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=Overview= | |||
Crowd Control (CC) refers to effects that alter a target's capability to function, including their movement, ability use, weapon firing, and many others. | |||
They can be applied | They can be applied by [[Heroes|Hero]]'s abilities, or [[Items]] from the [[Shop]]. | ||
Crowd Controls can be paired together to no end such that their effects overlap, such as the [[Curse]] [[Items|Item]] which applies nearly all negative CC's at once. | |||
== | =Crowd Controls= | ||
==Slow== | |||
Reduces the target's movement speed or fire rate. | |||
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. | |||
==Stun== | |||
Prevents the target from shooting, using abilities | Prevents the target from shooting, using abilities, and moving themselves. Upon stunning the target, they are also [[Crowd Control#Interrupt|Interrupted]]. | ||
Examples include | Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]]. | ||
==Sleep== | |||
Similar to [[Crowd Control# | Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | ||
Sleep | Examples of Sleeps include Haze's Sleep Dagger. | ||
==Root== | |||
Prevents the target from jumping or moving themselves, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground. | |||
Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap. | |||
==Silence== | |||
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. | Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. | ||
A common cause of confusion is that | A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's [[Seven#Abilities|Storm Cloud]]. | ||
==Item Silence== | |||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include | Examples include the [[Curse]] [[Items|Item]]. | ||
==Disarm== | |||
Prevents the target from firing their main weapon | Prevents the target from firing their main weapon. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance. | ||
Examples include | Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. | ||
==Interrupt== | |||
Interrupts instantly | Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the | Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]]. | ||
==Displace== | |||
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | ||
Examples include | Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta's [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more. | ||
The target | ==Time Stop== | ||
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation). | |||
The | The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity. | ||
=Crowd Control Reductions and Immunities= | |||
Effects that reduce the intensity of crowd control, either partially or completely. | |||
==Slow Resistance== | |||
Reduce the effectiveness of slows. | Reduce the effectiveness of slows. | ||
<math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | <math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | ||
For example, | For example, Infernus' [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. | ||
== | ==Ethereal== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[ | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted such as by the [[Curse]] [[Items]]. | ||
Examples include | Examples include [[Ethereal Shift]] and the transformation phase of [[Yamato]]'s Shadow Transformation. | ||
Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect. | |||
==Purge== | |||
Instantly remove all debuffs. | Instantly remove all debuffs. | ||
Some debuffs delay the crucial negative effect, such as | Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Debuff Remover]], and [[Rescue Beam]] [[Items]]. | |||
==Immovable== | |||
Immune to displacements, such as [[Viscous]]'s Puddle Punch. | |||
Examples include | Examples of Immovable include the [[Unstoppable]] [[Items|Item]]. <br> | ||
Note that Immovable is not displayed in game texts anywhere, and is therefore a hidden mechanic. | |||
=Other= | |||
Other effects commonly confused with Crowd Control effects include: | |||
* [[Invincibility]] - Cannot receive damage, but can still receive effects and be targeted | |||
* [[Unkillable]] - Unable to die, but can still receive damage, effects, and be targeted | |||
[[Category:Mechanics]] | |||