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Viscous

From The Deadlock Wiki
Viscous
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Weapon:
"Deep Sea Interpreter"

BASE STATS

Weapon Stats
Damage Per Second: 49.5
Bullet Damage: 9.9 +0.45
Ammo: 20
Bullets per sec: 5
Reload Time: 2.5s
Bullet Velocity: 254m/s
Light Melee: 63 +1.58
Heavy Melee: 116 +2.91
Falloff Range: 20m → 58m
Vitality Stats
Health: 700 +44
Health Regen: 2
Move Speed: 7.3m/s
Stamina: 3
Information
Voice Actor: Yuri Lowenthal
Release Date: August 1, 2024
Voice Lines: Viscous/Quotes
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous is a Hero in Deadlock. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Viscous' gun has an alt-fire mode.

Viscous was added to the roster on August 1, 2024.

Abilities[edit | edit source]

Splatter



Radius 5m





Cooldown 21s
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Spirit Power#Spirit Power Scalingx1.77

90

Damage
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

35%

Move Speed

10s

Puddle Duration
Ability Point 1
-5.75s Cooldown
Ability Point 2
+50 Damage and +1m Radius
Ability Point 5
Bounces 2 times
Notes
  • Splatter T3 deals 50% damage on its second and third hits.

The Cube


Cast Range 26m



Duration 4s



Cooldown 42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

Spirit Power#Spirit Power Scalingx0.14

30

Health Regen

4s

Duration
Ability Point 1
Increases Move Speed and Stamina Recovery
Ability Point 2
+25 Health Regen
Ability Point 5
Removes all Debuffs and -21.0s Cooldown

Puddle Punch


Cast Range 40m
Radius 4.5m



Number of Charges 1
Charge Cooldown 1.5s
Cooldown 30s
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Melee Damage#Abilitiesx1.1

69

Melee Damage

15%

Move Speed

4s  Slow Duration

Ability Point 1
+1 Charges
Ability Point 2
+35 Damage and +15% Movement Slow
Ability Point 5
-11.5s Cooldown and now deals Heavy Melee Damage
Notes
  • Puddle Punch's base damage is equal to light melee damage * 1.1.
  • Puddle Punch only hits players and NPCs. It does not break crates, statues, Bridge Powerups, nor the Rejuvenator.
  • Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.

Goo Ball





Duration 9s



Cooldown 105s
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Spirit Power#Spirit Power Scalingx1

120

Damage

0.7s

Stun Duration

1.4m

Ball Radius

60%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+5s Duration
Ability Point 2
+90 Damage
Ability Point 5
Can cast abilities and use items while rolling

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
50 Damage Per Second
Deep Sea Interpreter
Medium Range Projectile

Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes 5 ammo rounds per shot and deals between 28 damage (in the explosion radius) and 63 damage (direct hit).

Update history[edit | edit source]

Main article: Update history
Update Changes

June 17, 2025

  • Goo Ball hitbox size increased a bit (easier to hit him)
  • Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Goo Ball damage reduced from 140 to 120
  • (Undocumented) Goo Ball no longer stuns Walkers

May 27, 2025

  • Goo Ball duration reduced from 10s to 9s

May 8, 2025

  • Gun: Improved firing effects.
  • Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
  • Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
  • Goo Ball: Cooldown increased from 95s to 105s.
  • Goo Ball: Fixed it knocking back heroes with Unstoppable state.

Background[edit | edit source]

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death. One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.

A FATE'S TALE

Character interactions[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Viscous' current model is a modified version of Kelvin's old model from Neon Prime.
    • A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled Viscous v2.
  • In Neon Prime, Viscous was a pufferfish in a suit, instead of a sea anemone.
  • Viscous' head was changed from black to green in the 2024-09-26 Update, because his old icon was easily confused with Dynamo.

See also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Viscous conversations
  2. McGinnis' in-game voice line - "Dibs on Viscous' goo!"
  3. Calico's in-game voice line (killed Viscous) - "I wonder how that suit works."
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