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m Typo fix - Cultlist => Cultist |
DeadBot v0.3.0-beta.12-5614 |
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"upgrade_ability_refresher": { | "upgrade_ability_refresher": { | ||
"Name": "Refresher", | "Name": "Refresher", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 418: | Line 418: | ||
"upgrade_absorbing_armor": { | "upgrade_absorbing_armor": { | ||
"Name": "Witchmail", | "Name": "Witchmail", | ||
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan | "Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 450: | Line 450: | ||
"upgrade_acolytes_glove": { | "upgrade_acolytes_glove": { | ||
"Name": "Spirit Strike", | "Name": "Spirit Strike", | ||
"Description": "When you perform a \u003Cspan | "Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 514: | Line 514: | ||
"upgrade_active_reload": { | "upgrade_active_reload": { | ||
"Name": "Active Reload", | "Name": "Active Reload", | ||
"Description": "While reloading, pressing R during the highlighted portion will \u003Cspan | "Description": "While reloading, pressing R during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 748: | Line 748: | ||
"upgrade_aprounds": { | "upgrade_aprounds": { | ||
"Name": "Armor Piercing Rounds", | "Name": "Armor Piercing Rounds", | ||
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan | "Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 816: | Line 816: | ||
"upgrade_arcane_extension": { | "upgrade_arcane_extension": { | ||
"Name": "Duration Extender", | "Name": "Duration Extender", | ||
"Description": "Imbue an ability to increase its \u003Cspan | "Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 870: | Line 870: | ||
"upgrade_arcane_surge": { | "upgrade_arcane_surge": { | ||
"Name": "Arcane Surge", | "Name": "Arcane Surge", | ||
"Description": "When you \u003Cspan | "Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 910: | Line 910: | ||
"upgrade_arctic_blast": { | "upgrade_arctic_blast": { | ||
"Name": "Arctic Blast", | "Name": "Arctic Blast", | ||
"Description": "Release an expanding ice blast that deals \u003Cspan | "Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 1,137: | Line 1,137: | ||
"upgrade_berserker": { | "upgrade_berserker": { | ||
"Name": "Berserker", | "Name": "Berserker", | ||
"Description": "Your \u003Cspan | "Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,202: | Line 1,202: | ||
"upgrade_blood_tribute": { | "upgrade_blood_tribute": { | ||
"Name": "Blood Tribute", | "Name": "Blood Tribute", | ||
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan | "Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,263: | Line 1,263: | ||
"upgrade_boxing_glove": { | "upgrade_boxing_glove": { | ||
"Name": "Lifestrike", | "Name": "Lifestrike", | ||
"Description": "Your \u003Cspan | "Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 60% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. This heal is 40% effective vs non-heroes.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,358: | Line 1,358: | ||
"upgrade_bullet_armor_reduction_aura": { | "upgrade_bullet_armor_reduction_aura": { | ||
"Name": "Hunter's Aura", | "Name": "Hunter's Aura", | ||
"Description": "Reduces nearby enemies' \u003Cspan | "Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,427: | Line 1,427: | ||
"upgrade_bullet_resist_shredder": { | "upgrade_bullet_resist_shredder": { | ||
"Name": "Bullet Resist Shredder", | "Name": "Bullet Resist Shredder", | ||
"Description": "Reduces \u003Cspan | "Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 1,462: | Line 1,462: | ||
"upgrade_burst_fire": { | "upgrade_burst_fire": { | ||
"Name": "Burst Fire", | "Name": "Burst Fire", | ||
"Description": "Briefly gain \u003Cspan | "Description": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,564: | Line 1,564: | ||
"upgrade_capacitor": { | "upgrade_capacitor": { | ||
"Name": "Capacitor", | "Name": "Capacitor", | ||
"Description": "Launch a projectile that deals \u003Cspan | "Description": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 1,609: | Line 1,609: | ||
"upgrade_cardio_calibrator": { | "upgrade_cardio_calibrator": { | ||
"Name": "Enduring Speed", | "Name": "Enduring Speed", | ||
"Description": "Reduces the effect of enemy \u003Cspan | "Description": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 1,640: | Line 1,640: | ||
"upgrade_chain_lightning": { | "upgrade_chain_lightning": { | ||
"Name": "Tesla Bullets", | "Name": "Tesla Bullets", | ||
"Description": "Your bullets have a chance to \u003Cspan | "Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,769: | Line 1,769: | ||
"upgrade_chonky": { | "upgrade_chonky": { | ||
"Name": "Fortitude", | "Name": "Fortitude", | ||
"Description": "After not taking damage for \u003Cspan | "Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E12s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E3.0% Max Health Regen\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 1,807: | Line 1,807: | ||
"upgrade_clip_size": { | "upgrade_clip_size": { | ||
"Name": "Extended Magazine", | "Name": "Extended Magazine", | ||
"Description": "Increases \u003Cspan | "Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 1,974: | Line 1,974: | ||
"upgrade_cloaking_device_active": { | "upgrade_cloaking_device_active": { | ||
"Name": "Shadow Weave", | "Name": "Shadow Weave", | ||
"Description": "Become \u003Cspan | "Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,016: | Line 2,016: | ||
"upgrade_close_quarter_combat": { | "upgrade_close_quarter_combat": { | ||
"Name": "Point Blank", | "Name": "Point Blank", | ||
"Description": "When in \u003Cspan | "Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 2,055: | Line 2,055: | ||
"upgrade_close_range": { | "upgrade_close_range": { | ||
"Name": "Close Quarters", | "Name": "Close Quarters", | ||
"Description": "Deal additional \u003Cspan | "Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 2,086: | Line 2,086: | ||
"upgrade_cold_front": { | "upgrade_cold_front": { | ||
"Name": "Cold Front", | "Name": "Cold Front", | ||
"Description": "Release an expanding ice blast that deals \u003Cspan | "Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 2,125: | Line 2,125: | ||
"upgrade_colossus": { | "upgrade_colossus": { | ||
"Name": "Colossus", | "Name": "Colossus", | ||
"Description": "Gain \u003Cspan | "Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,193: | Line 2,193: | ||
"upgrade_containment": { | "upgrade_containment": { | ||
"Name": "Slowing Hex", | "Name": "Slowing Hex", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 2,226: | Line 2,226: | ||
"upgrade_cooldown_reduction": { | "upgrade_cooldown_reduction": { | ||
"Name": "Superior Cooldown", | "Name": "Superior Cooldown", | ||
"Description": "Reduces the \u003Cspan | "Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 2,294: | Line 2,294: | ||
"upgrade_counterspell": { | "upgrade_counterspell": { | ||
"Name": "Counterspell", | "Name": "Counterspell", | ||
"Description": "Your next parry \u003Cspan | "Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 2,329: | Line 2,329: | ||
"upgrade_crackshot": { | "upgrade_crackshot": { | ||
"Name": "Mystic Shot", | "Name": "Mystic Shot", | ||
"Description": "Your next bullet deals bonus \u003Cspan | "Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 2,364: | Line 2,364: | ||
"upgrade_critshot": { | "upgrade_critshot": { | ||
"Name": "Lucky Shot", | "Name": "Lucky Shot", | ||
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan | "Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,398: | Line 2,398: | ||
"upgrade_crushing_fists": { | "upgrade_crushing_fists": { | ||
"Name": "Crushing Fists", | "Name": "Crushing Fists", | ||
"Description": "Your \u003Cspan | "Description": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,443: | Line 2,443: | ||
"upgrade_damage_recycler": { | "upgrade_damage_recycler": { | ||
"Name": "Leech", | "Name": "Leech", | ||
"Description": "Reduces the effect of enemy applied \u003Cspan | "Description": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,481: | Line 2,481: | ||
"upgrade_debuff_reducer": { | "upgrade_debuff_reducer": { | ||
"Name": "Debuff Reducer", | "Name": "Debuff Reducer", | ||
"Description": "Reduces the \u003Cspan | "Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 2,510: | Line 2,510: | ||
"upgrade_deflecting_armor": { | "upgrade_deflecting_armor": { | ||
"Name": "Plated Armor", | "Name": "Plated Armor", | ||
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan | "Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,575: | Line 2,575: | ||
"upgrade_discord": { | "upgrade_discord": { | ||
"Name": "Scourge", | "Name": "Scourge", | ||
"Description": "Apply \u003Cspan | "Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,608: | Line 2,608: | ||
"upgrade_divine_barrier": { | "upgrade_divine_barrier": { | ||
"Name": "Divine Barrier", | "Name": "Divine Barrier", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,646: | Line 2,646: | ||
"upgrade_diviners_kevlar": { | "upgrade_diviners_kevlar": { | ||
"Name": "Diviner's Kevlar", | "Name": "Diviner's Kevlar", | ||
"Description": "Upon casting an \u003Cspan | "Description": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,706: | Line 2,706: | ||
"upgrade_dps_aura": { | "upgrade_dps_aura": { | ||
"Name": "Heroic Aura", | "Name": "Heroic Aura", | ||
"Description": "Provides \u003Cspan | "Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 2,799: | Line 2,799: | ||
"upgrade_enchanted_holsters": { | "upgrade_enchanted_holsters": { | ||
"Name": "Enchanted Holsters", | "Name": "Enchanted Holsters", | ||
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan | "Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,861: | Line 2,861: | ||
"upgrade_escalating_exposure": { | "upgrade_escalating_exposure": { | ||
"Name": "Escalating Exposure", | "Name": "Escalating Exposure", | ||
"Description": "Dealing \u003Cspan | "Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,898: | Line 2,898: | ||
"upgrade_ethereal_bullets": { | "upgrade_ethereal_bullets": { | ||
"Name": "Mercurial Magnum", | "Name": "Mercurial Magnum", | ||
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan | "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 2,937: | Line 2,937: | ||
"upgrade_express_shot": { | "upgrade_express_shot": { | ||
"Name": "Express Shot", | "Name": "Express Shot", | ||
"Description": "After not attacking for 4s, your next attack will \u003Cspan | "Description": "After not attacking for 4s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 2,971: | Line 2,971: | ||
"upgrade_extra_charge": { | "upgrade_extra_charge": { | ||
"Name": "Extra Charge", | "Name": "Extra Charge", | ||
"Description": "Adds one to your ability max \u003Cspan | "Description": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 3,101: | Line 3,101: | ||
"upgrade_focus_lens": { | "upgrade_focus_lens": { | ||
"Name": "Focus Lens", | "Name": "Focus Lens", | ||
"Description": "Target an enemy to silence them. A portion of \u003Cspan | "Description": "Target an enemy to silence them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 3,275: | Line 3,275: | ||
"upgrade_glass_cannon": { | "upgrade_glass_cannon": { | ||
"Name": "Glass Cannon", | "Name": "Glass Cannon", | ||
"Description": "Each hero kill grants \u003Cspan | "Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times). Death results in the loss of 1 stack.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 3,353: | Line 3,353: | ||
"upgrade_glitch": { | "upgrade_glitch": { | ||
"Name": "Curse", | "Name": "Curse", | ||
"Description": "Curses an enemy - \u003Cspan | "Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 3,386: | Line 3,386: | ||
"upgrade_greater_withering_whip": { | "upgrade_greater_withering_whip": { | ||
"Name": "Disarming Hex", | "Name": "Disarming Hex", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 3,421: | Line 3,421: | ||
"upgrade_guardian_ward": { | "upgrade_guardian_ward": { | ||
"Name": "Guardian Ward", | "Name": "Guardian Ward", | ||
"Description": "Provide the target with a \u003Cspan | "Description": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 3,457: | Line 3,457: | ||
"upgrade_headhunter": { | "upgrade_headhunter": { | ||
"Name": "Headhunter", | "Name": "Headhunter", | ||
"Description": "Landing a \u003Cspan | "Description": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you, and briefly grants you bonus move speed.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 3,492: | Line 3,492: | ||
"upgrade_headshot_booster": { | "upgrade_headshot_booster": { | ||
"Name": "Headshot Booster", | "Name": "Headshot Booster", | ||
"Description": "Deal bonus \u003Cspan | "Description": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 3,522: | Line 3,522: | ||
"upgrade_headshot_booster2": { | "upgrade_headshot_booster2": { | ||
"Name": "Weakening Headshot", | "Name": "Weakening Headshot", | ||
"Description": "Upon landing a \u003Cspan | "Description": "Upon landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 3,589: | Line 3,589: | ||
"upgrade_healbane": { | "upgrade_healbane": { | ||
"Name": "Healbane", | "Name": "Healbane", | ||
"Description": "Your \u003Cspan | "Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 3,623: | Line 3,623: | ||
"upgrade_healbuff": { | "upgrade_healbuff": { | ||
"Name": "Healing Tempo", | "Name": "Healing Tempo", | ||
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan | "Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 3,661: | Line 3,661: | ||
"upgrade_healing_booster": { | "upgrade_healing_booster": { | ||
"Name": "Healing Booster", | "Name": "Healing Booster", | ||
"Description": "Increases the effectiveness of your \u003Cspan | "Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 3,693: | Line 3,693: | ||
"upgrade_health": { | "upgrade_health": { | ||
"Name": "Extra Health", | "Name": "Extra Health", | ||
"Description": "Increase \u003Cspan | "Description": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 3,751: | Line 3,751: | ||
"upgrade_health_nova": { | "upgrade_health_nova": { | ||
"Name": "Healing Nova", | "Name": "Healing Nova", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 3,842: | Line 3,842: | ||
"upgrade_health_stealing_magic": { | "upgrade_health_stealing_magic": { | ||
"Name": "Spirit Lifesteal", | "Name": "Spirit Lifesteal", | ||
"Description": "Your \u003Cspan | "Description": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 3,874: | Line 3,874: | ||
"upgrade_health_stimpak": { | "upgrade_health_stimpak": { | ||
"Name": "Healing Rite", | "Name": "Healing Rite", | ||
"Description": "Grant \u003Cspan | "Description": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 3,988: | Line 3,988: | ||
"upgrade_hollow_point_rounds": { | "upgrade_hollow_point_rounds": { | ||
"Name": "Hollow Point", | "Name": "Hollow Point", | ||
"Description": "When you are \u003Cspan | "Description": "When you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 4,056: | Line 4,056: | ||
"upgrade_imbued_duration_extender": { | "upgrade_imbued_duration_extender": { | ||
"Name": "Superior Duration", | "Name": "Superior Duration", | ||
"Description": "Increases the \u003Cspan | "Description": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 4,087: | Line 4,087: | ||
"upgrade_improved_bullet_armor": { | "upgrade_improved_bullet_armor": { | ||
"Name": "Bullet Resilience", | "Name": "Bullet Resilience", | ||
"Description": "When below \u003Cspan | "Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 4,208: | Line 4,208: | ||
"upgrade_infuser": { | "upgrade_infuser": { | ||
"Name": "Infuser", | "Name": "Infuser", | ||
"Description": "Gain \u003Cspan | "Description": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 4,243: | Line 4,243: | ||
"upgrade_inhibitor": { | "upgrade_inhibitor": { | ||
"Name": "Inhibitor", | "Name": "Inhibitor", | ||
"Description": "Your bullets reduce the target's \u003Cspan | "Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 4,280: | Line 4,280: | ||
"upgrade_intensifying_clip": { | "upgrade_intensifying_clip": { | ||
"Name": "Intensifying Magazine", | "Name": "Intensifying Magazine", | ||
"Description": "Increases \u003Cspan | "Description": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,347: | Line 4,347: | ||
"upgrade_kinetic_sash": { | "upgrade_kinetic_sash": { | ||
"Name": "Kinetic Dash", | "Name": "Kinetic Dash", | ||
"Description": "When you \u003Cspan | "Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,383: | Line 4,383: | ||
"upgrade_lifestrike_gauntlets": { | "upgrade_lifestrike_gauntlets": { | ||
"Name": "Melee Lifesteal", | "Name": "Melee Lifesteal", | ||
"Description": "Your next \u003Cspan | "Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. You heal for 30% of the value against non-heroes.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 4,417: | Line 4,417: | ||
"upgrade_long_range": { | "upgrade_long_range": { | ||
"Name": "Long Range", | "Name": "Long Range", | ||
"Description": "Deal additional \u003Cspan | "Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,481: | Line 4,481: | ||
"upgrade_magic_burst": { | "upgrade_magic_burst": { | ||
"Name": "Mystic Burst", | "Name": "Mystic Burst", | ||
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan | "Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E80\u003C/span\u003E damage to deal additional damage.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 4,515: | Line 4,515: | ||
"upgrade_magic_carpet": { | "upgrade_magic_carpet": { | ||
"Name": "Magic Carpet", | "Name": "Magic Carpet", | ||
"Description": "Summon a Magic Carpet that will \u003Cspan | "Description": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 4,613: | Line 4,613: | ||
"upgrade_magic_reach": { | "upgrade_magic_reach": { | ||
"Name": "Mystic Expansion", | "Name": "Mystic Expansion", | ||
"Description": "Imbue an ability to increase its \u003Cspan | "Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 4,640: | Line 4,640: | ||
"upgrade_magic_shield": { | "upgrade_magic_shield": { | ||
"Name": "Enchanter's Emblem", | "Name": "Enchanter's Emblem", | ||
"Description": "While you are \u003Cspan | "Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,672: | Line 4,672: | ||
"upgrade_magic_shock": { | "upgrade_magic_shock": { | ||
"Name": "Tankbuster", | "Name": "Tankbuster", | ||
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan | "Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E165\u003C/span\u003E damage to deal additional damage.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 4,711: | Line 4,711: | ||
"upgrade_magic_slow": { | "upgrade_magic_slow": { | ||
"Name": "Mystic Slow", | "Name": "Mystic Slow", | ||
"Description": "When the target takes \u003Cspan | "Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,743: | Line 4,743: | ||
"upgrade_magic_storm": { | "upgrade_magic_storm": { | ||
"Name": "Surge of Power", | "Name": "Surge of Power", | ||
"Description": "Imbue an ability with \u003Cspan | "Description": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 4,779: | Line 4,779: | ||
"upgrade_magic_tempo": { | "upgrade_magic_tempo": { | ||
"Name": "Compress Cooldown", | "Name": "Compress Cooldown", | ||
"Description": "Imbue an ability to reduce its \u003Cspan | "Description": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,807: | Line 4,807: | ||
"upgrade_magic_vulnerability": { | "upgrade_magic_vulnerability": { | ||
"Name": "Mystic Vulnerability", | "Name": "Mystic Vulnerability", | ||
"Description": "When the target takes \u003Cspan | "Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,839: | Line 4,839: | ||
"upgrade_medic_bullets": { | "upgrade_medic_bullets": { | ||
"Name": "Restorative Shot", | "Name": "Restorative Shot", | ||
"Description": "Your next bullet will \u003Cspan | "Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 4,910: | Line 4,910: | ||
"upgrade_melee_charge": { | "upgrade_melee_charge": { | ||
"Name": "Melee Charge", | "Name": "Melee Charge", | ||
"Description": "Your next \u003Cspan | "Description": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 4,946: | Line 4,946: | ||
"upgrade_melee_rebuttal": { | "upgrade_melee_rebuttal": { | ||
"Name": "Rebuttal", | "Name": "Rebuttal", | ||
"Description": "On a successful \u003Cspan | "Description": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Emelee damage.\u003C/span\u003E", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 4,982: | Line 4,982: | ||
"upgrade_metal_skin": { | "upgrade_metal_skin": { | ||
"Name": "Metal Skin", | "Name": "Metal Skin", | ||
"Description": "Become \u003Cspan | "Description": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 5,114: | Line 5,114: | ||
"upgrade_non_player_bonus": { | "upgrade_non_player_bonus": { | ||
"Name": "Monster Rounds", | "Name": "Monster Rounds", | ||
"Description": "Gain additional \u003Cspan | "Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 5,145: | Line 5,145: | ||
}, | }, | ||
"upgrade_non_player_bonus_sacrifice": { | "upgrade_non_player_bonus_sacrifice": { | ||
"Name": " | "Name": "Cultlist Sacrifice", | ||
"Description": "Target an enemy NPC and consume it for \u003Cspan | "Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 5,217: | Line 5,217: | ||
"upgrade_phantom_strike": { | "upgrade_phantom_strike": { | ||
"Name": "Phantom Strike", | "Name": "Phantom Strike", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 5,283: | Line 5,283: | ||
"upgrade_pristine_emblem": { | "upgrade_pristine_emblem": { | ||
"Name": "Opening Rounds", | "Name": "Opening Rounds", | ||
"Description": "Your attacks have additional \u003Cspan | "Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 5,346: | Line 5,346: | ||
"upgrade_proc_silence": { | "upgrade_proc_silence": { | ||
"Name": "Silencer", | "Name": "Silencer", | ||
"Description": "Your bullets build up to a \u003Cspan | "Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 5,440: | Line 5,440: | ||
"upgrade_quick_silver": { | "upgrade_quick_silver": { | ||
"Name": "Quicksilver Reload", | "Name": "Quicksilver Reload", | ||
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan | "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 5,596: | Line 5,596: | ||
"upgrade_regenerating_bullet_shield": { | "upgrade_regenerating_bullet_shield": { | ||
"Name": "Battle Vest", | "Name": "Battle Vest", | ||
"Description": "While you are \u003Cspan | "Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 5,655: | Line 5,655: | ||
"upgrade_reinforcing_casings": { | "upgrade_reinforcing_casings": { | ||
"Name": "Escalating Resilience", | "Name": "Escalating Resilience", | ||
"Description": "Grants \u003Cspan | "Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 5,718: | Line 5,718: | ||
"upgrade_rescue_beam": { | "upgrade_rescue_beam": { | ||
"Name": "Rescue Beam", | "Name": "Rescue Beam", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 5,824: | Line 5,824: | ||
"upgrade_return_fire": { | "upgrade_return_fire": { | ||
"Name": "Return Fire", | "Name": "Return Fire", | ||
"Description": "Automatically \u003Cspan | "Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 5,857: | Line 5,857: | ||
"upgrade_ricochet": { | "upgrade_ricochet": { | ||
"Name": "Ricochet", | "Name": "Ricochet", | ||
"Description": "Your bullets will \u003Cspan | "Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 5,895: | Line 5,895: | ||
"upgrade_rocket_booster": { | "upgrade_rocket_booster": { | ||
"Name": "Majestic Leap", | "Name": "Majestic Leap", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 5,970: | Line 5,970: | ||
"upgrade_rupture": { | "upgrade_rupture": { | ||
"Name": "Decay", | "Name": "Decay", | ||
"Description": "Inflict \u003Cspan | "Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 6,005: | Line 6,005: | ||
"upgrade_self_bubble": { | "upgrade_self_bubble": { | ||
"Name": "Ethereal Shift", | "Name": "Ethereal Shift", | ||
"Description": "You enter a void state and become \u003Cspan | "Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 6,039: | Line 6,039: | ||
"upgrade_sharpshooter": { | "upgrade_sharpshooter": { | ||
"Name": "Sharpshooter", | "Name": "Sharpshooter", | ||
"Description": "Deal additional \u003Cspan | "Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 6,171: | Line 6,171: | ||
"upgrade_slowing_bullets": { | "upgrade_slowing_bullets": { | ||
"Name": "Slowing Bullets", | "Name": "Slowing Bullets", | ||
"Description": "Your bullets build up a \u003Cspan | "Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 6,396: | Line 6,396: | ||
"upgrade_spirit_bubble": { | "upgrade_spirit_bubble": { | ||
"Name": "Spirit Bubble", | "Name": "Spirit Bubble", | ||
"Description": "Gain a \u003Cspan | "Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 6,428: | Line 6,428: | ||
"upgrade_spirit_burn": { | "upgrade_spirit_burn": { | ||
"Name": "Spirit Burn", | "Name": "Spirit Burn", | ||
"Description": "Dealing significant \u003Cspan | "Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 6,471: | Line 6,471: | ||
"upgrade_spirit_sap": { | "upgrade_spirit_sap": { | ||
"Name": "Spirit Sap", | "Name": "Spirit Sap", | ||
"Description": "Target an enemy to \u003Cspan | "Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 6,503: | Line 6,503: | ||
"upgrade_spirit_snatch": { | "upgrade_spirit_snatch": { | ||
"Name": "Spirit Snatch", | "Name": "Spirit Snatch", | ||
"Description": "When you perform a \u003Cspan | "Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 6,542: | Line 6,542: | ||
"upgrade_split_shot": { | "upgrade_split_shot": { | ||
"Name": "Split Shot", | "Name": "Split Shot", | ||
"Description": "Make your weapon fire \u003Cspan | "Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 6,577: | Line 6,577: | ||
"upgrade_sprint_booster": { | "upgrade_sprint_booster": { | ||
"Name": "Sprint Boots", | "Name": "Sprint Boots", | ||
"Description": "Increases your \u003Cspan | "Description": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||
| Line 6,782: | Line 6,782: | ||
"upgrade_suppressor": { | "upgrade_suppressor": { | ||
"Name": "Suppressor", | "Name": "Suppressor", | ||
"Description": "When you deal \u003Cspan | "Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 6,854: | Line 6,854: | ||
"upgrade_target_stun": { | "upgrade_target_stun": { | ||
"Name": "Knockdown", | "Name": "Knockdown", | ||
"Description": "Apply a \u003Cspan | "Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 6,890: | Line 6,890: | ||
"upgrade_targeted_silence": { | "upgrade_targeted_silence": { | ||
"Name": "Silence Wave", | "Name": "Silence Wave", | ||
"Description": "Launch an expanding projectile which \u003Cspan | "Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 6,960: | Line 6,960: | ||
"upgrade_tech_bleed": { | "upgrade_tech_bleed": { | ||
"Name": "Mystic Reverb", | "Name": "Mystic Reverb", | ||
"Description": "Imbue an ability to apply \u003Cspan | "Description": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 7,025: | Line 7,025: | ||
"upgrade_tech_damage_pulse": { | "upgrade_tech_damage_pulse": { | ||
"Name": "Torment Pulse", | "Name": "Torment Pulse", | ||
"Description": "Periodically deals \u003Cspan | "Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,086: | Line 7,086: | ||
"upgrade_tech_defense_shredders": { | "upgrade_tech_defense_shredders": { | ||
"Name": "Spirit Shredder Bullets", | "Name": "Spirit Shredder Bullets", | ||
"Description": "Your bullets apply a debuff that reduces the \u003Cspan | "Description": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 7,119: | Line 7,119: | ||
"upgrade_tech_overflow": { | "upgrade_tech_overflow": { | ||
"Name": "Spiritual Overflow", | "Name": "Spiritual Overflow", | ||
"Description": "Gain bonus \u003Cspan | "Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 7,154: | Line 7,154: | ||
"upgrade_tech_purge": { | "upgrade_tech_purge": { | ||
"Name": "Spirit Resilience", | "Name": "Spirit Resilience", | ||
"Description": "When below \u003Cspan | "Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional Spirit Resist.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,184: | Line 7,184: | ||
"upgrade_tech_range": { | "upgrade_tech_range": { | ||
"Name": "Greater Expansion", | "Name": "Greater Expansion", | ||
"Description": "Increases the \u003Cspan | "Description": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,217: | Line 7,217: | ||
"upgrade_thermal_detonator": { | "upgrade_thermal_detonator": { | ||
"Name": "Alchemical Fire", | "Name": "Alchemical Fire", | ||
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan | "Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,315: | Line 7,315: | ||
"upgrade_toxic_bullets": { | "upgrade_toxic_bullets": { | ||
"Name": "Toxic Bullets", | "Name": "Toxic Bullets", | ||
"Description": "Your bullets build up a \u003Cspan | "Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,355: | Line 7,355: | ||
"upgrade_trophy_collector": { | "upgrade_trophy_collector": { | ||
"Name": "Trophy Collector", | "Name": "Trophy Collector", | ||
"Description": "Whenever you score an \u003Cspan | "Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,435: | Line 7,435: | ||
"upgrade_unstoppable": { | "upgrade_unstoppable": { | ||
"Name": "Unstoppable", | "Name": "Unstoppable", | ||
"Description": "Temporarily suppress \u003Cspan | "Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
"Cost": "6400", | "Cost": "6400", | ||
"Tier": "4", | "Tier": "4", | ||
| Line 7,467: | Line 7,467: | ||
"upgrade_vampire": { | "upgrade_vampire": { | ||
"Name": "Bullet Lifesteal", | "Name": "Bullet Lifesteal", | ||
"Description": "Your \u003Cspan | "Description": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 7,497: | Line 7,497: | ||
"upgrade_veil_walker": { | "upgrade_veil_walker": { | ||
"Name": "Veil Walker", | "Name": "Veil Walker", | ||
"Description": "Walking through a \u003Cspan | "Description": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,538: | Line 7,538: | ||
"upgrade_vex_barrier": { | "upgrade_vex_barrier": { | ||
"Name": "Reactive Barrier", | "Name": "Reactive Barrier", | ||
"Description": "Automatically \u003Cspan | "Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 7,566: | Line 7,566: | ||
"upgrade_warp_stone": { | "upgrade_warp_stone": { | ||
"Name": "Warp Stone", | "Name": "Warp Stone", | ||
"Description": "\u003Cspan | "Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "3200", | "Cost": "3200", | ||
"Tier": "3", | "Tier": "3", | ||
| Line 7,596: | Line 7,596: | ||
"upgrade_weapon_backstabber": { | "upgrade_weapon_backstabber": { | ||
"Name": "Backstabber", | "Name": "Backstabber", | ||
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan | "Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 7,780: | Line 7,780: | ||
"upgrade_weapon_shielding": { | "upgrade_weapon_shielding": { | ||
"Name": "Emergency Shielding", | "Name": "Emergency Shielding", | ||
"Description": "Gain a \u003Cspan | "Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"Cost": "1600", | "Cost": "1600", | ||
"Tier": "2", | "Tier": "2", | ||
| Line 7,844: | Line 7,844: | ||
"upgrade_withering_whip": { | "upgrade_withering_whip": { | ||
"Name": "Rusted Barrel", | "Name": "Rusted Barrel", | ||
"Description": "Target an enemy to reduce their \u003Cspan | "Description": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"Cost": "800", | "Cost": "800", | ||
"Tier": "1", | "Tier": "1", | ||