcon|Curse}} [[Items|Item]] and {{ItemIcon|Slowing Hex}} for some items. | ||
===Disarm=== | ===Disarm=== | ||
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | ||
Examples include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ | Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. | ||
===Interrupt=== | ===Interrupt=== | ||
Interrupts instantly | Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the {{ItemIcon| | Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]]. | ||
===Displace=== | ===Displace=== | ||
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | ||
Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon| | Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Hook}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more. | ||
===Time Stop=== | ===Time Stop=== | ||
The target acts as if time is frozen | The target acts as if time is frozen, pausing their movement, animations, casts, channels. | ||
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | ||
==Crowd Control Reductions and Immunities== | ==Crowd Control Reductions and Immunities== | ||
Effects that reduce the intensity of crowd control, either partially or completely. | |||
===Slow Resistance=== | ===Slow Resistance=== | ||
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For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. | For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. | ||
=== | ===Ethereal=== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon| | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. | ||
Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
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Instantly remove all debuffs. | Instantly remove all debuffs. | ||
Some debuffs delay the crucial negative effect, such as {{HeroIcon| | Some debuffs delay the crucial negative effect, such as {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} | Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}}, {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}. | ||
===Unstoppable=== | ===Unstoppable=== | ||
Become immune to all forms of crowd control. | Become immune to all forms of crowd control. | ||
For example the {{ItemIcon|Unstoppable}} [[Items|Item]] | For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}, and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||