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|tech_type=Universal Tech | |tech_type=Universal Tech | ||
|difficulty=Advanced Hard | |difficulty=Advanced Hard | ||
|character_dependent= | |character_dependent={{Tooltip|Yes|Only characters who currently have AnimGraph 2 enabled}} | ||
|stamina= | |stamina=0 | ||
|inputs=[[Dashing|Dash]] then [[Crouching|Crouch]] on a ramp on the next tick | |inputs=[[Dashing|Dash]] then [[Crouching|Crouch]] on a ramp on the next tick | ||
}} | }} | ||
AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system. | AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system. | ||
During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions. | During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, all characters have switched over to AnimGraph2. | ||
'''Ag2Dashing''' only works during set times in the match and is [[Dashing|dash bucket]] dependent. The times listed below are until the hour; there may be additional time windows after. | '''Ag2Dashing''' only works during set times in the match and is [[Dashing|dash bucket]] dependent. The times listed below are until the hour; there may be additional time windows after. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Ag2Dash Timings based off dash buckets | |+Ag2Dash Timings based off dash buckets | ||