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{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash}} {{TechCard |name=Dash Jump |file=dashjumping.mp4 |tech_type=Universal Tech |difficulty=Basic Mechanics |character_dependent=No |inputs=[[dashing|Dash]] → [[jumping|Jump]] (when timing window is open) }} '''Dash Jumping''' is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[stamina]]. While dashing, a small timing window opens (the window is open for 0.25 seconds, which starts 0.3 seconds into the dash) for the execution of a dash jump, during which the stamina bar quarter-circle will flash blue. If done correctly, your character will execute a dash jump. If you fail the timing, you will be locked out of the dash jump. Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to 611 u/s. For this reason, Dash Jumps are not recommended for continuing momentum and in the middle of movement sequences with techniques such as {{Tooltip|[[Ziplines/Zipline Momentum Conservation|ZMC]]|Zipline Momentum Conservation}}. Because speed is set to a fixed amount which is relatively high compared to normal walking and sprinting speeds, Dash Jumps are usually used at the start of movement sequences for a quick burst of momentum. If you leave a ledge after the initial dash, the Dash Jump window will still be open; this means that you can Dash Jump in the air if the initial dash was grounded. Intentionally doing this is called a '''Coyote Dash Jump'''. This is very useful if you are trying to maximise the distance covered. This Dash Jump will not count as an air action, meaning you preserve your Air Jumps and Wall Jumps. {{TechCard |name=Dash Jump Slide Bunnyhop |file=dashjumpslidebunnyhop.mp4 |tech_type=Universal Tech |difficulty=Advanced Easy |character_dependent=No |inputs=Dash Jump, hold crouch. While [[sliding]], [[jumping|jump]] }} === Dash Jump Slide Bunnyhop === '''{{Tooltip|Dash Jump Slide Bunnyhop|Name by LȊGHTBRINGER}}''' lets you maintain momentum after a Dash Jump. Immediately after Dash Jumping, you are airborne; by holding the crouch key, you can initiate a slide upon landing. While sliding, perform a bunnyhop to preserve speed and move faster across the map for the same stamina cost. {{TechCard |name=Dash Jump Strafe Jumping |file=dashjumpstrafejump.mp4 |tech_type=Universal Tech |difficulty=Advanced Easy |character_dependent=No |inputs=Dash Jump, [[Air Strafing|Air Strafe]], then [[sliding|slide]] to maintain momentum }} === Dash Jump Strafe Jumping === '''{{Tooltip|Dash Jump Strafe Jumping|Name by LȊGHTBRINGER}}''' allows you to change motion and direction while airborne after a Dash Jump. This does not consume extra stamina, making it useful for navigating the map or chasing opponents in non-linear paths. To execute, perform a Dash Jump, then strafe in midair while moving to redirect your trajectory. [[Category:Universal Tech]]{{DISPLAYTITLE:Dash Jumping}}
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