Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.23-5690
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.23-5699
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"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging.  \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g:citadel_binding:'ADS'} to timeslow your movement.",
"citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging.  \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g:citadel_keybind:'ADS'} to timeslow your movement.",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
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"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Ability2'}to Lock on to a target. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_keybind:'Ability2'}to Lock on to a target. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",