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→Resistance Reduction: diminishing returns math works out if the resists and resist reductions are calculated before subtracting from 1. |
Gammaton32 (talk | contribs) →Starting Damage Resistance: correction |
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* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance. | * {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance. | ||
* {{PageRef|name=McGinnis}} has {{#invoke:HeroData|get_hero_var|McGinnis|BulletResist|3}}% bullet damage resistance. | * {{PageRef|name=McGinnis}} has {{#invoke:HeroData|get_hero_var|McGinnis|BulletResist|3}}% bullet damage resistance. | ||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each | * {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each [[Power Increase|power increase]]. | ||
=== Spirit Damage Resistance === | === Spirit Damage Resistance === | ||
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* {{PageRef|name=Kelvin}} and {{PageRef|name=Lash}} have {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | * {{PageRef|name=Kelvin}} and {{PageRef|name=Lash}} have {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | ||
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | * {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | ||
* {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on | * {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on [[Power Increase|power increase]]. | ||
=== Headshot Critical Damage Resistance === | === Headshot Critical Damage Resistance === | ||