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'''Damage Amplification''' or '''Damage Amp''' is a stat that multiplies the damage caused by the player to affected enemies and NPCs | {{Stub}} | ||
<!-- Need to add info from the video -->'''Damage Amplification''' or '''Damage Amp''' is a stat that multiplies the damage caused by the player to affected enemies and NPCs. | |||
{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}} | {{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}} | ||
== Damage Reduction == | |||
'''Damage Reduction''' is a negative form of Damage Amplification, that reduces the damage output of enemies or its user. | |||
== Calculation == | == Calculation == | ||
Multiple sources of abilities and items that display damage amplification percentages (e.g., +20% Damage) do not simply add together. Instead, they stack '''multiplicatively'''. | |||
Multiple sources of abilities and items that display damage reduction percentages (e.g., -30% Damage) currently stack '''additively'''. Valve's May 22 patch notes state that Damage Reduction is intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)<ref>{{Update link|May|22|2026}}</ref>, but testing confirms this change has not yet been implemented, and Damage Reduction continues to add together in the current build. | |||
=== | === Calculating Damage Amplification === | ||
To find your '''amplification''', use the following formula: | |||
<math>\text{Total Amplification Multiplier} = (1 + \text{A}_1) \times (1 + \text{A}_2) \times ...</math> | |||
'''Example:''' | |||
# A hero deals a base bullet damage of '''100'''. | |||
# The hero gains '''15%''' damage amplification from an ability, increasing their damage from '''100''' to '''115''' (100 x 1.15 = 115). | |||
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero to give them an additional '''20%''' amplification. | |||
# The hero now deals '''138''' bullet damage (100 x 1.15 x 1.20 = 138). | |||
=== Calculating Damage Reduction === | |||
'''Current formula:''' Damage Reduction from multiple sources adds together before being applied to the base damage. | |||
<math>\text{Total Damage Reduction (Decimal)} = \text{DR}_1 + \text{DR}_2 + ...</math> | |||
'''Example:''' | '''Example:''' | ||
# A hero | # A hero deals a base bullet damage of '''100'''. | ||
# | # {{HeroIcon|Mirage}} casts base {{AbilityIcon|Fire Scarabs}} on the hero, reducing their damage by '''20%''', decreasing their bullet damage from '''100''' to '''80''' (100 x 0.8 = 80). | ||
# {{HeroIcon| | # {{HeroIcon|Mirage}} now afflicts the hero with {{ItemIcon|Inhibitor}}, reducing their damage by another '''30%'''. | ||
# The hero now deals '''50''' bullet damage (100 x 0.5 = 50). | |||
Self-inflicted Damage Reduction, such as {{ItemIcon|Golden Goose Egg}}, {{ItemIcon|Cursed Relic}}, or {{ItemIcon|Cheat Death}} (active portion), is added into this same pool alongside any Damage Reduction debuffs applied by enemies. | |||
'''Intended formula (not currently active):''' Should Damage Reduction be changed to stack multiplicatively, the formula for the damage multiplier would be: | |||
<math>\text{Damage Multiplier} = (1 - \text{DR}_1) \times (1 - \text{DR}_2) \times ...</math> | |||
'''Example (hypothetical, not reflective of current gameplay):''' | |||
# A hero deals a base bullet damage of '''100'''. | |||
# {{HeroIcon|Mirage}} casts base {{AbilityIcon|Fire Scarabs}} on the hero, reducing their damage by '''20%''', decreasing their bullet damage from '''100''' to '''80''' (100 x 0.8 = 80). | |||
# {{HeroIcon|Mirage}} now afflicts the hero with {{ItemIcon|Inhibitor}}, reducing their damage by another '''30%'''. | |||
# Under this formula, the hero would deal '''56''' bullet damage (100 x 0.56 = 56), rather than the 50 produced by the current additive formula. | |||
=== Calculating Combined Amplification and Reduction === | |||
Damage Amplification and Damage Reduction that apply to the attacker's own damage output, whether from self-inflicted items, ally buffs (such as {{AbilityIcon|Air Drop}}), or enemy debuffs (such as {{AbilityIcon|Fire Scarabs}} and {{ItemIcon|Inhibitor}}), are collectively referred to here as '''outgoing modifiers'''. In the current game version, all outgoing modifiers combine using the following process: | |||
# Compute the '''Total Amplification Multiplier''' by multiplying all outgoing amplification sources as shown in the Amplification section. | |||
# Compute the '''Total Damage Reduction (Decimal)''' by adding all outgoing reduction sources as shown in the Damage Reduction section. | |||
# The '''Outgoing Multiplier''' is then: | |||
<math>\text{Outgoing Multiplier} = \text{Total Amplification Multiplier} - \text{Total Damage Reduction (Decimal)}</math> | |||
Some sources of amplification instead apply to a specific target rather than the attacker, increasing the damage that target takes from the attacker's hits. These are referred to here as '''target modifiers''' and include effects such as {{AbilityIcon|Bloodscent}}'s bonus against isolated heroes. Target modifiers apply as a separate multiplier on top of the outgoing multiplier: | |||
<math>\text{Damage} = \text{Base Damage} \times \text{Outgoing Multiplier} \times (1 + \text{Target Modifier})</math> | |||
'''Example:''' | |||
# A hero deals a base bullet damage of '''100'''. | |||
# The hero is attacking an isolated target and has {{AbilityIcon|Bloodscent}} active (a target modifier of '''+15%'''). | |||
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an outgoing amplification of '''+20%''', so Total Amplification Multiplier = 1.20). | |||
# {{HeroIcon|Mirage}} afflicts the hero with {{AbilityIcon|Fire Scarabs}} ('''-20%''') and {{ItemIcon|Inhibitor}} ('''-30%'''), giving Total Damage Reduction (Decimal) = 0.20 + 0.30 = 0.50. | |||
# Outgoing Multiplier = 1.20 - 0.50 = 0.70. | |||
# The hero deals '''81''' bullet damage (100 x 0.70 x 1.15 = 80.5, rounded up in game). | |||
== Sources of Damage Amplification == | |||
{{Correction|List may be outdated}} | |||
=== Weapon and Spirit Amp === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes | |+List of heroes | ||
| Line 41: | Line 88: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%''' Ramping Damage Amp | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%''' Ramping Damage Amp | ||
|- | |- | ||
|{{HeroIcon| | | rowspan="2" |{{HeroIcon|Drifter}} | ||
|{{AbilityIcon| | | rowspan="2" |{{AbilityIcon|Bloodscent}} | ||
|0 | |0 | ||
|'''+ | |'''+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes | ||
|- | |- | ||
| | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop| | |||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Infernus}} | | rowspan="2" |{{HeroIcon|Infernus}} | ||
| Line 76: | Line 103: | ||
|3 | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%''' Damage Amp | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%''' Damage Amp | ||
|- | |||
|{{HeroIcon|Ivy}} | |||
|{{AbilityIcon|Air Drop}} | |||
|0 | |||
|'''+20%''' Damage Amp on Ivy and carried ally | |||
|- | |||
| rowspan="2" |{{HeroIcon|Lady Geist}} | |||
| rowspan="2" |{{AbilityIcon|Malice}} | |||
|0 | |||
|'''+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%''' Damage Amp per Stack | |||
|- | |||
|3 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack | |||
|- | |- | ||
|{{HeroIcon|McGinnis}} | |{{HeroIcon|McGinnis}} | ||
| Line 87: | Line 127: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp per Stack | ||
|- | |- | ||
|{{HeroIcon|Paradox}} | |||
|{{AbilityIcon|Pulse Grenade}} | |||
|0 | |0 | ||
|'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack | ||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Pocket}} | | rowspan="2" |{{HeroIcon|Pocket}} | ||
| Line 143: | Line 139: | ||
|3 | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%''' Damage Amp per Stack | ||
|- | |||
| rowspan="2" |{{HeroIcon|Shiv}} | |||
| rowspan="2" |{{AbilityIcon|Killing Blow}} | |||
|0 | |||
|'''+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%''' Damage Amp | |||
|- | |||
|2 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%''' Damage Amp | |||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Sinclair}} | | rowspan="2" |{{HeroIcon|Sinclair}} | ||
| Line 152: | Line 156: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%''' Damage Amp | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%''' Damage Amp | ||
|- | |- | ||
|{{HeroIcon|Victor}} | |||
|{{AbilityIcon|Aura of Suffering}} | |||
|3 | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop| | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%''' Damage Amp | ||
|} | |} | ||
== | === Spirit Amp === | ||
{{Item stat table|Spirit Amp}} | |||
== | == Sources of Damage Reduction == | ||
=== Weapon and Spirit Reduction === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes | |+List of heroes | ||
| Line 216: | Line 182: | ||
|3 | |3 | ||
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction | |'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction | ||
|} | |} | ||
| Line 227: | Line 188: | ||
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user. | * {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user. | ||
=== Spirit Reduction === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes | |+List of heroes | ||
!Hero | !Hero | ||
!Ability | !Ability | ||
!Tier | !Tier | ||
| Line 240: | Line 199: | ||
|{{AbilityIcon|Afterburn}} | |{{AbilityIcon|Afterburn}} | ||
|2 | |2 | ||
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction | |'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction | ||
|} | |} | ||
{{Item stat table|Spirit Damage Reduction}} | |||
{{Stat navbox}} | {{Stat navbox}} | ||