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Data:Changelog 2024-06-20.json

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Description"<h4>General Changes</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2)."
Tags
"Other"
Description""
Tags
"Other"
Description"* Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)"
Tags
"Other"
Description"* Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'."
Tags
"Other"
Description"* The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)"
Tags
"Other"
Description""
Tags
"Other"
Description"* Your personal builds are now always sorted to the top of the in-game Builds dropdown"
Tags
"Other"
Description"* Various network related improvements when there is packet loss"
Tags
"Other"
Description"* Preferred heroes in your roster are now remember on the client across sessions"
Tags
"Other"
Description"* Fixed chat wheel not working during the post-game sequence"
Tags
"Other"
Description""
Tags
"Other"
Description"* Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance"
Tags
"Other"
Description"* Re-enabled ultra wide UI mode"
Tags
"Other"
Description"* Added street names and symbols to the {{PageRef|Zipline}} UI"
Tags
"Zipline"
Description"* Updated {{PageRef|Sleep Dagger}} and {{PageRef|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities"
Tags
"Silence Glyph"
"Item"
"Spirit Item"
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* Updated reload animations for {{PageRef|Warden}}, {{PageRef|Dynamo}}, and {{PageRef|Ivy}}"
Tags
"Dynamo"
"Hero"
"Warden"
"Ivy"
Description"* Improved visibility of Inferno's {{PageRef|Concussive Combustion}}"
Tags
"Concussive Combustion"
"Hero"
"Ability"
"Infernus"
Description"* Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, {{PageRef|Lady Geist}} ult, {{PageRef|Bebop}} bomb)"
Tags
"Lady Geist"
"Hero"
"Bebop"
Description"* Fixed the unit target UI not showing the activation button hint"
Tags
"Other"
Description"* Added a {{PageRef|Cosmic Veil}} to the hero demo map"
Tags
"Cosmic Veil"
Description"* Added {{PageRef|Ethereal Shift}} sounds"
Tags
"Ethereal Shift"
"Item"
"Spirit Item"
Description"* Added wind sound when on the {{PageRef|Zipline}}"
Tags
"Zipline"
Description""
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"Other"
Description""
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"Other"
Description""
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"Other"
Description"<h4>Misc Gameplay</h4>"
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"Other"
Description""
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"Other"
Description"* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values."
Tags
"Rejuvenator"
Description""
Tags
"Other"
Description"* Footsteps are now quieter when obstructed by level geometry"
Tags
"Other"
Description"* Dash-Down is now double tap CTRL instead of CTRL+SHIFT"
Tags
"Other"
Description"* {{PageRef|Sinner's Sacrifice|alt_name=Vault}} bounty increased from 300 to 330"
Tags
"Souls"
"Sinner's Sacrifice"
Description"* Fixed various bugs with {{PageRef|Headshot Booster}} and {{PageRef|Sharpshooter}}"
Tags
"Headshot Booster"
"Item"
"Weapon Item"
"Sharpshooter"
Description""
Tags
"Other"
Description"* Added another entrance/exit to the underground tunnels from the warehouse interiors"
Tags
"Other"
Description"* Enclosed the exterior Medium {{PageRef|Denizen|alt_name=Neutral}} Camp with fencing in front of the Theater to match the {{PageRef|Amber Hand|alt_name=Amber}} side Cab Stand"
Tags
"NPC"
"Creep"
"Denizen"
"Team"
"Amber Hand"
Description"* Added two more {{PageRef|Cosmic Veil|alt_name=veils}} on each side:"
Tags
"Cosmic Veil"
Description"1) Between the Drug Store and the Market on {{PageRef|Amber Hand|alt_name=Amber}}, between the {{PageRef|Hotel}} and {{PageRef|Pharmacy}} on {{PageRef|Sapphire Flame|alt_name=Sapphire}}"
Tags
"Team"
"Sapphire Flame"
"Amber Hand"
"Map"
"Hotel"
"Pharmacy"
Description"2) Between the exterior Strong {{PageRef|Denizen|alt_name=Neutral}} Camps and the outer lane near the T2"
Tags
"NPC"
"Creep"
"Denizen"
Description""
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"Other"
Description""
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"Other"
Description""
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"Other"
Description"<h4>Item Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Added a new T1 Spirit item, {{PageRef|Infuser}}"
Tags
"Infuser"
"Item"
"Spirit Item"
Description"+8% Spirit Resist"
Tags
"Item"
Description"+10% Ammo"
Tags
"Item"
Description"Active: Gain 12 Spirit and 20% {{PageRef|Spirit Lifesteal}} for 6 seconds. Cooldown: 35s"
Tags
"Spirit Lifesteal"
"Item"
"Vitality Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"* Added a new T1 Weapon item, {{PageRef|Ammo Scavenger}}"
Tags
"Ammo Scavenger"
"Item"
"Spirit Item"
Description"+20% Ammo"
Tags
"Item"
Description"+50 Health"
Tags
"Item"
Description"Passive: Anytime you secure or deny a {{PageRef|Souls|alt_name=Soul}}, you get 2 ammo back and have +20% Fire Rate for 4 seconds."
Tags
"Souls"
"Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"* Added a new T2 Weapon item, {{PageRef|Active Reload}}"
Tags
"Active Reload"
"Item"
"Weapon Item"
Description"-20% Reload Time"
Tags
"Item"
Description"+8% Weapon Damage"
Tags
"Item"
Description"Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% {{PageRef|Bullet Lifesteal}} and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s"
Tags
"Bullet Lifesteal"
"Item"
"Vitality Item"
Description""
Tags
"Other"
Description"Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/"
Tags
"Item"
Description""
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"Other"
Description""
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"Other"
Description"* Added a new T2 Weapon item, {{PageRef|Veil Walker}}"
Tags
"Veil Walker"
"Item"
"Vitality Item"
"Objective"
"Walker"
"Cosmic Veil"
Description"+15% Ammo"
Tags
"Item"
Description"+8% Weapon Damage"
Tags
"Item"
Description"+200 Bullet Shield"
Tags
"Item"
Description"* Passive: Walking through a {{PageRef|Cosmic Veil}} causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. {{PageRef|Cosmic Veil}}s regenerate any shields you have. Cooldown: 20s"
Tags
"Cosmic Veil"
"Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"* Added a new T2 Weapon item, {{PageRef|Melee Charge}}"
Tags
"Melee Charge"
"Item"
"Weapon Item"
"Melee"
Description"+15% {{PageRef|Melee}} Damage"
Tags
"Melee"
"Item"
Description"+10% Weapon Power"
Tags
"Item"
Description"+75 Health"
Tags
"Item"
Description"Passive: Hitting an enemy with a {{PageRef|Heavy Melee|alt_name=heavy melee}} reloads your weapon"
Tags
"Melee"
"Heavy Melee"
"Item"
Description"Passive: Increases your {{PageRef|Heavy Melee|alt_name=heavy melee}} charge distance by 40%"
Tags
"Melee"
"Heavy Melee"
"Item"
Description""
Tags
"Other"
Description"Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/"
Tags
"Item"
Description""
Tags
"Other"
Description""
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"Other"
Description"* Added a new T4 Vitality item, {{PageRef|Colossus}}"
Tags
"Colossus"
"Item"
"Vitality Item"
Description"+500 HP"
Tags
"Item"
Description"+20% {{PageRef|Melee}} Damage"
Tags
"Melee"
"Item"
Description"+20% Weapon Damage"
Tags
"Item"
Description"Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s"
Tags
"Item"
Description""
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"Other"
Description""
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"Other"
Description"* {{PageRef|Healing Rite}}: Duration increased from 15s to 17s (total regen increased from 350 to 370)"
Tags
"Healing Rite"
"Item"
"Vitality Item"
Description"* {{PageRef|Extra Spirit}}: Spirit Power increased from +6 to +7"
Tags
"Extra Spirit"
"Item"
"Spirit Item"
Description"* {{PageRef|Extra Charge}}: Now grants +7% Cooldown Reduction For Charged Abilities"
Tags
"Extra Charge"
"Item"
"Spirit Item"
Description"* {{PageRef|Extra Charge}}: No longer grants +6 Spirit to Charged Abilities"
Tags
"Extra Charge"
"Item"
"Spirit Item"
Description""
Tags
"Other"
Description"* {{PageRef|Swift Striker}}: Negative bullet resist reduced from -6% to -5%"
Tags
"Swift Striker"
"Item"
"Weapon Item"
Description"* {{PageRef|Mystic Shot}}: Spirit scaling increased from 0.45 to 0.6"
Tags
"Mystic Shot"
"Item"
"Weapon Item"
Description"* {{PageRef|Enduring Speed}}: Slow resist increased from 35% to 40%"
Tags
"Enduring Speed"
"Item"
"Vitality Item"
Description"* {{PageRef|Enduring Speed}}: Now grants +1.5 HP Regen"
Tags
"Enduring Speed"
"Item"
"Vitality Item"
Description"* {{PageRef|Healing Booster}}: Spirit Resist reduced from 8% to 7%"
Tags
"Healing Booster"
"Item"
"Vitality Item"
Description"* {{PageRef|Healing Booster}}: Now provides +7% Bullet Resist"
Tags
"Healing Booster"
"Item"
"Vitality Item"
Description"* {{PageRef|Return Fire}}: Cooldown reduced from 30s to 24s"
Tags
"Return Fire"
"Item"
"Vitality Item"
Description"* {{PageRef|Restorative Locket}}: Fixed the max stack limit not being followed"
Tags
"Restorative Locket"
"Item"
"Vitality Item"
Description"* {{PageRef|Restorative Locket}}: Max stacks increased from 15 to 18"
Tags
"Restorative Locket"
"Item"
"Vitality Item"
Description"* {{PageRef|Bullet Resist Shredder}}: Bullet Resist Reduction increased from -10% to -12%"
Tags
"Bullet Resist Shredder"
"Item"
"Spirit Item"
Description"* {{PageRef|Bullet Resist Shredder}}: Bullet Resist Reduction duration increased from 5s to 6s"
Tags
"Bullet Resist Shredder"
"Item"
"Spirit Item"
Description"* {{PageRef|Decay}}: Cooldown reduced from 27s to 25s"
Tags
"Decay"
"Item"
"Spirit Item"
Description"* {{PageRef|Suppressor}}: Duration reduced from 4s to 2.5s"
Tags
"Suppressor"
"Item"
"Spirit Item"
Description""
Tags
"Other"
Description"* {{PageRef|Mystic Slow}}: Duration increased from 2s to 2.5s"
Tags
"Mystic Slow"
"Item"
"Spirit Item"
Description"* {{PageRef|Titanic Magazine}}: Ammo increased from 65% to 75%"
Tags
"Titanic Magazine"
"Item"
"Weapon Item"
Description"* {{PageRef|Ethereal Shift}}: Cooldown reduced from 35s to 30s"
Tags
"Ethereal Shift"
"Item"
"Spirit Item"
Description"* {{PageRef|Rescue Beam}}: Cast range increased from 40m to 45m"
Tags
"Rescue Beam"
"Item"
"Vitality Item"
Description"* {{PageRef|Rescue Beam}}: Cooldown reduced from 45s to 40s"
Tags
"Rescue Beam"
"Item"
"Vitality Item"
Description"* {{PageRef|Silence Glyph}}: Cooldown reduced from 35s to 30s"
Tags
"Silence Glyph"
"Item"
"Spirit Item"
Description"* {{PageRef|Superior Stamina}}: Stamina increased from +2 to +3"
Tags
"Superior Stamina"
"Item"
"Vitality Item"
Description"* {{PageRef|Superior Stamina}}: Fire Rate increased from +12% to +15%"
Tags
"Superior Stamina"
"Item"
"Vitality Item"
Description"* {{PageRef|Superior Stamina}}: Spirit Bonus after 2nd jump/dash increased from +20 to +25"
Tags
"Superior Stamina"
"Item"
"Vitality Item"
Description"* {{PageRef|Lifestrike}}: Slow duration increased from 1.5s to 2s"
Tags
"Lifestrike"
"Item"
"Vitality Item"
Description"* {{PageRef|Lifestrike}}: Heal increased from 40% of damage to 45%"
Tags
"Lifestrike"
"Item"
"Vitality Item"
Description"* {{PageRef|Majestic Leap}}: Cooldown increased from 20s to 26s"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Majestic Leap}}: Damage cooldown window increased from 4s to 5s"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Majestic Leap}}: Fixed cooldown reduction affecting the damage cooldown"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Knockdown}}: Cooldown reduced from 40s to 30s"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* {{PageRef|Improved Spirit}}: Spirit Power increased from +15 to +18"
Tags
"Improved Spirit"
"Item"
"Spirit Item"
Description"* Tesla: Bounce radius increased from 7m to 9m"
Tags
"Item"
Description"* {{PageRef|Burst Fire}}: Now increases your slide distance and duration by 25%"
Tags
"Burst Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Metal Skin}}: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)"
Tags
"Metal Skin"
"Item"
"Vitality Item"
Description""
Tags
"Other"
Description"* {{PageRef|Inhibitor}}: Moved from Weapon tree to Vitality"
Tags
"Inhibitor"
"Item"
"Vitality Item"
Description"* {{PageRef|Inhibitor}}: No longer requires the component {{PageRef|Slowing Bullets}}"
Tags
"Slowing Bullets"
"Item"
"Weapon Item"
"Inhibitor"
"Vitality Item"
Description"* {{PageRef|Inhibitor}}: Now has +175 Health"
Tags
"Inhibitor"
"Item"
"Vitality Item"
Description"* {{PageRef|Inhibitor}}: Weapon Damage reduced from 30% to 20%"
Tags
"Inhibitor"
"Item"
"Vitality Item"
Description"* {{PageRef|Crippling Headshot}}: Bullet and {{PageRef|Spirit Lifesteal}} reduced from 15% to 10%"
Tags
"Crippling Headshot"
"Item"
"Weapon Item"
"Spirit Lifesteal"
"Vitality Item"
Description"* {{PageRef|Unstoppable}}: Active Spirit Resistance reduced from 40% to 20%"
Tags
"Unstoppable"
"Item"
"Vitality Item"
Description"* {{PageRef|Ricochet}}: {{PageRef|Ricochet}} Damage increased from 40% to 45%"
Tags
"Ricochet"
"Item"
"Weapon Item"
Description"* {{PageRef|Ricochet}}: Ammo increased from 30% to 35%"
Tags
"Ricochet"
"Item"
"Weapon Item"
Description"* {{PageRef|Vampiric Burst}}: Now grants +150 Health"
Tags
"Vampiric Burst"
"Item"
"Weapon Item"
Description"* {{PageRef|Vampiric Burst}}: Weapon Damage increased from 20% to 25%"
Tags
"Vampiric Burst"
"Item"
"Weapon Item"
Description"* {{PageRef|Vampiric Burst}}: Can now be cast while busy (such as while you are shooting)"
Tags
"Vampiric Burst"
"Item"
"Weapon Item"
Description"* {{PageRef|Siphon Bullets}}: Max HP Steal increased from 40 to 45"
Tags
"Siphon Bullets"
"Item"
"Vitality Item"
Description"* {{PageRef|Spiritual Overflow}}: Cooldown reduction increased from 10% to 15%"
Tags
"Spiritual Overflow"
"Item"
"Weapon Item"
Description"* {{PageRef|Spiritual Overflow}}: Bonus Spirit Power increased from +35 to +40"
Tags
"Spiritual Overflow"
"Item"
"Weapon Item"
Description"* {{PageRef|Frenzy}}: Low HP Spirit Resist increased from +25% to +30%"
Tags
"Frenzy"
"Item"
"Weapon Item"
Description"* {{PageRef|Frenzy}}: Fixed tooltip on Spirit Resist missing the %"
Tags
"Frenzy"
"Item"
"Weapon Item"
Description"* {{PageRef|Shadow Weave}}: Now grants +30% Ammo"
Tags
"Shadow Weave"
"Item"
"Weapon Item"
Description"* {{PageRef|Shadow Weave}}: Ambush Fire Rate increased from +50% to +60%"
Tags
"Shadow Weave"
"Item"
"Weapon Item"
Description"* {{PageRef|Shadow Weave}}: Ambush Spirit Power increased from +40 to +55"
Tags
"Shadow Weave"
"Item"
"Weapon Item"
Description"* {{PageRef|Shadow Weave}}: Invisibility no longer plays footstep sounds (general change)"
Tags
"Shadow Weave"
"Item"
"Weapon Item"
Description"* {{PageRef|Shadow Weave}}: Casting the item immediately puts you into Sprint mode"
Tags
"Shadow Weave"
"Item"
"Weapon Item"
Description"* {{PageRef|Leech}}: Now grants +7 Spirit"
Tags
"Leech"
"Item"
"Vitality Item"
Description"* {{PageRef|Mystic Reverb}}: Delayed damage increased from 30% to 40%"
Tags
"Mystic Reverb"
"Item"
"Spirit Item"
Description"* {{PageRef|Boundless Spirit}}: Spirit Power increased from +55 to +60"
Tags
"Boundless Spirit"
"Item"
"Spirit Item"
Description"* {{PageRef|Boundless Spirit}}: Bonus Health increased from +175 to +200"
Tags
"Boundless Spirit"
"Item"
"Spirit Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Hero Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Abrams}}: Improved misc issues with {{PageRef|Seismic Impact}} collision"
Tags
"Seismic Impact"
"Hero"
"Ability"
"Abrams"
Description"* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land."
Tags
"Seismic Impact"
"Hero"
"Ability"
"Abrams"
Description"* {{PageRef|Bebop}}: {{PageRef|Hook}} hitbox reduced from 36 inches to 33"
Tags
"Bebop"
"Hero"
"Hook"
"Ability"
Description"* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} cooldown increased from 100s to 110s"
Tags
"Hyper Beam"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Dynamo}}: {{PageRef|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2"
Tags
"Rejuvenating Aurora"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T1 radius reduced from +3m to +2m"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Dynamo}}: {{PageRef|Singularity}} falls 70% slower when {{PageRef|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation)"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Grey Talon}}: Fixed {{PageRef|Charged Shot}} being evaded by {{PageRef|Haze}}'s {{PageRef|Bullet Dance}}"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
"Charged Shot"
"Grey Talon"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} cooldown increased from 30s to 33s"
Tags
"Rain of Arrows"
"Hero"
"Ability"
"Grey Talon"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} can now explode in the air by pressing the release key"
Tags
"Grey Talon"
"Hero"
"Guided Owl"
"Ability"
Description"* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} cooldown reduced from 29s to 27s"
Tags
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T2 cooldown changed from -15s to -13s"
Tags
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen""
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Haze}}: {{PageRef|Fixation}} bonus damage no longer ignores bullet falloff"
Tags
"Fixation"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} cast point reduced from 0.8s to 0.4s"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} move speed increased from 3.5 to 4"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Infernus}}: Fixed {{PageRef|Flame Dash}} duration not being affected by duration extender"
Tags
"Flame Dash"
"Hero"
"Ability"
"Infernus"
Description"* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} now does 50% less damage to objectives"
Tags
"Kudzu Bomb"
"Hero"
"Ability"
"Ivy"
Description"* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{PageRef|Surge of Power}})"
Tags
"Surge of Power"
"Item"
"Spirit Item"
"Arctic Beam"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} no longer starts decaying the arm time while in the air"
Tags
"Essence Bomb"
"Hero"
"Ability"
"Lady Geist"
Description"* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)"
Tags
"Essence Bomb"
"Hero"
"Ability"
"Lady Geist"
Description"* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s""
Tags
"Soul Exchange"
"Hero"
"Ability"
"Lady Geist"
"Souls"
Description"* {{PageRef|Lash}}: Fixed it being possible to lose your full lock on with {{PageRef|Death Slam}} sometimes if you look away"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|McGinnis}}: Turret range reduced from 30m to 25m"
Tags
"McGinnis"
"Hero"
Description"* {{PageRef|McGinnis}}: Turret HP scaling reduced from 40% to 30% (affects initial HP too)"
Tags
"McGinnis"
"Hero"
Description"* {{PageRef|McGinnis}}: Turret cooldown reduced from 35s to 30s"
Tags
"McGinnis"
"Hero"
Description"* {{PageRef|McGinnis}}: Turret Charge Time reduced from 8s to 6s"
Tags
"McGinnis"
"Hero"
Description"* {{PageRef|McGinnis}}: Base Spirit Resist increased from 20% to 25%"
Tags
"McGinnis"
"Hero"
Description"* {{PageRef|McGinnis}}: Base Regen increased from 1 to 2"
Tags
"McGinnis"
"Hero"
Description"* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} cooldown reduced from 35s to 30s"
Tags
"Spectral Wall"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} cooldown reduced from 110s to 100s"
Tags
"Heavy Barrage"
"Hero"
"Ability"
"McGinnis"
"Barrage"
"Pocket"
Description"* {{PageRef|Mo & Krill}}: You can now cast items and {{PageRef|Scorn}} while spinning out of {{PageRef|Burrow}}"
Tags
"Mo & Krill"
"Hero"
"Burrow"
"Ability"
"Scorn"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} bonus health per kill increased from 25 to 30"
Tags
"Mo & Krill"
"Hero"
"Combo"
"Ability"
Description"* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} cooldown increased from 22s to 24s"
Tags
"Kinetic Carbine"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Paradox}}: {{PageRef|{{PageRef|Paradox}}ical Swap}} cooldown increased from 35s to 45s"
Tags
"Paradoxical Swap"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Pocket}}: {{PageRef|Barrage}} base damage reduced from 40 to 35"
Tags
"Barrage"
"Hero"
"Ability"
"Pocket"
Description"* {{PageRef|Pocket}}: {{PageRef|Barrage}} T1 reduced from +20 to +15"
Tags
"Barrage"
"Hero"
"Ability"
"Pocket"
Description"* {{PageRef|Pocket}}: Fixed a recent change causing {{PageRef|Enchanter's Satchel}} to not play damage at the destination when teleporting with {{PageRef|Flying Cloak}}"
Tags
"Enchanter's Satchel"
"Hero"
"Ability"
"Pocket"
"Flying Cloak"
Description"* {{PageRef|Seven}}: {{PageRef|Static Charge}} now uses the new instant cast option that {{PageRef|Bebop}} Bomb uses"
Tags
"Static Charge"
"Hero"
"Ability"
"Seven"
"Bebop"
Description"* {{PageRef|Seven}}: {{PageRef|Power Surge}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)"
Tags
"Power Surge"
"Hero"
"Ability"
"Seven"
Description"* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} debuff duration increased from 5s to 6s"
Tags
"Crow Familiar"
"Hero"
"Ability"
"Vindicta"
Description"* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} bonus damage increased from 130 to 145"
Tags
"Assassinate"
"Hero"
"Ability"
"Vindicta"
Description"* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff"
Tags
"Shadow Transformation"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} cooldown reduced from 110s to 100s"
Tags
"Shadow Transformation"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} T3 increased from +1s to +1.5s"
Tags
"Shadow Transformation"
"Hero"
"Ability"
"Yamato"