Damage Resistance: Difference between revisions

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Starting Damage Resistance: renamed to reduction
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* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% on [[Power Increase|power increase]].
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% on [[Power Increase|power increase]].


=== Headshot Critical Damage Resistance ===
=== Headshot Critical Damage Reduction ===


* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedScale|3}}% headshot critical damage resistance.
* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedScale|3}}% critical damage reduction.


* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% headshot critical damage resistance (Mo's head only).
* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% critical damage reduction (Mo's head only).


== Melee Resist ==
== Melee Resist ==