Home
Random
Log in
Settings
About the Deadlock Wiki
Search
Editing
Dashing/Strafe Dashing
Give feedback
Warning:
You are not logged in. Once you make an edit, a temporary account will be created for you.
Learn more
.
Log in
or
create an account
to continue receiving notifications after this account expires, and to access other features.
Anti-spam check. Do
not
fill this in!
{{MovementTabs|Dashing|Overview, Strafe Dashing, Dash Jumping, Dash Sliding, Short Dash Crouch Cancelling, Instant Air Dash}} {{TechCard |name=Strafe Dashing |file=strafedash.mp4 |tech_type=Universal Tech |difficulty=Advanced Hard |character_dependent=No |inputs=Dash → (optional) Air Strafe }} {{Tooltip|'''Strafe Dashing'''|Also known as Diagonal Dashing}} is any [[dashing|air dash]] in which you dash at an angle to your current velocity. There are multiple different ways of Strafe Dashing, suited for different scenarios. When [[dashing]] normally, your directional speed is the dot product of your velocity and air dash direction. Your directional speed is capped by a speed cap of a base of ~700 u/s and ~900 with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}} ('''{{Souls|3,200}}'''). The speed cap limits the speed you can head in and hampers movement, but only applies to movement in the same direction as your current velocity. By dashing at an angle to your current velocity, your air dash will add to your speed beyond the speed cap. This is called a Strafe Dash. When under the speed cap, Strafe Dashing has a minimal effect. When over the speed cap, Strafe Dashing helps alleviate the slowdown when dashing forwards. Strafe Dashing can be done two ways: *''Sideways'' ** By turning to an angle then dashing to the side in the opposite direction, you can execute a Strafe Dash. By doing this, you will not need to air strafe back to your intended direction, since you are now heading in that direction. This method is more suited for higher speeds, such as when using [[Zipline Momentum Cancel]]. *''Forwards'' ** By turning to an angle then dashing forwards, then air strafing back to a forward direction, you can execute a Strafe Dash. The air strafe does not add speed; it only redirects you in the correct direction. This method is better suited for lower speeds, such as from a walk. The optimal angle to Strafe Dash depends on your current velocity: * At lower speeds, an angle of ~50 degrees is optimal. * From a base dash jump, an angle of ~45 degrees is optimal. * At higher speeds, make the air dash angle closer to perpendicular for the optimal Strafe Dash. [[Category:Universal Tech]]{{DISPLAYTITLE:Strafe Dashing}}
Summary:
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:HeroTabs/styles.css
(
edit
)
Template:If lang
(
view source
) (⧼restriction-level-bot+⧽)
Template:ItemIcon
(
edit
)
Template:ItemType
(
edit
)
Template:MovementTabs
(
edit
)
Template:Souls
(
edit
)
Template:TechCard
(
edit
)
Template:TechCard/styles.css
(
edit
)
Template:Tooltip
(
edit
)
Module:Dictionary
(
edit
)
Module:Icon
(
edit
)
Module:Icon/data
(
edit
)
Module:Lang
(
edit
)
Module:MovementTabs
(
edit
)
Module:Souls
(
edit
)
Module:Utilities
(
edit
)
Data:Dictionary
(
edit
)
Data:LangCodes.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:Lang en.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:ResourceLookup.json
(
edit
)
Data:ResourceLookup2.json
(
edit
)