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Resistances from [[Level|Power Increase]]s seems to act strangely and requires more research. | Resistances from [[Level|Power Increase]]s seems to act strangely and requires more research. | ||
== | == Notes == | ||
Resistances from | Resistances can go negative, and this multiplies the damage taken of that type. | ||
30% resist= 70% of the damage from the weapon or ability. | |||
0% resist = 100% of the damage from the weapon or ability. | |||
-30% resist = 130% of the damage from the weapon or ability. | |||
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | |||
== Math == | |||
Despite being presented in-game as +X% Bullet Resist, multiple sources of bullet resist stack multiplicatively, not additively. | |||
The formula for bullet resist is: <math>BR_f = \left\lceil 1 - \prod_{i=1}^n (1 - BR_i) \right\rceil</math><br/> | |||
where:<br/> | |||
<math> | |||
\begin{align} | |||
BR_f &= \text{final bullet resist,} \\ | |||
n &= \text{number of bullet resist sources,} \\ | |||
BR_n &= \text{bullet resist value} \\ | |||
\end{align} | |||
</math> | |||
For example, multiple sources of Bullet Resist: | |||
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | * 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | ||
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in: | * 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in: | ||
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | <math>1 - (1 - 0.6) * (1 - 0.4) = 76% \text{ Bullet Resist}</math> | ||
==Resistance Reduction== | ==Resistance Reduction== | ||
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<math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> | <math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> | ||
==Graphs== | ==Graphs== | ||
{{Construction}} | |||
''Include graph of effective health as a function of Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph]. | ''Include graph of effective health as a function of Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph]. | ||