Damage Resistance: Difference between revisions

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==Damage Resistance==
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage dealt.


Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.


50% Damage Resistance simply reduces damage taken by 50%, doubling the ''effective'' health pool.
== Stacking Resistances ==
 
Resistances from multiple sources are multiplicative with each other.
Resistances from multiple sources are multiplicative with each other.


<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math>
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math>


For example, 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] combined with 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:
For example, multiple sources of Bullet Resist
 
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]  
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:


<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math>
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math>
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Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.
Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.


==Formula==
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) + \mathit{Resistance Reductions}</math>
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) + \mathit{Resistance Reductions}</math>


==Example==
For example, using Bullet Resists and Reductions:
For example, using Bullet Resists and Reductions:
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]