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DeadBot v0.3.0-beta.14-5650 |
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"upgrade_duration_extender": "[Deprecated] Duration Extender", | "upgrade_duration_extender": "[Deprecated] Duration Extender", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_enchanted_holsters": " | "upgrade_enchanted_holsters": "Spellslinger", | ||
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
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"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | "upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | ||
"upgrade_non_player_bonus_sacrifice": " | "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | ||
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"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
"upgrade_spirit_bubble": "Spirit | "upgrade_spirit_bubble": "Spirit Shielding", | ||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
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"upgrade_weapon_power_and_health_drain": "Overdrive", | "upgrade_weapon_power_and_health_drain": "Overdrive", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_weapon_shielding": " | "upgrade_weapon_shielding": "Weapon Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||