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Gammaton32 (talk | contribs) added heroes with starting damage resist |
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The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor". | The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor". | ||
== Starting Damage Resistance == | |||
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions: | |||
=== Bullet Damage Resistance === | |||
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance. | |||
* {{PageRef|name=McGinnis}} has {{#invoke:HeroData|get_hero_var|McGinnis|BulletResist|3}}% bullet damage resistance. | |||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each level-up. | |||
=== Spirit Damage Resistance === | |||
* {{PageRef|name=Kelvin}} and {{PageRef|name=Lash}} have {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | |||
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | |||
* {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on each level-up. | |||
=== Headshot Critical Damage Reduction === | |||
* {{PageRef|name=Seven}} has 35% headshot critical damage reduction. | |||
* {{PageRef|name=Mo & Krill}} have 20% headshot critical damage reduction (Mo's head only). | |||
== Melee Resist == | == Melee Resist == | ||