Damage Resistance: Difference between revisions

Jump to navigation Jump to search
Resistance Reduction: diminishing returns math works out if the resists and resist reductions are calculated before subtracting from 1.
Line 63: Line 63:
* -24% Spirit Resist from [[Crippling Headshot]]
* -24% Spirit Resist from [[Crippling Headshot]]


<math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] =  \mathit 35% Spirit Resist</math>
<math>[1 - ((1 - 0.7) * (1 - 0.2))] -[1 - ((1-0.12)*(1-0.12)*(1-0.24))] =  \mathit 35% Spirit Resist</math>


The final Resistance can go negative, and this multiplies the damage taken of that type. For example:
The final Resistance can go negative, and this multiplies the damage taken of that type. For example: