Data:ItemData.json: Difference between revisions

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m Typo fix - Cultlist => Cultist
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DeadBot v0.3.0-beta.12-5614
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"upgrade_ability_refresher": {
"upgrade_ability_refresher": {
"Name": "Refresher",
"Name": "Refresher",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan style=\"font-weight: bold;\"\u003Erestore all your charges\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_absorbing_armor": {
"upgrade_absorbing_armor": {
"Name": "Witchmail",
"Name": "Witchmail",
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan style=\"font-weight: bold;\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_acolytes_glove": {
"upgrade_acolytes_glove": {
"Name": "Spirit Strike",
"Name": "Spirit Strike",
"Description": "When you perform a \u003Cspan style=\"font-weight: bold;\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E.",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"upgrade_active_reload": {
"upgrade_active_reload": {
"Name": "Active Reload",
"Name": "Active Reload",
"Description": "While reloading, pressing R during the highlighted portion will \u003Cspan style=\"font-weight: bold;\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EBullet Lifesteal\u003C/span\u003E.",
"Description": "While reloading, pressing R during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_aprounds": {
"upgrade_aprounds": {
"Name": "Armor Piercing Rounds",
"Name": "Armor Piercing Rounds",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan style=\"font-weight: bold;\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Description": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_arcane_extension": {
"upgrade_arcane_extension": {
"Name": "Duration Extender",
"Name": "Duration Extender",
"Description": "Imbue an ability to increase its \u003Cspan style=\"font-weight: bold;\"\u003EDuration\u003C/span\u003E.",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_arcane_surge": {
"upgrade_arcane_surge": {
"Name": "Arcane Surge",
"Name": "Arcane Surge",
"Description": "When you \u003Cspan style=\"font-weight: bold;\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan style=\"font-weight: bold;\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan style=\"font-weight: bold;\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to 7s.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_arctic_blast": {
"upgrade_arctic_blast": {
"Name": "Arctic Blast",
"Name": "Arctic Blast",
"Description": "Release an expanding ice blast that deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003EFreezing\u003C/span\u003E and then \u003Cspan style=\"font-weight: bold;\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_berserker": {
"upgrade_berserker": {
"Name": "Berserker",
"Name": "Berserker",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Description": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_blood_tribute": {
"upgrade_blood_tribute": {
"Name": "Blood Tribute",
"Name": "Blood Tribute",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan style=\"font-weight: bold;\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_boxing_glove": {
"upgrade_boxing_glove": {
"Name": "Lifestrike",
"Name": "Lifestrike",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E for 60% of the \u003Cspan style=\"font-weight: bold;\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. This heal is 40% effective vs non-heroes.",
"Description": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for 60% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus 160. This heal is 40% effective vs non-heroes.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_bullet_armor_reduction_aura": {
"upgrade_bullet_armor_reduction_aura": {
"Name": "Hunter's Aura",
"Name": "Hunter's Aura",
"Description": "Reduces nearby enemies' \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan style=\"font-weight: bold;\"\u003Eeffect is tripled\u003C/span\u003E.",
"Description": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_bullet_resist_shredder": {
"upgrade_bullet_resist_shredder": {
"Name": "Bullet Resist Shredder",
"Name": "Bullet Resist Shredder",
"Description": "Reduces \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_burst_fire": {
"upgrade_burst_fire": {
"Name": "Burst Fire",
"Name": "Burst Fire",
"Description": "Briefly gain \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"Description": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_capacitor": {
"upgrade_capacitor": {
"Name": "Capacitor",
"Name": "Capacitor",
"Description": "Launch a projectile that deals \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.",
"Description": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_cardio_calibrator": {
"upgrade_cardio_calibrator": {
"Name": "Enduring Speed",
"Name": "Enduring Speed",
"Description": "Reduces the effect of enemy \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E penalties.",
"Description": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_chain_lightning": {
"upgrade_chain_lightning": {
"Name": "Tesla Bullets",
"Name": "Tesla Bullets",
"Description": "Your bullets have a chance to \u003Cspan style=\"font-weight: bold;\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan style=\"font-weight: bold;\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Description": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_chonky": {
"upgrade_chonky": {
"Name": "Fortitude",
"Name": "Fortitude",
"Description": "After not taking damage for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003E3.0% Max Health Regen\u003C/span\u003E.",
"Description": "After not taking damage for \u003Cspan class=\"highlight\"\u003E12s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E3.0% Max Health Regen\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_clip_size": {
"upgrade_clip_size": {
"Name": "Extended Magazine",
"Name": "Extended Magazine",
"Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003Eammo\u003C/span\u003E.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"upgrade_cloaking_device_active": {
"upgrade_cloaking_device_active": {
"Name": "Shadow Weave",
"Name": "Shadow Weave",
"Description": "Become \u003Cspan style=\"font-weight: bold;\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Description": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_close_quarter_combat": {
"upgrade_close_quarter_combat": {
"Name": "Point Blank",
"Name": "Point Blank",
"Description": "When in \u003Cspan style=\"font-weight: bold;\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E.",
"Description": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_close_range": {
"upgrade_close_range": {
"Name": "Close Quarters",
"Name": "Close Quarters",
"Description": "Deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan style=\"font-weight: bold;\"\u003Eclose range\u003C/span\u003E to your target.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
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"upgrade_cold_front": {
"upgrade_cold_front": {
"Name": "Cold Front",
"Name": "Cold Front",
"Description": "Release an expanding ice blast that deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E targets it hits.",
"Description": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
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"upgrade_colossus": {
"upgrade_colossus": {
"Name": "Colossus",
"Name": "Colossus",
"Description": "Gain \u003Cspan style=\"font-weight: bold;\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"Description": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
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"upgrade_containment": {
"upgrade_containment": {
"Name": "Slowing Hex",
"Name": "Slowing Hex",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E their \u003Cspan style=\"font-weight: bold;\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 2,226: Line 2,226:
"upgrade_cooldown_reduction": {
"upgrade_cooldown_reduction": {
"Name": "Superior Cooldown",
"Name": "Superior Cooldown",
"Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
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"upgrade_counterspell": {
"upgrade_counterspell": {
"Name": "Counterspell",
"Name": "Counterspell",
"Description": "Your next parry \u003Cspan style=\"font-weight: bold;\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 2,329: Line 2,329:
"upgrade_crackshot": {
"upgrade_crackshot": {
"Name": "Mystic Shot",
"Name": "Mystic Shot",
"Description": "Your next bullet deals bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E.",
"Description": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 2,364: Line 2,364:
"upgrade_critshot": {
"upgrade_critshot": {
"Name": "Lucky Shot",
"Name": "Lucky Shot",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan style=\"font-weight: bold;\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,398: Line 2,398:
"upgrade_crushing_fists": {
"upgrade_crushing_fists": {
"Name": "Crushing Fists",
"Name": "Crushing Fists",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan style=\"font-weight: bold;\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan style=\"font-weight: bold;\"\u003Estunned\u003C/span\u003E.",
"Description": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,443: Line 2,443:
"upgrade_damage_recycler": {
"upgrade_damage_recycler": {
"Name": "Leech",
"Name": "Leech",
"Description": "Reduces the effect of enemy applied \u003Cspan style=\"font-weight: bold;\"\u003Ehealing reduction\u003C/span\u003E.",
"Description": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,481: Line 2,481:
"upgrade_debuff_reducer": {
"upgrade_debuff_reducer": {
"Name": "Debuff Reducer",
"Name": "Debuff Reducer",
"Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Description": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 2,510: Line 2,510:
"upgrade_deflecting_armor": {
"upgrade_deflecting_armor": {
"Name": "Plated Armor",
"Name": "Plated Armor",
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan style=\"font-weight: bold;\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,575: Line 2,575:
"upgrade_discord": {
"upgrade_discord": {
"Name": "Scourge",
"Name": "Scourge",
"Description": "Apply \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Description": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,608: Line 2,608:
"upgrade_divine_barrier": {
"upgrade_divine_barrier": {
"Name": "Divine Barrier",
"Name": "Divine Barrier",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E. \u003Cspan style=\"font-style: italic;\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,646: Line 2,646:
"upgrade_diviners_kevlar": {
"upgrade_diviners_kevlar": {
"Name": "Diviner's Kevlar",
"Name": "Diviner's Kevlar",
"Description": "Upon casting an \u003Cspan style=\"font-weight: bold;\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,706: Line 2,706:
"upgrade_dps_aura": {
"upgrade_dps_aura": {
"Name": "Heroic Aura",
"Name": "Heroic Aura",
"Description": "Provides \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"Description": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 2,799: Line 2,799:
"upgrade_enchanted_holsters": {
"upgrade_enchanted_holsters": {
"Name": "Enchanted Holsters",
"Name": "Enchanted Holsters",
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Description": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,861: Line 2,861:
"upgrade_escalating_exposure": {
"upgrade_escalating_exposure": {
"Name": "Escalating Exposure",
"Name": "Escalating Exposure",
"Description": "Dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"Description": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,898: Line 2,898:
"upgrade_ethereal_bullets": {
"upgrade_ethereal_bullets": {
"Name": "Mercurial Magnum",
"Name": "Mercurial Magnum",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan style=\"font-weight: bold;\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 2,937: Line 2,937:
"upgrade_express_shot": {
"upgrade_express_shot": {
"Name": "Express Shot",
"Name": "Express Shot",
"Description": "After not attacking for 4s, your next attack will \u003Cspan style=\"font-weight: bold;\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan style=\"font-weight: bold;\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"Description": "After not attacking for 4s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 2,971: Line 2,971:
"upgrade_extra_charge": {
"upgrade_extra_charge": {
"Name": "Extra Charge",
"Name": "Extra Charge",
"Description": "Adds one to your ability max \u003Cspan style=\"font-weight: bold;\"\u003Echarges\u003C/span\u003E.",
"Description": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 3,101: Line 3,101:
"upgrade_focus_lens": {
"upgrade_focus_lens": {
"Name": "Focus Lens",
"Name": "Focus Lens",
"Description": "Target an enemy to silence them. A portion of \u003Cspan style=\"font-weight: bold;\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"Description": "Target an enemy to silence them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 3,275: Line 3,275:
"upgrade_glass_cannon": {
"upgrade_glass_cannon": {
"Name": "Glass Cannon",
"Name": "Glass Cannon",
"Description": "Each hero kill grants \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times).  Death results in the loss of 1 stack.",
"Description": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of 8 times).  Death results in the loss of 1 stack.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 3,353: Line 3,353:
"upgrade_glitch": {
"upgrade_glitch": {
"Name": "Curse",
"Name": "Curse",
"Description": "Curses an enemy - \u003Cspan style=\"font-weight: bold;\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Epreventing item usage\u003C/span\u003E.",
"Description": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 3,386: Line 3,386:
"upgrade_greater_withering_whip": {
"upgrade_greater_withering_whip": {
"Name": "Disarming Hex",
"Name": "Disarming Hex",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 3,421: Line 3,421:
"upgrade_guardian_ward": {
"upgrade_guardian_ward": {
"Name": "Guardian Ward",
"Name": "Guardian Ward",
"Description": "Provide the target with a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E. \u003Cspan style=\"font-style: italic;\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Description": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 3,457: Line 3,457:
"upgrade_headhunter": {
"upgrade_headhunter": {
"Name": "Headhunter",
"Name": "Headhunter",
"Description": "Landing a \u003Cspan style=\"font-weight: bold;\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you, and briefly grants you bonus move speed.",
"Description": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you, and briefly grants you bonus move speed.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 3,492: Line 3,492:
"upgrade_headshot_booster": {
"upgrade_headshot_booster": {
"Name": "Headshot Booster",
"Name": "Headshot Booster",
"Description": "Deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan style=\"font-weight: bold;\"\u003Eheadshots\u003C/span\u003E.",
"Description": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 3,522: Line 3,522:
"upgrade_headshot_booster2": {
"upgrade_headshot_booster2": {
"Name": "Weakening Headshot",
"Name": "Weakening Headshot",
"Description": "Upon landing a \u003Cspan style=\"font-weight: bold;\"\u003Eheadshot\u003C/span\u003E reduce target's \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "Upon landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 3,589: Line 3,589:
"upgrade_healbane": {
"upgrade_healbane": {
"Name": "Healbane",
"Name": "Healbane",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan style=\"font-weight: bold;\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Description": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 3,623: Line 3,623:
"upgrade_healbuff": {
"upgrade_healbuff": {
"Name": "Healing Tempo",
"Name": "Healing Tempo",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 3,661: Line 3,661:
"upgrade_healing_booster": {
"upgrade_healing_booster": {
"Name": "Healing Booster",
"Name": "Healing Booster",
"Description": "Increases the effectiveness of your \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E25%\u003C/span\u003E.",
"Description": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 3,693: Line 3,693:
"upgrade_health": {
"upgrade_health": {
"Name": "Extra Health",
"Name": "Extra Health",
"Description": "Increase \u003Cspan style=\"font-weight: bold;\"\u003Ehealth\u003C/span\u003E.",
"Description": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 3,751: Line 3,751:
"upgrade_health_nova": {
"upgrade_health_nova": {
"Name": "Healing Nova",
"Name": "Healing Nova",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Description": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 3,842: Line 3,842:
"upgrade_health_stealing_magic": {
"upgrade_health_stealing_magic": {
"Name": "Spirit Lifesteal",
"Name": "Spirit Lifesteal",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"Description": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 3,874: Line 3,874:
"upgrade_health_stimpak": {
"upgrade_health_stimpak": {
"Name": "Healing Rite",
"Name": "Healing Rite",
"Description": "Grant \u003Cspan style=\"font-weight: bold;\"\u003ERegen\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"Description": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 3,988: Line 3,988:
"upgrade_hollow_point_rounds": {
"upgrade_hollow_point_rounds": {
"Name": "Hollow Point",
"Name": "Hollow Point",
"Description": "When you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 4,056: Line 4,056:
"upgrade_imbued_duration_extender": {
"upgrade_imbued_duration_extender": {
"Name": "Superior Duration",
"Name": "Superior Duration",
"Description": "Increases the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 4,087: Line 4,087:
"upgrade_improved_bullet_armor": {
"upgrade_improved_bullet_armor": {
"Name": "Bullet Resilience",
"Name": "Bullet Resilience",
"Description": "When below \u003Cspan style=\"font-weight: bold;\"\u003E30% health\u003C/span\u003E, gain additional \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 4,208: Line 4,208:
"upgrade_infuser": {
"upgrade_infuser": {
"Name": "Infuser",
"Name": "Infuser",
"Description": "Gain \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 4,243: Line 4,243:
"upgrade_inhibitor": {
"upgrade_inhibitor": {
"Name": "Inhibitor",
"Name": "Inhibitor",
"Description": "Your bullets reduce the target's \u003Cspan style=\"font-weight: bold;\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan style=\"font-weight: bold;\"\u003Ehealing reduction\u003C/span\u003E.",
"Description": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 4,280: Line 4,280:
"upgrade_intensifying_clip": {
"upgrade_intensifying_clip": {
"Name": "Intensifying Magazine",
"Name": "Intensifying Magazine",
"Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"Description": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,347: Line 4,347:
"upgrade_kinetic_sash": {
"upgrade_kinetic_sash": {
"Name": "Kinetic Dash",
"Name": "Kinetic Dash",
"Description": "When you \u003Cspan style=\"font-weight: bold;\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan style=\"font-weight: bold;\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.",
"Description": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to 7s.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,383: Line 4,383:
"upgrade_lifestrike_gauntlets": {
"upgrade_lifestrike_gauntlets": {
"Name": "Melee Lifesteal",
"Name": "Melee Lifesteal",
"Description": "Your next \u003Cspan style=\"font-weight: bold;\"\u003EMelee\u003C/span\u003E attack \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. You heal for 30% of the value against non-heroes.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. You heal for 30% of the value against non-heroes.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 4,417: Line 4,417:
"upgrade_long_range": {
"upgrade_long_range": {
"Name": "Long Range",
"Name": "Long Range",
"Description": "Deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan style=\"font-weight: bold;\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,481: Line 4,481:
"upgrade_magic_burst": {
"upgrade_magic_burst": {
"Name": "Mystic Burst",
"Name": "Mystic Burst",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E80\u003C/span\u003E damage to deal additional damage.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 4,515: Line 4,515:
"upgrade_magic_carpet": {
"upgrade_magic_carpet": {
"Name": "Magic Carpet",
"Name": "Magic Carpet",
"Description": "Summon a Magic Carpet that will \u003Cspan style=\"font-weight: bold;\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan style=\"font-style: italic;\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"Description": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 4,613: Line 4,613:
"upgrade_magic_reach": {
"upgrade_magic_reach": {
"Name": "Mystic Expansion",
"Name": "Mystic Expansion",
"Description": "Imbue an ability to increase its \u003Cspan style=\"font-weight: bold;\"\u003Erange\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eeffect radius\u003C/span\u003E.",
"Description": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 4,640: Line 4,640:
"upgrade_magic_shield": {
"upgrade_magic_shield": {
"Name": "Enchanter's Emblem",
"Name": "Enchanter's Emblem",
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ECooldown Reduction\u003C/span\u003E.",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,672: Line 4,672:
"upgrade_magic_shock": {
"upgrade_magic_shock": {
"Name": "Tankbuster",
"Name": "Tankbuster",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan style=\"font-weight: bold;\"\u003E165\u003C/span\u003E damage to deal additional damage.",
"Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E165\u003C/span\u003E damage to deal additional damage.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 4,711: Line 4,711:
"upgrade_magic_slow": {
"upgrade_magic_slow": {
"Name": "Mystic Slow",
"Name": "Mystic Slow",
"Description": "When the target takes \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E reduced.",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,743: Line 4,743:
"upgrade_magic_storm": {
"upgrade_magic_storm": {
"Name": "Surge of Power",
"Name": "Surge of Power",
"Description": "Imbue an ability with \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"Description": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 4,779: Line 4,779:
"upgrade_magic_tempo": {
"upgrade_magic_tempo": {
"Name": "Compress Cooldown",
"Name": "Compress Cooldown",
"Description": "Imbue an ability to reduce its \u003Cspan style=\"font-weight: bold;\"\u003ECooldown\u003C/span\u003E.",
"Description": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,807: Line 4,807:
"upgrade_magic_vulnerability": {
"upgrade_magic_vulnerability": {
"Name": "Mystic Vulnerability",
"Name": "Mystic Vulnerability",
"Description": "When the target takes \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"Description": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,839: Line 4,839:
"upgrade_medic_bullets": {
"upgrade_medic_bullets": {
"Name": "Restorative Shot",
"Name": "Restorative Shot",
"Description": "Your next bullet will \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Description": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 4,910: Line 4,910:
"upgrade_melee_charge": {
"upgrade_melee_charge": {
"Name": "Melee Charge",
"Name": "Melee Charge",
"Description": "Your next \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan style=\"font-weight: bold;\"\u003Edeals increased damage\u003C/span\u003E.",
"Description": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 4,946: Line 4,946:
"upgrade_melee_rebuttal": {
"upgrade_melee_rebuttal": {
"Name": "Rebuttal",
"Name": "Rebuttal",
"Description": "On a successful \u003Cspan style=\"font-weight: bold;\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan style=\"font-weight: bold;\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan style=\"font-weight: bold;\"\u003Emelee damage.\u003C/span\u003E",
"Description": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Emelee damage.\u003C/span\u003E",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 4,982: Line 4,982:
"upgrade_metal_skin": {
"upgrade_metal_skin": {
"Name": "Metal Skin",
"Name": "Metal Skin",
"Description": "Become \u003Cspan style=\"font-weight: bold;\"\u003Eimmune to bullets\u003C/span\u003E.",
"Description": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 5,114: Line 5,114:
"upgrade_non_player_bonus": {
"upgrade_non_player_bonus": {
"Name": "Monster Rounds",
"Name": "Monster Rounds",
"Description": "Gain additional \u003Cspan style=\"font-weight: bold;\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan style=\"font-weight: bold;\"\u003ETroopers\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003ENeutrals\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EBosses\u003C/span\u003E.",
"Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E25% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 5,145: Line 5,145:
},
},
"upgrade_non_player_bonus_sacrifice": {
"upgrade_non_player_bonus_sacrifice": {
"Name": "Cultist Sacrifice",
"Name": "Cultlist Sacrifice",
"Description": "Target an enemy NPC and consume it for \u003Cspan style=\"font-weight: bold;\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Description": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E150% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 5,217: Line 5,217:
"upgrade_phantom_strike": {
"upgrade_phantom_strike": {
"Name": "Phantom Strike",
"Name": "Phantom Strike",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan style=\"font-weight: bold;\"\u003EDisarm\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 5,283: Line 5,283:
"upgrade_pristine_emblem": {
"upgrade_pristine_emblem": {
"Name": "Opening Rounds",
"Name": "Opening Rounds",
"Description": "Your attacks have additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan style=\"font-weight: bold;\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Description": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above 50% health\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 5,346: Line 5,346:
"upgrade_proc_silence": {
"upgrade_proc_silence": {
"Name": "Silencer",
"Name": "Silencer",
"Description": "Your bullets build up to a \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E after silence expires.",
"Description": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E after silence expires.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 5,440: Line 5,440:
"upgrade_quick_silver": {
"upgrade_quick_silver": {
"Name": "Quicksilver Reload",
"Name": "Quicksilver Reload",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 5,596: Line 5,596:
"upgrade_regenerating_bullet_shield": {
"upgrade_regenerating_bullet_shield": {
"Name": "Battle Vest",
"Name": "Battle Vest",
"Description": "While you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Description": "While you are \u003Cspan class=\"highlight\"\u003Eabove 65% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 5,655: Line 5,655:
"upgrade_reinforcing_casings": {
"upgrade_reinforcing_casings": {
"Name": "Escalating Resilience",
"Name": "Escalating Resilience",
"Description": "Grants \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan style=\"font-weight: bold;\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Description": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 5,718: Line 5,718:
"upgrade_rescue_beam": {
"upgrade_rescue_beam": {
"Name": "Rescue Beam",
"Name": "Rescue Beam",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan style=\"font-weight: bold;\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan style=\"font-weight: bold;\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Description": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 5,824: Line 5,824:
"upgrade_return_fire": {
"upgrade_return_fire": {
"Name": "Return Fire",
"Name": "Return Fire",
"Description": "Automatically \u003Cspan style=\"font-weight: bold;\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 5,857: Line 5,857:
"upgrade_ricochet": {
"upgrade_ricochet": {
"Name": "Ricochet",
"Name": "Ricochet",
"Description": "Your bullets will \u003Cspan style=\"font-weight: bold;\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan style=\"font-weight: bold;\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Description": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 5,895: Line 5,895:
"upgrade_rocket_booster": {
"upgrade_rocket_booster": {
"Name": "Majestic Leap",
"Name": "Majestic Leap",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Description": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for 5s if attacked by enemy Hero.\u003C/span\u003E",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 5,970: Line 5,970:
"upgrade_rupture": {
"upgrade_rupture": {
"Name": "Decay",
"Name": "Decay",
"Description": "Inflict \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.",
"Description": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 6,005: Line 6,005:
"upgrade_self_bubble": {
"upgrade_self_bubble": {
"Name": "Ethereal Shift",
"Name": "Ethereal Shift",
"Description": "You enter a void state and become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Description": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 6,039: Line 6,039:
"upgrade_sharpshooter": {
"upgrade_sharpshooter": {
"Name": "Sharpshooter",
"Name": "Sharpshooter",
"Description": "Deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan style=\"font-weight: bold;\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Description": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 6,171: Line 6,171:
"upgrade_slowing_bullets": {
"upgrade_slowing_bullets": {
"Name": "Slowing Bullets",
"Name": "Slowing Bullets",
"Description": "Your bullets build up a \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 6,396: Line 6,396:
"upgrade_spirit_bubble": {
"upgrade_spirit_bubble": {
"Name": "Spirit Bubble",
"Name": "Spirit Bubble",
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 6,428: Line 6,428:
"upgrade_spirit_burn": {
"upgrade_spirit_burn": {
"Name": "Spirit Burn",
"Name": "Spirit Burn",
"Description": "Dealing significant \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E",
"Description": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 6,471: Line 6,471:
"upgrade_spirit_sap": {
"upgrade_spirit_sap": {
"Name": "Spirit Sap",
"Name": "Spirit Sap",
"Description": "Target an enemy to \u003Cspan style=\"font-weight: bold;\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 6,503: Line 6,503:
"upgrade_spirit_snatch": {
"upgrade_spirit_snatch": {
"Name": "Spirit Snatch",
"Name": "Spirit Snatch",
"Description": "When you perform a \u003Cspan style=\"font-weight: bold;\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.",
"Description": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 6,542: Line 6,542:
"upgrade_split_shot": {
"upgrade_split_shot": {
"Name": "Split Shot",
"Name": "Split Shot",
"Description": "Make your weapon fire \u003Cspan style=\"font-weight: bold;\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan style=\"font-weight: bold;\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Description": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 6,577: Line 6,577:
"upgrade_sprint_booster": {
"upgrade_sprint_booster": {
"Name": "Sprint Boots",
"Name": "Sprint Boots",
"Description": "Increases your \u003Cspan style=\"font-weight: bold;\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan style=\"font-weight: bold;\"\u003E1.5s\u003C/span\u003E",
"Description": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",
Line 6,782: Line 6,782:
"upgrade_suppressor": {
"upgrade_suppressor": {
"Name": "Suppressor",
"Name": "Suppressor",
"Description": "When you deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E.",
"Description": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 6,854: Line 6,854:
"upgrade_target_stun": {
"upgrade_target_stun": {
"Name": "Knockdown",
"Name": "Knockdown",
"Description": "Apply a \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E after \u003Cspan style=\"font-weight: bold;\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan style=\"font-weight: bold;\"\u003Eairborne\u003C/span\u003E targets.",
"Description": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 6,890: Line 6,890:
"upgrade_targeted_silence": {
"upgrade_targeted_silence": {
"Name": "Silence Wave",
"Name": "Silence Wave",
"Description": "Launch an expanding projectile which \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Description": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 6,960: Line 6,960:
"upgrade_tech_bleed": {
"upgrade_tech_bleed": {
"Name": "Mystic Reverb",
"Name": "Mystic Reverb",
"Description": "Imbue an ability to apply \u003Cspan style=\"font-weight: bold;\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan style=\"font-weight: bold;\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"Description": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 7,025: Line 7,025:
"upgrade_tech_damage_pulse": {
"upgrade_tech_damage_pulse": {
"Name": "Torment Pulse",
"Name": "Torment Pulse",
"Description": "Periodically deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"Description": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,086: Line 7,086:
"upgrade_tech_defense_shredders": {
"upgrade_tech_defense_shredders": {
"Name": "Spirit Shredder Bullets",
"Name": "Spirit Shredder Bullets",
"Description": "Your bullets apply a debuff that reduces the \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"Description": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 7,119: Line 7,119:
"upgrade_tech_overflow": {
"upgrade_tech_overflow": {
"Name": "Spiritual Overflow",
"Name": "Spiritual Overflow",
"Description": "Gain bonus \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Description": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 7,154: Line 7,154:
"upgrade_tech_purge": {
"upgrade_tech_purge": {
"Name": "Spirit Resilience",
"Name": "Spirit Resilience",
"Description": "When below \u003Cspan style=\"font-weight: bold;\"\u003E30% health\u003C/span\u003E, gain additional Spirit Resist.",
"Description": "When below \u003Cspan class=\"highlight\"\u003E30% health\u003C/span\u003E, gain additional Spirit Resist.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,184: Line 7,184:
"upgrade_tech_range": {
"upgrade_tech_range": {
"Name": "Greater Expansion",
"Name": "Greater Expansion",
"Description": "Increases the \u003Cspan style=\"font-weight: bold;\"\u003Erange\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"Description": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,217: Line 7,217:
"upgrade_thermal_detonator": {
"upgrade_thermal_detonator": {
"Name": "Alchemical Fire",
"Name": "Alchemical Fire",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E50% less effective vs non-heroes.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,315: Line 7,315:
"upgrade_toxic_bullets": {
"upgrade_toxic_bullets": {
"Name": "Toxic Bullets",
"Name": "Toxic Bullets",
"Description": "Your bullets build up a \u003Cspan style=\"font-weight: bold;\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan style=\"font-weight: bold;\"\u003Epercentage\u003C/span\u003E of their \u003Cspan style=\"font-weight: bold;\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan style=\"font-weight: bold;\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Description": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,355: Line 7,355:
"upgrade_trophy_collector": {
"upgrade_trophy_collector": {
"Name": "Trophy Collector",
"Name": "Trophy Collector",
"Description": "Whenever you score an \u003Cspan style=\"font-weight: bold;\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan style=\"font-weight: bold;\"\u003Ehealth\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Esprint\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eability range\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Description": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,435: Line 7,435:
"upgrade_unstoppable": {
"upgrade_unstoppable": {
"Name": "Unstoppable",
"Name": "Unstoppable",
"Description": "Temporarily suppress \u003Cspan style=\"font-weight: bold;\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan style=\"font-weight: bold;\"\u003Eimmune\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003ESlept\u003C/span\u003E.",
"Description": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"Cost": "6400",
"Cost": "6400",
"Tier": "4",
"Tier": "4",
Line 7,467: Line 7,467:
"upgrade_vampire": {
"upgrade_vampire": {
"Name": "Bullet Lifesteal",
"Name": "Bullet Lifesteal",
"Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"Description": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 7,497: Line 7,497:
"upgrade_veil_walker": {
"upgrade_veil_walker": {
"Name": "Veil Walker",
"Name": "Veil Walker",
"Description": "Walking through a \u003Cspan style=\"font-weight: bold;\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan style=\"font-weight: bold;\"\u003EStealth\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003EHeal\u003C/span\u003E and increased \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E.",
"Description": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,538: Line 7,538:
"upgrade_vex_barrier": {
"upgrade_vex_barrier": {
"Name": "Reactive Barrier",
"Name": "Reactive Barrier",
"Description": "Automatically \u003Cspan style=\"font-weight: bold;\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan style=\"font-weight: bold;\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Description": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 7,566: Line 7,566:
"upgrade_warp_stone": {
"upgrade_warp_stone": {
"Name": "Warp Stone",
"Name": "Warp Stone",
"Description": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.",
"Description": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"Cost": "3200",
"Cost": "3200",
"Tier": "3",
"Tier": "3",
Line 7,596: Line 7,596:
"upgrade_weapon_backstabber": {
"upgrade_weapon_backstabber": {
"Name": "Backstabber",
"Name": "Backstabber",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan style=\"font-weight: bold;\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Description": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 7,780: Line 7,780:
"upgrade_weapon_shielding": {
"upgrade_weapon_shielding": {
"Name": "Emergency Shielding",
"Name": "Emergency Shielding",
"Description": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Description": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"Cost": "1600",
"Cost": "1600",
"Tier": "2",
"Tier": "2",
Line 7,844: Line 7,844:
"upgrade_withering_whip": {
"upgrade_withering_whip": {
"Name": "Rusted Barrel",
"Name": "Rusted Barrel",
"Description": "Target an enemy to reduce their \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E.",
"Description": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"Cost": "800",
"Cost": "800",
"Tier": "1",
"Tier": "1",