Damage Resistance: Difference between revisions

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Spirit Resist Reduction: note on Spirit Rend
Starting Damage Resistance: renamed PI to boons
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* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on [[Power Increase|power increase]].
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% per [[Boon]].


=== Spirit Damage Resistance ===
=== Spirit Damage Resistance ===
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* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% on [[Power Increase|power increase]].
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% per Boon.


=== Headshot Critical Damage Reduction ===
=== Headshot Critical Damage Reduction ===