Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.17-5658
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DeadBot v0.3.0-beta.20-5668
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"Citadel_DuplicateKeybindDescKey": "Key",
"Citadel_DuplicateKeybindDescKey": "Key",
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?",
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?",
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedSlot01": "You've unlocked an extra slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked an extra slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked an extra slot for killing one \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walker\u003C/span\u003E",
"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E",
"Citadel_FlexSlot_Title": "Extra Slot Unlocked",
"Citadel_FlexSlot_Title": "Extra Slot Unlocked",
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
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"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
"Citadel_HUD_LevelUp_Title": "Boon Received!",
"Citadel_HUD_NextReward_PowerIncrease": "Boon",
"Citadel_HUD_NextReward_PowerIncrease": "Boon",
"Citadel_HUD_PatronBoon": "A gift from your Patron...",
"Citadel_HUD_PatronBoon": "A gift from your Patron...",
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"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PowerIncrease": "Boon",
"Citadel_HUD_PowerIncrease": "Power Increase",
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
Line 1,542: Line 1,543:
"Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party",
"Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party",
"Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.",
"Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.",
"Citadel_Level_test": "99",
"Citadel_Library_AvailableBooks": "Available Books",
"Citadel_Library_AvailableBooks": "Available Books",
"Citadel_Library_ComingSoon": "Coming Soon",
"Citadel_Library_ComingSoon": "Coming Soon",
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"Citadel_Player_Level_AP": "AP",
"Citadel_Player_Level_AP": "AP",
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 1, 4 and 6",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityUnlock": "Ability Unlock",
"Citadel_Player_Level_AbilityUnlock": "Ability Unlock",
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"Citadel_Player_Level_BulletResist": "Bullet Resist",
"Citadel_Player_Level_BulletResist": "Bullet Resist",
"Citadel_Player_Level_Legend": "Legend:",
"Citadel_Player_Level_Legend": "Legend:",
"Citadel_Player_Level_MaxRewards": "Max Reached",
"Citadel_Player_Level_PowerIncrease": "Boon",
"Citadel_Player_Level_PowerIncrease": "Boon",
"Citadel_Player_Level_PowerIncreaseGrants": "Each Boon grants:",
"Citadel_Player_Level_PowerIncreaseGrants": "Each Boon Grants:",
"Citadel_Player_Level_PowerIncreases": "Boons",
"Citadel_Player_Level_PowerIncreases": "Boons",
"Citadel_Player_Level_RewardsSubhead": "At each threshold, {s:hero_name} gains:",
"Citadel_Player_Level_RewardsTitle": "Boon Rewards",
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
"Citadel_Player_Level_SpiritPower": "Spirit Power",
"Citadel_Player_Level_SpiritPower": "Spirit Power",
"Citadel_Player_Level_StatIncreases": "Stat Increases",
"Citadel_Player_Level_StatMax": "Rewards max at Boon 32",
"Citadel_Player_Level_Stat_Rewards": "Stat Increases",
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}",
"Citadel_Player_Level_TechResist": "Spirit Resist",
"Citadel_Player_Level_TechResist": "Spirit Resist",
"Citadel_Player_Level_Title": "Boons",
"Citadel_Player_Level_ToNext": "{i:gold_to_next} TO NEXT",
"Citadel_Player_Level_TotalGold": "{i:total_gold} TOTAL SOULS",
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
"Citadel_Player_Level_WeaponRange": "Weapon Range",
"Citadel_Player_Level_WeaponRange": "Weapon Range",
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"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "x",
"MobileResupplyRegenMultiplier_postfix": "x",
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys two enemy Guardians",
"ModIconTooltip_UnlockSlot01": "Unlocked after your team destroys three enemy Guardians",
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys two enemy Walkers",
"ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker",
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians",
"ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys three enemy Walkers",
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians",
"ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys a set of Base Guardians",
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys one enemy Walker",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"MoveSpeedBonusPct_label": "Move Speed bonus",
"MoveSpeedBonusPct_label": "Move Speed bonus",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPct_postfix": "%",
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"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterReadyUp": "Ready Up!",
"MyRosterReadyUp": "Ready Up!",
"MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.",
"MyRosterRosterDesc": "Minimum 3 Heroes required to queue",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
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"RollingTime_label": "Rolling Time",
"RollingTime_label": "Rolling Time",
"RollingTime_postfix": "s",
"RollingTime_postfix": "s",
"Roster_Create_Title": "Create Roster",
"RunSpeed_postfix": "m/s",
"RunSpeed_postfix": "m/s",
"SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.",
"SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.",
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"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 10m of the last target hit",
"ability_icepath": "Ice Path",
"ability_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
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"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 65% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities.  \u003Cbr\u003EMelee : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
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"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
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"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+60 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+50 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consume",
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"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E.",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning_t1": "Chain Radius",
"citadel_ability_chain_lightning_t1": "Chain Radius",