|
|
| Line 533: |
Line 533: |
| "BonusTechDamage_label": "Bonus Spirit Damage", | | "BonusTechDamage_label": "Bonus Spirit Damage", |
| "BonusTechPowerPerKill_label": "Spirit Power Per Kill", | | "BonusTechPowerPerKill_label": "Spirit Power Per Kill", |
| "BonusTechPower_label": "Spirit Power", | | "BonusTechPower_label": "Spirit Power while Pathing", |
| "BonusTechPower_prefix": "{s:sign}", | | "BonusTechPower_prefix": "{s:sign}", |
| "BonusWeaponDamage_label": "Bullet Damage", | | "BonusWeaponDamage_label": "Bullet Damage", |
| Line 1,809: |
Line 1,809: |
| "Citadel_Party_SpectatorLabel": "Spectator", | | "Citadel_Party_SpectatorLabel": "Spectator", |
| "Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue", | | "Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue", |
| "Citadel_PatchNotes_HeroLabs_hero_astro_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_astro_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Now properly deals damage in an area on landing\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_astro_3": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Updated to only allow one Stomp per Bounce Pad\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Allies no longer receive particle effects when hitting a Bounce Pad\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Updated weapon kit VFX\t\t\t\u003Cli\u003E\u003Ci\u003EPowder Keg\u003C/i\u003E: Reduce VFX visual obstructions when close\t\t\t\u003Cli\u003E\u003Ci\u003ECrackshot\u003C/i\u003E: Reduce VFX visual obstructions for victim\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_magician_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_magician_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Now properly has damage fall-off\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_magician_3": "\u003Cb\u003E11/7/2024\u003C/b\u003E\t\t\t\u003Cli\u003ENow has an ultimate ability - \u003Ci\u003EGrand Finale\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase bullet capacity from 20 to 22\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now applies 20% Fire Rate Slow, instead of Movement Slow\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Damage increased from 100 to 120, Spirit Scaling from 1.2 to 1.4\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Debuff Duration increased from 2s to 5s\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: T2 Spirit Shred increased from -15% to -20%\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: T3 Upgrade now grants increased velocity\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now has a UI hint when redirecting is available\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now castable in the air\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: No longer castable on allies\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_magician_4": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now always casts alongside your Assistant, at reduced damage\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bol\u003C/i\u003E: Update upgrades to match new behaviors\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bol\u003C/i\u003E: Reduce Spirit Scaling from 1.4 to 1.2\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Magician now knows the difference between rabbits and frogs, and transforms targets properly into rabbits\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Can no longer be cast on yourself\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Now applies a max speed limit, rather than increasing speed.\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: T3 upgrade now applies hex at full duration to all targets in the radius\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now reloads your weapon on cast\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now fires in a burst of two.\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Spirit Damage reduced from 1x60 at 0.5 scaling to to 2x30 at 0.3 scaling\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Tracer now matches weapon tracer\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Improve target finding\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Fix a bug where sometimes, you couldn't redirect your bolts after the Assistant casts it\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Smooth camera transition when teleporting\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Reduce cast range from 20m to 15m\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Update upgrades to match new behaviors\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_nano_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_nano_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Decreased Reload time from 3.5 to 3\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduced Clip Size from 18 to 16\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increased AltFire Bullet Damage from 6 to 7\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Can now be detonated immediately after cast\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Will only pop up targets that were hit/dragged by the moving cat\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: No longer has charges\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Now has a separate 'Attack Range' of 30m\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Duration from 120 to 60\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: DPS spirit scaling from 0.4 to 0.3\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Health Spirit Scaling reduced from 3.0 to 2.0\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_operative_1": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_operative_2": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Damage per pellet reduced from 5 to 4.5\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Pellet spread increased and falloff start range reduced from 20m to 18m\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particle to not obstruct Fathom's vision, and added a hit effect\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: You can now use other abilities during Breach's motion\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: Updated particle effects\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: You can now perform any action while latched to the wall and it will instantly cancel the latch\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_3": "\u003Cb\u003E11/1/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHealth per boon reduced from 41 to 36\t\t\t\u003Cli\u003EShotgun damage per pellet reduced from 4.5 to 4\t\t\t\u003Cli\u003EShotgun falloff start reduced from 18m to 16m\t\t\t\u003Cli\u003EScalding Spray weapon damage gain per sec reduced from 8% to 7%\t\t\t\u003Cli\u003EFathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_4": "\u003Cb\u003E11/8/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Cb\u003ENew Ability\u003C/b\u003E: \u003Ci\u003ELurker's Ambush\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EFathom's Bloodletting\u003Ci\u003E replaced by \u003Ci\u003EReefdweller Harpoon\u003C/i\u003E \t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Gains 2 charges once latched to a surface\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Can no longer be cast onto a floor\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Will now prevent casting when target surface is too far\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Now won't break invisibility when cast\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Triggers invisibility on Lurker's Ambush when cast\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Now starts cooldown upon detaching from surface\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: No longer has passive regen\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: No longer has passive invisibility\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_5": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWeapon\u003C/i\u003E: Bullet damage per boon reduced from 0.57 to 0.35\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Updated particles\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_6": "\u003Cb\u003E12/6/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particles\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Added an aquatic screen effect for enemies that get immobilized\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: The active's projectile now has a 2.5m radius\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_slork_7": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\t\t\t\u003Cli\u003EUpdated and improved SFX for all abilities\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_trapper_1": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_trapper_2": "\u003Cb\u003E11/08/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fix an issue where the thread effect sometimes becomes invisible.\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_trapper_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Reduce initial radius from 5m to 3m\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Reduce duration from 9s to 8s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase base cooldown from 20s to 25s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change T1 upgrade to be -20% Spirit Damge to targets in the poison\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change T2 upgrade to be +4 Durations\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Can now target creeps \u0026 troopers\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would deal damage from the other side of a wall\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_trapper_4": "\u003Cb\u003E11/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change growth calculation to be a fixed radius increase per second, scaling with ability range\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Improve preview visuals\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now has a required minimum trap length\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade now Silences for 2.5s, rather than Disarm for 4s\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_trapper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 3m to 4.5m\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_trapper_6": "\u003Cb\u003E2/20/2025\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 4.5m to 6m\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E No longer deals damage, but silences all enemies in the area\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase cooldown from 25s to 30s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E T3 Upgrade now shreds Spirit Resist by 25%\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Update Spirit Scaling to increase slow amount\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now deals damage over time\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now reveals enemies hit by silktrap\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Increase initial duration from 60s to 120s\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Increase debuff duration from 2s to 3s\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade also increases debuff duration by 2s\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_viper_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_viper_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EHook Dagger\u003C/i\u003E has been replaced by \u003Ci\u003EScrewjab Dagger\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now targetable only on enemy heroes\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Improve VFX\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Now upgraded by default at level 1.\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Increase detonation delay from 0.6s -\u003E 1.0s \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Improve VFX, SFX, and Camera Controls when Petrified \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Block amount now scales with Spirit power \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Can no longer be cast mid-air \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Now is properly blocked by Unstoppable \u003C/li\u003E",
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| "Citadel_PatchNotes_HeroLabs_hero_viper_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E has been replaced by \u003Ci\u003EPetrifying Bola\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrifying Bola\u003C/i\u003E: Visual revisions to projectile\t\t\t\u003Cli\u003E\u003Ci\u003EScrewjab Dagger\u003C/i\u003E: No longer interrupts sliding\t\t\t\u003Cli\u003E\u003Ci\u003EScrewjab Dagger\u003C/i\u003E: Revisions to projectile and impact to improve visibility\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now applies a screen effect\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Reduce damage from 12 to 11\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Tracer revisions to improve visibility due to the high fire rate\u003C/li\u003E",
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| "Citadel_PatchNotes_HeroLabs_hero_viper_4": "\u003Cb\u003E11/26/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Reduce damage from 11 to 9\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Increase bullet velocity from 81 m/s to 411 m/s\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Increase clip size from 18 to 24\t\t\t\u003Cli\u003E\u003Ci\u003EPetrifying Bola\u003C/i\u003E: Increase projectile radius from 30 to 45\t\t\t\u003Cli\u003EReduce health per boon from 35 to 30\u003C/li\u003E",
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| "Citadel_PatchNotes_HeroLabs_hero_viper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EIncrease model size by +15%\u003C/li\u003E",
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| "Citadel_PatchNotes_HeroLabs_hero_wrecker_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
| |
| "Citadel_PatchNotes_HeroLabs_hero_wrecker_2": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase Clip Size from 10 to 15\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase Bullets Per Second from 2.86 to 4\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduce Bullet Damage from 25 to 21\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Now explodes on impact\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase base Damage from 80 to 150\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder speed from 1500 to 2000\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder force from 280 to 1500\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder cast time from 1.2s to 1.4s\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase the Spirit Scaling from 1.0 to 1.4\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase the base cooldown from 21s to 31s\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Updated ability to now be useable on all Enemies\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: No longer stuns or lifts targets\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduce the base DPS from 80 to 40\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Change the T1 upgrade to grant 75% healing of damage done\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduce the T2 upgrade to give +40 DPS from +80 DPS\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Change the T3 upgrade to add +2 additional targets\u003C/li\u003E",
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| "Citadel_PatchNotes_HeroLabs_hero_wrecker_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Can now jump at a reduced height while holding the ball\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Decrease trigger radius from 92 to 65\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: New visual updates\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Increased base DPS from 40 to 60\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Increased cast range from 12m to 15m\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Now has a max range of 20m\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Now requires LOS to stay latched\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: No longer breaks enemy movement\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Removed fire rate buff\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Added 50% base heal percentage\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduced T1 upgrade from +75% to +25% heal percentage\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Increased range from 5m to 10m\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Update targeting cone slightly\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Remove screen darkening effect on cast\t\t\t\u003Cli\u003E\u003Ci\u003EAstral Walk\u003C/i\u003E: Removed. Updated to new ult \u003Ci\u003EOverload\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: New visual updates\u003C/li\u003E",
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| "Citadel_PatchNotes_HeroLabs_hero_wrecker_4": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Rework ability behavior\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: New visual updates\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Increased camera zoom out\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Change T2 upgrade to reduce cooldown by 35 seconds\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Now includes movespeed slow in the description and UI\u003C/li\u003E",
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| "Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.", | | "Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.", |
| "Citadel_PauseMsg_CantPause": "You cannot pause.", | | "Citadel_PauseMsg_CantPause": "You cannot pause.", |
| Line 2,718: |
Line 2,685: |
| "DeathImmunityDuration_label": "Death Immunity Duration", | | "DeathImmunityDuration_label": "Death Immunity Duration", |
| "DeathImmunityDuration_postfix": "s", | | "DeathImmunityDuration_postfix": "s", |
| "DeathImmunityPulseRateMultiplier_label": "Death Immunity Pulse Rate", | | "DeathImmunityPulseRateMultiplier_label": "Pulse Rate", |
| "DeathImmunityPulseRateMultiplier_postfix": "x", | | "DeathImmunityPulseRateMultiplier_postfix": "x", |
| "DeathTaxHeal_label": "Health Per Kill", | | "DeathTaxHeal_label": "Health Per Kill", |
| Line 4,432: |
Line 4,399: |
| "SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal", | | "SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal", |
| "SpiritSpinDamage_label": "Damage when spinning", | | "SpiritSpinDamage_label": "Damage when spinning", |
| "SpiritStealDuration_label": "Spirit Power Steal Duration", | | "SpiritStealDuration_label": "Spirit Debuff Duration", |
| "SpiritStealDuration_postfix": "s", | | "SpiritStealDuration_postfix": "s", |
| "SpiritSteal_label": "Spirit Power Steal", | | "SpiritSteal_label": "Spirit Power Steal", |
| Line 7,554: |
Line 7,521: |
| "modifier_charged_tackle_active": "Tackling", | | "modifier_charged_tackle_active": "Tackling", |
| "modifier_charged_tackle_prepare": "Building Power", | | "modifier_charged_tackle_prepare": "Building Power", |
| "modifier_cheat_death_immunity": "Cheat Death", | | "modifier_cheat_death_immunity": "Death Immune", |
| "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | | "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", |
| "modifier_chrono_sphere_friendly": "Time Accelerated", | | "modifier_chrono_sphere_friendly": "Time Accelerated", |
| Line 8,549: |
Line 8,516: |
| "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", |
| "upgrade_tech_bleed": "Mystic Reverb", | | "upgrade_tech_bleed": "Mystic Reverb", |
| "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", | | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", |
| "upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | | "upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", |
| "upgrade_tech_cleave": "Quantum Chimaera", | | "upgrade_tech_cleave": "Quantum Chimaera", |