Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.23-5699
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.24-5706
Line 65: Line 65:
"AbilityButtonHint_MoveDown": "Move Down",
"AbilityButtonHint_MoveDown": "Move Down",
"AbilityButtonHint_MoveUp": "Move Up",
"AbilityButtonHint_MoveUp": "Move Up",
"AbilityButtonHint_RejuvenatorOwned": "Cannot claim Rejuvenator - Already owned",
"AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally",
"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
"AbilityButtonHint_RollingGooCancel": "Cancel",
"AbilityButtonHint_RollingGooCancel": "Cancel",
Line 231: Line 231:
"AmbushBonusFireRate_postfix": "%",
"AmbushBonusFireRate_postfix": "%",
"AmbushBonusFireRate_prefix": "+",
"AmbushBonusFireRate_prefix": "+",
"AmbushBonusMeleeDamage_label": "Ambush Melee Damage",
"AmbushBonusMeleeDamage_postfix": "%",
"AmbushBonusMeleeDamage_postvalue_label": "Ambush Melee Damage",
"AmbushBonusTechPower_label": "Ambush Spirit Power",
"AmbushBonusTechPower_label": "Ambush Spirit Power",
"AmbushBonusTechPower_prefix": "+",
"AmbushBonusTechPower_prefix": "+",
Line 5,154: Line 5,157:
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_shards": "Malice",
"ability_blood_shards": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
Line 5,512: Line 5,515:
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s",
"ability_power_surge_t2_desc": "Shock Damage applies -15% Spirit Resist for 8s",
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_priest_barrage": "Witching Hour",
"ability_priest_barrage": "Witching Hour",
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"citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan class=\"highlight\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E",
"citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan class=\"highlight\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan class=\"highlight\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan class=\"highlight\"\u003E20% more weapon damage\u003C/span\u003E against hooked enemies for 6s",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 6,141: Line 6,144:
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan class=\"highlight\"\u003E20HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan class=\"highlight\"\u003E10HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
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"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+65 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "+60 DPS and allows movement control",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
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"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x range, and +40% weapon damage\u003C/span\u003E for 9s",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
Line 7,655: Line 7,658:
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_reflect_shield": "Reflect Shield",
"modifier_citadel_reflect_shield": "Reflect Shield",
"modifier_citadel_respawn_credit": "Rejuvenation Credit",
"modifier_citadel_respawn_credit": "Instant Revive",
"modifier_citadel_returning_golden_idol": "Depositing Urn",
"modifier_citadel_returning_golden_idol": "Depositing Urn",
"modifier_citadel_root": "Immobilized",
"modifier_citadel_root": "Immobilized",
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"upgrade_cloaking_device_active": "Shadow Weave",
"upgrade_cloaking_device_active": "Shadow Weave",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.",
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
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"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"upgrade_magic_shock": "Tankbuster",
"upgrade_magic_shock": "Tankbuster",
"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.",
"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E",
"upgrade_magic_slow": "Mystic Slow",
"upgrade_magic_slow": "Mystic Slow",
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.",
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"upgrade_weighted_shots": "Weighted Shots",
"upgrade_weighted_shots": "Weighted Shots",
"upgrade_withering_whip": "Rusted Barrel",
"upgrade_withering_whip": "Rusted Barrel",
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
Line 8,670: Line 8,673:
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow",
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% Weapon Damage",