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DeadBot v0.3.0-beta.23-5699 |
DeadBot v0.3.0-beta.24-5706 |
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"AbilityButtonHint_MoveDown": "Move Down", | "AbilityButtonHint_MoveDown": "Move Down", | ||
"AbilityButtonHint_MoveUp": "Move Up", | "AbilityButtonHint_MoveUp": "Move Up", | ||
"AbilityButtonHint_RejuvenatorOwned": " | "AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally", | ||
"AbilityButtonHint_RollingGooAccelerate": "Go Fast", | "AbilityButtonHint_RollingGooAccelerate": "Go Fast", | ||
"AbilityButtonHint_RollingGooCancel": "Cancel", | "AbilityButtonHint_RollingGooCancel": "Cancel", | ||
| Line 231: | Line 231: | ||
"AmbushBonusFireRate_postfix": "%", | "AmbushBonusFireRate_postfix": "%", | ||
"AmbushBonusFireRate_prefix": "+", | "AmbushBonusFireRate_prefix": "+", | ||
"AmbushBonusMeleeDamage_label": "Ambush Melee Damage", | |||
"AmbushBonusMeleeDamage_postfix": "%", | |||
"AmbushBonusMeleeDamage_postvalue_label": "Ambush Melee Damage", | |||
"AmbushBonusTechPower_label": "Ambush Spirit Power", | "AmbushBonusTechPower_label": "Ambush Spirit Power", | ||
"AmbushBonusTechPower_prefix": "+", | "AmbushBonusTechPower_prefix": "+", | ||
| Line 5,154: | Line 5,157: | ||
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | "ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | ||
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | "ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | ||
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\ | "ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | ||
"ability_blood_shards": "Malice", | "ability_blood_shards": "Malice", | ||
"ability_blood_shards/modifier_blood_shard_debuff": "Malice", | "ability_blood_shards/modifier_blood_shard_debuff": "Malice", | ||
| Line 5,512: | Line 5,515: | ||
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | "ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | ||
"ability_power_surge_quip": "Create electric arcs with your shots", | "ability_power_surge_quip": "Create electric arcs with your shots", | ||
" | "ability_power_surge_t2_desc": "Shock Damage applies -15% Spirit Resist for 8s", | ||
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | "ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_priest_barrage": "Witching Hour", | "ability_priest_barrage": "Witching Hour", | ||
| Line 5,932: | Line 5,935: | ||
"citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan class=\"highlight\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E", | "citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan class=\"highlight\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_hook_quip": "Pull in a target to you", | "citadel_ability_hook_quip": "Pull in a target to you", | ||
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan class=\"highlight\"\ | "citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan class=\"highlight\"\u003E20% more weapon damage\u003C/span\u003E against hooked enemies for 6s", | ||
"citadel_ability_hornet_chain": "Stake", | "citadel_ability_hornet_chain": "Stake", | ||
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | "citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | ||
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | "citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | ||
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Capture Radius", | ||
"citadel_ability_hornet_crit_stacking_buff": "Headhunter", | "citadel_ability_hornet_crit_stacking_buff": "Headhunter", | ||
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | ||
| Line 6,141: | Line 6,144: | ||
"citadel_ability_shieldedsentry": "Mini Turret", | "citadel_ability_shieldedsentry": "Mini Turret", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan class=\"highlight\"\ | "citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan class=\"highlight\"\u003E10HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.", | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | "citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | ||
| Line 6,248: | Line 6,251: | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+ | "citadel_ability_storm_cloud_t3_desc": "+60 DPS and allows movement control", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 6,306: | Line 6,309: | ||
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x range, and + | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x range, and +40% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip", | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
| Line 7,655: | Line 7,658: | ||
"modifier_citadel_rapid_fire": "Bullet Storm", | "modifier_citadel_rapid_fire": "Bullet Storm", | ||
"modifier_citadel_reflect_shield": "Reflect Shield", | "modifier_citadel_reflect_shield": "Reflect Shield", | ||
"modifier_citadel_respawn_credit": " | "modifier_citadel_respawn_credit": "Instant Revive", | ||
"modifier_citadel_returning_golden_idol": "Depositing Urn", | "modifier_citadel_returning_golden_idol": "Depositing Urn", | ||
"modifier_citadel_root": "Immobilized", | "modifier_citadel_root": "Immobilized", | ||
| Line 8,206: | Line 8,209: | ||
"upgrade_cloaking_device_active": "Shadow Weave", | "upgrade_cloaking_device_active": "Shadow Weave", | ||
"upgrade_cloaking_device_active/modifier_invis": "Stealthed", | "upgrade_cloaking_device_active/modifier_invis": "Stealthed", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | ||
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | "upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", | "upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", | ||
| Line 8,402: | Line 8,405: | ||
"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | "upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"upgrade_magic_shock": "Tankbuster", | "upgrade_magic_shock": "Tankbuster", | ||
"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | "upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | ||
"upgrade_magic_slow": "Mystic Slow", | "upgrade_magic_slow": "Mystic Slow", | ||
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | "upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
| Line 8,638: | Line 8,641: | ||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||
"upgrade_withering_whip": "Rusted Barrel", | "upgrade_withering_whip": "Rusted Barrel", | ||
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | ||
"upgrade_zipine_mastery": "Zip Line Mastery", | "upgrade_zipine_mastery": "Zip Line Mastery", | ||
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | "upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | ||
| Line 8,670: | Line 8,673: | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow", | "viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow", | ||
"viscous_telepunch_t3_desc": "- | "viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | ||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||
"wp_permanent_pickup_label": "+3% Weapon Damage", | "wp_permanent_pickup_label": "+3% Weapon Damage", | ||