Editing Crowd ControlGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 44: | Line 44: | ||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include {{ItemIcon| | Examples include {{ItemIcon|Curse}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items). | ||
===Disarm=== | ===Disarm=== | ||
| Line 54: | Line 54: | ||
Interrupts instantly cancels all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | Interrupts instantly cancels all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the {{ItemIcon| | Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}. | ||
===Displace=== | ===Displace=== | ||
| Line 91: | Line 91: | ||
===Invincibility=== | ===Invincibility=== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon| | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. | ||
Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
| Line 102: | Line 102: | ||
Some debuffs delay the crucial negative effect, such as {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}. Therefore, if the mark is applied, then the target purges their debuffs, the mark never detonates. | Some debuffs delay the crucial negative effect, such as {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}. Therefore, if the mark is applied, then the target purges their debuffs, the mark never detonates. | ||
Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon| | Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}. | ||
===Unstoppable=== | ===Unstoppable=== | ||