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<!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.'' | <!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.'' | ||
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. | |||
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others | |||
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | ||
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===Sleep=== | ===Sleep=== | ||
Similar to [[Crowd Control# | Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s. | ||
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. | Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. | ||
The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. | |||
===Immobilize=== | ===Immobilize=== | ||
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A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | ||
Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, and more. | Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}, and more. | ||
===Item Silence=== | ===Item Silence=== | ||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include {{ItemIcon| | Examples include {{ItemIcon|Curse}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items). | ||
===Disarm=== | ===Disarm=== | ||
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===Interrupt=== | ===Interrupt=== | ||
Interrupts instantly | Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the {{ItemIcon| | Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}. | ||
===Displace=== | ===Displace=== | ||
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===Time Stop=== | ===Time Stop=== | ||
The target acts as if time is frozen | The target acts as if time is frozen, pausing their movement, animations, casts, channels. | ||
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | ||
The only source of Time Stop is {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. | |||
===Hex=== | ===Hex=== | ||
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==Crowd Control Reductions and Immunities== | ==Crowd Control Reductions and Immunities== | ||
Effects that reduce the intensity of crowd control, either partially or completely. | |||
===Slow Resistance=== | ===Slow Resistance=== | ||
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===Invincibility=== | ===Invincibility=== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon| | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. | ||
Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
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Instantly remove all debuffs. | Instantly remove all debuffs. | ||
Some debuffs delay the crucial negative effect, such as {{HeroIcon| | Some debuffs delay the crucial negative effect, such as {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon| | Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}. | ||
===Unstoppable=== | ===Unstoppable=== | ||