Data:ItemData.json: Difference between revisionsGive feedback
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DeadBot v0.3.0-beta.7-5559 |
DeadBot v0.3.0-beta.9-5563 |
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"upgrade_absorbing_armor": { | "upgrade_absorbing_armor": { | ||
"Name": "Witchmail", | "Name": "Witchmail", | ||
"Description": "Taking heavy hits of | "Description": "Taking heavy hits of spirit damage from an enemy reduces a \u003Cspan style=\"font-weight: bold;\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_active_reload": { | "upgrade_active_reload": { | ||
"Name": "Active Reload", | "Name": "Active Reload", | ||
"Description": "While reloading, pressing | "Description": "While reloading, pressing R during the highlighted portion will \u003Cspan style=\"font-weight: bold;\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_blood_tribute": { | "upgrade_blood_tribute": { | ||
"Name": "Blood Tribute", | "Name": "Blood Tribute", | ||
"Description": "Toggle: Continually sacrifice Health to improve | "Description": "Toggle: Continually sacrifice Health to improve fire rate, \u003Cspan style=\"font-weight: bold;\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
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"upgrade_capacitor": { | "upgrade_capacitor": { | ||
"Name": "Capacitor", | "Name": "Capacitor", | ||
"Description": "Launch a projectile that deals \u003Cspan style=\"font-weight: bold;\"\ | "Description": "Launch a projectile that deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_crushing_fists": { | "upgrade_crushing_fists": { | ||
"Name": "Crushing Fists", | "Name": "Crushing Fists", | ||
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\ | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003Emelee damage\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan style=\"font-weight: bold;\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan style=\"font-weight: bold;\"\u003Estunned\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_deflecting_armor": { | "upgrade_deflecting_armor": { | ||
"Name": "Plated Armor", | "Name": "Plated Armor", | ||
"Description": "Gain a chance to either deflect incoming bullets, preventing all | "Description": "Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all \u003Cspan style=\"font-weight: bold;\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_discord": { | "upgrade_discord": { | ||
"Name": "Scourge", | "Name": "Scourge", | ||
"Description": "Apply \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan style=\"font-weight: bold;\"\ | "Description": "Apply \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,895: | Line 2,895: | ||
"upgrade_ethereal_bullets": { | "upgrade_ethereal_bullets": { | ||
"Name": "Mercurial Magnum", | "Name": "Mercurial Magnum", | ||
"Description": "Your imbued ability charges up over time with | "Description": "Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan style=\"font-weight: bold;\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_healbuff": { | "upgrade_healbuff": { | ||
"Name": "Healing Tempo", | "Name": "Healing Tempo", | ||
"Description": "Applying | "Description": "Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_magic_burst": { | "upgrade_magic_burst": { | ||
"Name": "Mystic Burst", | "Name": "Mystic Burst", | ||
"Description": "Charges up over time with | "Description": "Charges up over time with bonus spirit damage, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E80\u003C/span\u003E damage to deal additional damage.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
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"upgrade_magic_shield": { | "upgrade_magic_shield": { | ||
"Name": "Enchanter's Emblem", | "Name": "Enchanter's Emblem", | ||
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan style=\"font-weight: bold;\"\ | "Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_magic_shock": { | "upgrade_magic_shock": { | ||
"Name": "Tankbuster", | "Name": "Tankbuster", | ||
"Description": "Charges up over time with | "Description": "Charges up over time with bonus spirit damage, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E165\u003C/span\u003E damage to deal additional damage.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
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"upgrade_quick_silver": { | "upgrade_quick_silver": { | ||
"Name": "Quicksilver Reload", | "Name": "Quicksilver Reload", | ||
"Description": "Your imbued ability charges up over time with | "Description": "Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_regenerating_bullet_shield": { | "upgrade_regenerating_bullet_shield": { | ||
"Name": "Battle Vest", | "Name": "Battle Vest", | ||
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\ | "Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus fire rate\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_spirit_bubble": { | "upgrade_spirit_bubble": { | ||
"Name": "Spirit Bubble", | "Name": "Spirit Bubble", | ||
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant | "Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant spirit damage from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_ultimate_burst": { | "upgrade_ultimate_burst": { | ||
"Name": "Lightning Scroll", | "Name": "Lightning Scroll", | ||
"Description": "Damage from your ultimate applies a | "Description": "Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 7,593: | Line 7,593: | ||
"upgrade_weapon_backstabber": { | "upgrade_weapon_backstabber": { | ||
"Name": "Backstabber", | "Name": "Backstabber", | ||
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing | "Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan style=\"font-weight: bold;\"\u003Ethrough walls\u003C/span\u003E and be given bonus move speed.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_weapon_shielding": { | "upgrade_weapon_shielding": { | ||
"Name": "Emergency Shielding", | "Name": "Emergency Shielding", | ||
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant | "Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant weapon damage from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||