Damage Resistance: Difference between revisions

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* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=McGinnis}} has {{#invoke:HeroData|get_hero_var|McGinnis|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each [[Power Increase|power increase]].
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each [[Power Increase|power increase]].


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* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Kelvin}} has no starting spirit damage resistance, but he gains 1% on [[Power Increase|power increase]].
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} has no starting spirit damage resistance, but he gains 1% on [[Power Increase|power increase]].


=== Headshot Critical Damage Resistance ===
=== Headshot Critical Damage Resistance ===