Jump to content

Data:Changelog 2024-06-13.json

From Deadlock Wiki
Description"<h4>General Change</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match."
Tags
"Other"
Description"* You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games."
Tags
"Other"
Description"* Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)"
Tags
"Other"
Description""
Tags
"Other"
Description"* Spirit stat has now been renamed to Spirit Power with updated icon"
Tags
"Other"
Description"* Top bar now highlights your lane partner and lane enemies during the laning phase"
Tags
"Other"
Description"* Increased difficulty for hard mode bots"
Tags
"Other"
Description"* Added {{PageRef|Sandbox|alt_name=sandbox}} option for spawning {{PageRef|Denizen|alt_name=neutrals}}"
Tags
"NPC"
"Creep"
"Denizen"
"Sandbox"
Description"* Improved the camera when using {{PageRef|Dynamo}}'s {{PageRef|Quantum Entanglement}}"
Tags
"Quantum Entanglement"
"Hero"
"Ability"
"Dynamo"
Description"* Added overhead number counter effect for opponents to see the stacks of {{PageRef|Berserker}}"
Tags
"Berserker"
"Item"
"Weapon Item"
Description"* Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m"
Tags
"Other"
Description"* Fixed ping wheel randomly coming up instantly instead of doing an in-world ping"
Tags
"Other"
Description"* Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)"
Tags
"Other"
Description"* Ping Wheel context slot will now show nothing if there is no context currently"
Tags
"Other"
Description"* Added new UI indicating how many friends you have that are in the game"
Tags
"Other"
Description"* Improved visibility of the edge of {{PageRef|Dynamo}}'s {{PageRef|Singularity}}"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description""
Tags
"Other"
Description"* Fixed various issues with bots getting stuck"
Tags
"Other"
Description"* Fixed Build descriptions not showing up properly with the in-game tooltip version"
Tags
"Other"
Description"* Moved HUD elements closer to center for ultra wide monitors"
Tags
"Other"
Description"* Added heal and kill events to the contextual ping wheel slot"
Tags
"Other"
Description"* Fixed AP not showing when you have your hero selected"
Tags
"Other"
Description"* Fixed TAB/ALT not bringing up your abilities when spectating the {{PageRef|Patron}}"
Tags
"Objective"
"Patron"
Description"* Added indicator for burrow damage radius for the local player"
Tags
"Other"
Description"* Fixed {{PageRef|Affliction}} sometimes becoming lethal when combined with {{PageRef|Escalating Exposure}}"
Tags
"Escalating Exposure"
"Item"
"Spirit Item"
"Affliction"
"Hero"
"Ability"
"Pocket"
Description"* Fixed {{PageRef|Yamato}}'s {{PageRef|Crimson Slash}} visual direction being wrong sometimes"
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"* Added {{PageRef|Patron}} VO for when allied or enemy {{PageRef|Base Guardian|alt_name=base guardian}}s are destroyed"
Tags
"Objective"
"Base Guardian"
"Patron"
Description"* Adjusted the builds drop down in-game to be more clear it can be changed there"
Tags
"Other"
Description"* Fixed {{PageRef|Dynamo}}'s {{PageRef|Singularity}} moving the {{PageRef|Mid-Boss|alt_name=Mid Boss}}"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
"NPC"
"Mid-Boss"
Description"* Fixed various bugs with Shifting Shroud"
Tags
"Other"
Description"* Added a new "major damage" sound effect to indicate large instances of damage to the local player"
Tags
"Other"
Description"* Fixed {{PageRef|Lash}}'s {{PageRef|Ground Strike}} T3 not being accurate in the tooltip"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* Fixed {{PageRef|Diviner's Kevlar}} gaining the Bullet Shield buff if the ultimate was manually cancelled"
Tags
"Diviner's Kevlar"
"Item"
"Spirit Item"
Description"* Updated effects for {{PageRef|Unstoppable}}"
Tags
"Unstoppable"
"Item"
"Vitality Item"
Description"* Minor improvements to visibility of {{PageRef|Pocket}}'s {{PageRef|Affliction}} cast"
Tags
"Affliction"
"Hero"
"Ability"
"Pocket"
Description"* Updated effects to {{PageRef|Alchemical Fire}} to make it less noisy"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities"
Tags
"Other"
Description"* Fixed some bugs with {{PageRef|Pocket}}/channeling"
Tags
"Pocket"
"Hero"
Description"* A few buildings are 2-3 stories taller"
Tags
"Other"
Description"* Added new effects for {{PageRef|Knockdown}}"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* Added new effects for {{PageRef|Vampiric Burst}}"
Tags
"Vampiric Burst"
"Item"
"Weapon Item"
Description"* Fixed {{PageRef|Mo & Krill}} gaining {{PageRef|Reactive Barrier}} buff while channeling the ultimate"
Tags
"Reactive Barrier"
"Item"
"Vitality Item"
"Mo & Krill"
"Hero"
Description"* Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings"
Tags
"Other"
Description"* Changed {{PageRef|Ivy}}'s True Form ability name to {{PageRef|Stone Form}}"
Tags
"Stone Form"
"Hero"
"Ability"
"Ivy"
Description"* Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)"
Tags
"Other"
Description"* Fixed several instances of ability use VO getting swallowed up by SFX"
Tags
"Other"
Description"* Boosted volume of ult cast VO"
Tags
"Other"
Description"* Added various ambient sounds - walla, birds, drones - and overall mix tweaks"
Tags
"Other"
Description"* Iterated on binding word sound effects"
Tags
"Other"
Description"* Added {{PageRef|Curse}} item selection start, loop, and end sounds"
Tags
"Curse"
"Item"
"Spirit Item"
Description"* The {{PageRef|Patron}}s no longer care about the well being of the {{PageRef|Soul Urn|alt_name=Urn}} Runner, and so they will stop asking you to protect them (patrons will no longer call out the {{PageRef|Soul {{PageRef|Soul Urn|alt_name=Urn}}|alt_name=urn}} being picked up)"
Tags
"Objective"
"Patron"
"Souls"
"Soul Urn"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Misc Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Added two new underground tunnels, one on each side of the map. The tunnels connect the underground {{PageRef|Shop|alt_name=shop}} to the Bodega area on {{PageRef|Amber Hand|alt_name=Amber}} and the Theater area on {{PageRef|Sapphire Flame|alt_name=Sapphire}}."
Tags
"Team"
"Sapphire Flame"
"Amber Hand"
"Shop"
Description"* Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Soul Urn|alt_name=Urn}} reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude"
Tags
"Souls"
"Soul Urn"
Description"* A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares."
Tags
"Other"
Description"* Kill assist window increased from 7s to 10s"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Rejuvenator}} is no longer area pick up and now requires someone to {{PageRef|Heavy Melee|alt_name=heavy melee}} it to pick it up after it's dropped to the ground"
Tags
"Rejuvenator"
"Melee"
"Heavy Melee"
Description"* {{PageRef|Rejuvenator}} will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position"
Tags
"Rejuvenator"
Description""
Tags
"Other"
Description"* You can air-dash downward by pressing CTRL+SHIFT while in the air"
Tags
"Other"
Description"* Successful {{PageRef|Parry|alt_name=parry}} reduces the cooldown from 1s to 0.5s (unsuccessful {{PageRef|Parry|alt_name=parry}} cd is still 6s)"
Tags
"Melee"
"Parry"
Description"* {{PageRef|Hero}}es HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{PageRef|Abrams}} or {{PageRef|Dynamo}}."
Tags
"Abrams"
"Hero"
"Dynamo"
Description"* Post lane medic troopers will heal other troopers if a hero within range is full hp"
Tags
"Other"
Description"* Post lane medic troopers' hero heal increased from 40 to 80"
Tags
"Other"
Description"* Base {{PageRef|Zipline|alt_name=zipline}} speed increased by 5%"
Tags
"Zipline"
Description"* If the {{PageRef|Soul Urn}} is dropped it goes back to its original spot a little bit faster"
Tags
"Souls"
"Soul Urn"
Description"* Healing/Spawn area in the base now has its defense damage go up over time"
Tags
"Other"
Description"* Carrying the {{PageRef|Soul Urn}} no longer causes you to get slowed briefly by 50% when you get shot"
Tags
"Souls"
"Soul Urn"
Description"* Carrying the {{PageRef|Soul Urn}} now always slows you by 15%"
Tags
"Souls"
"Soul Urn"
Description"* Carrying the {{PageRef|Soul Urn}} now also silences your items"
Tags
"Souls"
"Soul Urn"
Description"* The silence effect for {{PageRef|Soul Urn}} now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)"
Tags
"Souls"
"Soul Urn"
Description"* Base side doors near the healing area now open a lot faster"
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Item Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Mystic Burst}}: No longer grants +3 Spirit Power"
Tags
"Mystic Burst"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Burst}}: No longer grants +1 Sprint"
Tags
"Mystic Burst"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Burst}}: Now grants +40 Spirit Shield"
Tags
"Mystic Burst"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Burst}}: Now grants +6% Weapon Power"
Tags
"Mystic Burst"
"Item"
"Spirit Item"
Description"* {{PageRef|Headshot Booster}}: Bonus headshot damage reduced from 50 to 45"
Tags
"Headshot Booster"
"Item"
"Weapon Item"
Description"* Medic Bullets: Healing from heroes increased from 25 to 30"
Tags
"Item"
Description"* {{PageRef|Extra Health}}: Health increased from 125 to 135"
Tags
"Extra Health"
"Item"
"Vitality Item"
Description"* {{PageRef|Divine Barrier}}: No longer grants +2 Sprint"
Tags
"Divine Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Divine Barrier}}: Bullet Resist reduced from 10% to 7%"
Tags
"Divine Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Divine Barrier}}: Cooldown increased from 20 to 30"
Tags
"Divine Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Divine Barrier}}: Active Move Speed reduced from 3 to 2"
Tags
"Divine Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Enchanter's Barrier}}: Shield increased from 275 to 300"
Tags
"Enchanter's Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Bullet Resist Shredder}}: Debuff duration increased from 4s to 5s"
Tags
"Bullet Resist Shredder"
"Item"
"Spirit Item"
Description"* {{PageRef|Healbane}}: Bonus HP increased from 50 to 75"
Tags
"Healbane"
"Item"
"Vitality Item"
Description"* {{PageRef|Healing Booster}}: No longer grants +50 HP"
Tags
"Healing Booster"
"Item"
"Vitality Item"
Description"* {{PageRef|Healing Booster}}: Now grants +8% Spirit Resist"
Tags
"Healing Booster"
"Item"
"Vitality Item"
Description"* {{PageRef|Swift Striker}}: Armor penalty reduced from -7% to -6%"
Tags
"Swift Striker"
"Item"
"Weapon Item"
Description"* {{PageRef|Fleetfoot}}: Cooldown increased from 20s to 22s"
Tags
"Fleetfoot"
"Item"
"Weapon Item"
Description"* {{PageRef|Reactive Barrier}}: Cooldown reduced from 25s to 20s"
Tags
"Reactive Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Cold Front}}: Time to expand reduced from 1.5s to 0.75s"
Tags
"Cold Front"
"Item"
"Spirit Item"
Description"* {{PageRef|Majestic Leap}}: Cooldown increased from 15s to 20s"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Majestic Leap}}: Drop down speed reduced from 51 to 36"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Burst Fire}}: Cooldown reduced from 10s to 9s"
Tags
"Burst Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Rescue Beam}}: No longer grants movement speed"
Tags
"Rescue Beam"
"Item"
"Vitality Item"
Description"* {{PageRef|Rescue Beam}}: Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast."
Tags
"Rescue Beam"
"Item"
"Vitality Item"
Description"* {{PageRef|Tesla Bullets}}: Internal cooldown reduced from 0.4s to 0.35s"
Tags
"Tesla Bullets"
"Item"
"Weapon Item"
Description"* {{PageRef|Mystic Slow}}: Bonus HP increased from +75 to +100"
Tags
"Mystic Slow"
"Item"
"Spirit Item"
Description"* Shifting Shroud: Renamed to {{PageRef|Ethereal Shift}}"
Tags
"Ethereal Shift"
"Item"
"Spirit Item"
Description"* {{PageRef|Warp Stone}}: Fixed some cases where it would fail to cast near objects"
Tags
"Warp Stone"
"Item"
"Weapon Item"
Description"* {{PageRef|Escalating Resilience}}: Stacks share a duration now and each new stack refreshes it"
Tags
"Escalating Resilience"
"Item"
"Weapon Item"
Description"* {{PageRef|Escalating Resilience}}: Duration reduced from 15s to 10s"
Tags
"Escalating Resilience"
"Item"
"Weapon Item"
Description"* {{PageRef|Escalating Resilience}}: Max resistance reduced from 36% to 30%"
Tags
"Escalating Resilience"
"Item"
"Weapon Item"
Description"* {{PageRef|Alchemical Fire}}: Cooldown reduced from 34s to 30s"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Crippling Headshot}}: Bullet and Spirit resistance reduction reduced from 35% to 30%"
Tags
"Crippling Headshot"
"Item"
"Weapon Item"
Description"* {{PageRef|Boundless Spirit}}: Spirit Power increased from +50 to +55"
Tags
"Boundless Spirit"
"Item"
"Spirit Item"
Description"* {{PageRef|Boundless Spirit}}: Now grants +175 Health"
Tags
"Boundless Spirit"
"Item"
"Spirit Item"
Description"* Richochet: Ammo increased from +25% to +30%"
Tags
"Item"
Description"* {{PageRef|Vampiric Burst}}: Lifesteal increased from 70% to 80%"
Tags
"Vampiric Burst"
"Item"
"Weapon Item"
Description"* {{PageRef|Refresher}}: Now has a 0.3s cast time"
Tags
"Refresher"
"Item"
"Spirit Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Hero Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Abrams}}: Base health regen reduced from 2 to 1"
Tags
"Abrams"
"Hero"
Description"* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5"
Tags
"Infernal Resilience"
"Hero"
"Ability"
"Abrams"
Description"* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} base damage reduced from 130 to 120"
Tags
"Sticky Bomb"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Bebop}}: {{PageRef|Hook}} grab radius reduced from 40 inches to 36"
Tags
"Bebop"
"Hero"
"Hook"
"Ability"
Description"* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} movement and dash slow increased from 30% to 40%"
Tags
"Hyper Beam"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} DPS increased from 210 to 220"
Tags
"Hyper Beam"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} tracking speed increased by 10%"
Tags
"Hyper Beam"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Dynamo}}: {{PageRef|Singularity}} radius reduced from 10m to 9m"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} cooldown reduced from 130s to 120s"
Tags
"Grey Talon"
"Hero"
"Guided Owl"
"Ability"
Description"* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} damage Spirit growth increased from 2.5 to 2.8"
Tags
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T3 is now -12% Bullet Resistance for 6 seconds"
Tags
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T1 increased from +4 m/s Invis Sprint Speed to +5"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} causes your footsteps to be silent"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} replicated healing reduced from 55% to 45%"
Tags
"Watcher's Covenant"
"Hero"
"Ability"
"Ivy"
Description"* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} no longer provides +2 m/s in the base ability"
Tags
"Watcher's Covenant"
"Hero"
"Ability"
"Ivy"
Description"* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} T2 movement bonus increased from +2 m/s to +3"
Tags
"Watcher's Covenant"
"Hero"
"Ability"
"Ivy"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} movement speed slow increased from 25% to 35%"
Tags
"Frozen Shelter"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Kelvin}}: Can now dismiss {{PageRef|Frozen Shelter}} while channeling other abilities ({{PageRef|Arctic Beam}})"
Tags
"Frozen Shelter"
"Hero"
"Ability"
"Kelvin"
"Arctic Beam"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} base damage reduced from 110 to 90"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} damage per meter increased from 6 to 6.75"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} now reduced scaling after 25m height to 4.5"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} charge delay reduced from 10s to 8s"
Tags
"Mini Turret"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: Fixed {{PageRef|Echo Shard}} to be compatible with {{PageRef|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)"
Tags
"Spectral Wall"
"Hero"
"Ability"
"McGinnis"
"Echo Shard"
"Item"
"Spirit Item"
Description"* {{PageRef|McGinnis}}: Can now dismiss {{PageRef|Spectral Wall}} while channeling other abilities ({{PageRef|Heavy Barrage}})"
Tags
"Spectral Wall"
"Hero"
"Ability"
"McGinnis"
"Heavy Barrage"
"Barrage"
"Pocket"
Description"* {{PageRef|Mo & Krill}}: HP Growth per boon reduced from 48 to 42"
Tags
"Mo & Krill"
"Hero"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} now grants 25 max hp each time a target dies during it"
Tags
"Mo & Krill"
"Hero"
"Combo"
"Ability"
Description"* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} initial radius increased from 10m to 12m"
Tags
"Storm Cloud"
"Hero"
"Ability"
"Seven"
Description"* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T2 bonus radius reduced from 12m to 10m"
Tags
"Storm Cloud"
"Hero"
"Ability"
"Seven"
Description"* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T3 bonus damage reduced from +210 to +200"
Tags
"Power Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} cooldown increased from 100 to 110"
Tags
"Shadow Transformation"
"Hero"
"Ability"
"Yamato"