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'''Damage Amplification''' or '''Damage Amp''' is a stat that multiplies the damage caused by the player to affected enemies and NPCs | {{Stub}} | ||
<!-- Need to add info from the video -->'''Damage Amplification''' or '''Damage Amp''' is a stat that multiplies the damage caused by the player to affected enemies and NPCs. | |||
{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}} | {{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}} | ||
== Damage Reduction == | |||
'''Damage Reduction''' is a negative form of Damage Amplification, that reduces the damage output of enemies or its user. | |||
== Calculation == | == Calculation == | ||
Multiple sources of abilities and items that display damage amplification percentages (e.g., +20% Damage), do not simply add together. Instead, they stack '''multiplicatively''', '''augmented'''. | |||
Multiple sources of abilities and items that display damage reduction percentages (e.g., -30% Damage), simply '''add''' together. (Though this is most probably a bug) | |||
=== Calculating Damage Amplification === | |||
To find your '''amplification''', use the following formula: | |||
<math>\text{Amplification} = (1 + \text{A}_1) \times (1 + \text{A}_2) \times ...</math> | |||
'''Example:''' | |||
# {{HeroIcon|Drifter}} deals a base bullet damage of '''41'''. | |||
# {{HeroIcon|Drifter}}'s base {{AbilityIcon|Bloodscent}} amplification of '''15%''' will increase his bullet damage from '''41''' to '''47''' (41 x 1.15 = 47.15, rounded down in game). | |||
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on {{HeroIcon|Drifter}} to give him an additional '''20%''' amplification. | |||
# {{HeroIcon|Drifter}} now deals '''57''' bullet damage (41 x 1.15 x 1.20 = 56.58, rounded up in game). | |||
=== Calculating Damage Reduction === | |||
Notice: While Valve has stated in the May 22nd patch that Damage Reduction stacks '''diminishingly''', this is not true. Damage Reduction still stacks '''additively'''. Unless there was a hidden patch note, it is safe to assume that this is a bug. This means that the current formula is: | |||
<s><math>\text{Damage Reduction} = (\text{DR}_1) + (\text{DR}_2) +...</math></s> | |||
'''Example:''' | |||
# {{HeroIcon|Drifter}} deals a base bullet damage of '''41'''. | |||
# {{HeroIcon|Mirage}} casts base {{AbilityIcon|Fire Scarabs}} on {{HeroIcon|Drifter}}, reducing his damage by '''20%''', decreasing his bullet damage from '''41''' to '''33''' (41 x 0.8 = 32.8, rounded up in game). | |||
# {{HeroIcon|Mirage}} now afflicts {{HeroIcon|Drifter}} with {{AbilityIcon|Inhibitor}}, reducing his damage by another '''30%'''. | |||
# {{HeroIcon|Drifter}} now deals '''20''' bullet damage (41 x 0.5 = 20.5, rounded up in game). | |||
(Wiki admins feel free to remove this but just in case this gets fixed I'll keep it up here.) | |||
For now this is not true, but to find your '''damage reduction,''' use the following formula: | |||
<s><math>\text{Damage Reduction} = 1 - (1 - \text{DR}_1) \times (1 - \text{DR}_2) \times ...</math></s> | |||
'''Example:''' | '''Example:''' | ||
# {{HeroIcon|Drifter}} deals a base gun damage of '''41'''. | |||
# {{HeroIcon|Mirage}} casts base {{AbilityIcon|Fire Scarabs}} on {{HeroIcon|Drifter}}, reducing his damage by '''20%''', decreasing his bullet damage from '''41''' to '''33''' (41 x 0.8 = 32.8, rounded up in game). | |||
# {{HeroIcon|Mirage}} now afflicts {{HeroIcon|Drifter}} with {{AbilityIcon|Inhibitor}}, reducing his damage by another '''30%'''. | |||
# {{HeroIcon|Drifter}} now deals '''23''' bullet damage (41 x 0.56 = 22.96, rounded down in game). | |||
=== Calculating Total Amplification === | |||
To find the total '''amplification''', use the following formula: | |||
= | <s><math>\text{Total Amplification} = (\text{Base Damage} \times \text{Total A}) \times \text{Total DR}</math></s> | ||
'''Example:''' | |||
# {{HeroIcon|Drifter}} deals a base gun damage of '''41'''. | |||
# With {{AbilityIcon|Bloodscent}}, {{HeroIcon|Drifter}}'s gun damage is '''47''' with a '''15%''' increase. | |||
# {{HeroIcon|Mirage}} now afflicts {{HeroIcon|Drifter}} with {{AbilityIcon|Inhibitor}} and {{AbilityIcon|Fire Scarabs}}, reducing his damage by '''50%'''. | |||
# {{HeroIcon|Drifter}} now deals '''24''' bullet damage. | |||
Damage Reduction from self-inflicted sources of damage work the same as damage reduction does currently, they are '''additive'''. If you have {{ItemIcon|Golden Goose Egg}} {{ItemIcon|Cursed Relic}}, or {{ItemIcon|Cheat Death}} (active portion), they will add onto any other damage reduction you have. | |||
Notice: Additional Amplifications seem to interact weirdly with this formula, I assume it's wrong. Having the {{AbilityIcon|Air Drop}} on {{HeroIcon|Drifter}} alongside the debuffs from {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Inhibitor}} make {{HeroIcon|Drifter}}'s bullet damage 33, which is actually a 42% decrease from the amplification, not 50%. Would appreciate if someone could check into this. | |||
==== | == Sources of Damage Amplification == | ||
{{Correction|List may be outdated}} | |||
=== Weapon and Spirit Amp === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes | |+List of heroes | ||
| Line 36: | Line 73: | ||
!Stat change | !Stat change | ||
|- | |- | ||
| rowspan=" | | rowspan="2" |{{HeroIcon|Drifter}} | ||
| rowspan=" | | rowspan="2" |{{AbilityIcon|Bloodscent}} | ||
|0 | |0 | ||
|'''+ | |'''+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes | ||
|- | |- | ||
| | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop| | |||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Infernus}} | | rowspan="2" |{{HeroIcon|Infernus}} | ||
| Line 77: | Line 89: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%''' Damage Amp | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%''' Damage Amp | ||
|- | |- | ||
|{{HeroIcon| | |{{HeroIcon|Ivy}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Air Drop}} | ||
|0 | |0 | ||
|'''+ | |'''+20%''' Damage Amp on Ivy and carried ally | ||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Lady Geist}} | | rowspan="2" |{{HeroIcon|Lady Geist}} | ||
| Line 128: | Line 102: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack | ||
|- | |- | ||
| | |{{HeroIcon|McGinnis}} | ||
|{{AbilityIcon|Spectral Wall}} | |||
|1 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%''' Damage Amp | |||
|- | |||
|{{HeroIcon|Mo & Krill}} | |||
|{{AbilityIcon|Scorn}} | |||
|3 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp | |||
|- | |||
|{{HeroIcon|Paradox}} | |||
|{{AbilityIcon|Pulse Grenade}} | |||
|0 | |0 | ||
|'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack | ||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Pocket}} | | rowspan="2" |{{HeroIcon|Pocket}} | ||
| Line 143: | Line 124: | ||
|3 | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%''' Damage Amp per Stack | ||
|- | |||
| rowspan="2" |{{HeroIcon|Shiv}} | |||
| rowspan="2" |{{AbilityIcon|Killing Blow}} | |||
|0 | |||
|'''+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%''' Damage Amp | |||
|- | |||
|2 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%''' Damage Amp | |||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Sinclair}} | | rowspan="2" |{{HeroIcon|Sinclair}} | ||
| Line 152: | Line 141: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%''' Damage Amp | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%''' Damage Amp | ||
|- | |- | ||
|{{HeroIcon|Victor}} | |||
|{{AbilityIcon|Aura of Suffering}} | |||
|3 | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop| | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%''' Damage Amp | ||
|} | |} | ||
== | === Spirit Amp === | ||
{{Item stat table|Spirit Amp}} | |||
== | == Sources of Damage Reduction == | ||
=== Weapon and Spirit Reduction === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes | |+List of heroes | ||
| Line 216: | Line 167: | ||
|3 | |3 | ||
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction | |'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction | ||
|} | |} | ||
| Line 227: | Line 173: | ||
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user. | * {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user. | ||
=== Spirit Reduction === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes | |+List of heroes | ||
!Hero | !Hero | ||
!Ability | !Ability | ||
!Tier | !Tier | ||
| Line 240: | Line 184: | ||
|{{AbilityIcon|Afterburn}} | |{{AbilityIcon|Afterburn}} | ||
|2 | |2 | ||
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction | |'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction | ||
|} | |} | ||
{{Item stat table|Spirit Damage Reduction}} | |||
{{Stat navbox}} | {{Stat navbox}} | ||