Data:Lang en.json: Difference between revisions

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{
{
"saag_test": "Headshots deal bonus \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_courage\"\u003EDamage\u003C/span\u003E and applies a \u003CPanel class=\"AbilityPropertyIcon prop_slow\"\u003E \u003Cspan class=\"highlight\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by {s:CrackshotNPCCDReduction}% on NPC hits. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E",
"AOERadius_label": "Impact Radius",
"AOERadius_label": "Impact Radius",
"AOERadius_postfix": "m",
"AOERadius_postfix": "m",
Line 1,179: Line 1,178:
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_Health": "Health",
"Citadel_HUD_LevelReward_Health": "Health",
"Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k",
"Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k",
"Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
Line 1,241: Line 1,241:
"Citadel_HeroBuilds_DeletePopupBody": "Are you sure you want to delete this hero build?",
"Citadel_HeroBuilds_DeletePopupBody": "Are you sure you want to delete this hero build?",
"Citadel_HeroBuilds_DeletePopupTitle": "Delete Hero Build",
"Citadel_HeroBuilds_DeletePopupTitle": "Delete Hero Build",
"Citadel_HeroBuilds_Deleting_Error": "Failed to delete build",
"Citadel_HeroBuilds_Deleting_Title": "Deleting Build",
"Citadel_HeroBuilds_DescriptionLabel": "Build Description",
"Citadel_HeroBuilds_DescriptionLabel": "Build Description",
"Citadel_HeroBuilds_EarlyGame": "Early Game",
"Citadel_HeroBuilds_EarlyGame": "Early Game",
Line 1,275: Line 1,277:
"Citadel_HeroBuilds_OptionalShort": "Optional",
"Citadel_HeroBuilds_OptionalShort": "Optional",
"Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build",
"Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build",
"Citadel_HeroBuilds_PleaseWait": "Please Wait",
"Citadel_HeroBuilds_Popup_TooBusy_Body": "Servers are busy fulfilling search requests.",
"Citadel_HeroBuilds_Popup_TooBusy_Body": "Servers are busy fulfilling search requests.",
"Citadel_HeroBuilds_Popup_TooBusy_Title": "Failed to Perform Build Search",
"Citadel_HeroBuilds_Popup_TooBusy_Title": "Failed to Perform Build Search",
Line 1,287: Line 1,290:
"Citadel_HeroBuilds_RemoveFromBuild": "Remove",
"Citadel_HeroBuilds_RemoveFromBuild": "Remove",
"Citadel_HeroBuilds_RemoveItem": "Remove from Build",
"Citadel_HeroBuilds_RemoveItem": "Remove from Build",
"Citadel_HeroBuilds_RevertBuildLabel": "Revert",
"Citadel_HeroBuilds_RevertBuildTooltip": "Wipes local changes made to this build, and replaces it with the currently published version.",
"Citadel_HeroBuilds_Reverting_Error": "Failed to revert build",
"Citadel_HeroBuilds_Reverting_Title": "Reverting Build",
"Citadel_HeroBuilds_SaveBuild": "Save Changes",
"Citadel_HeroBuilds_SaveBuild": "Save Changes",
"Citadel_HeroBuilds_Saving_Body": "Please Wait",
"Citadel_HeroBuilds_Saving_Error": "Failed to publish build",
"Citadel_HeroBuilds_Saving_Title": "Publishing Build",
"Citadel_HeroBuilds_Saving_Title": "Publishing Build",
"Citadel_HeroBuilds_SearchText": "Search Text or BuildID",
"Citadel_HeroBuilds_SearchText": "Search Text or BuildID",
Line 5,117: Line 5,124:
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
Line 5,159: Line 5,166:
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_crackshot": "Crackshot",
"ability_crackshot": "Crackshot",
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan class=\"highlight_courage\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan class=\"highlight\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E",
"ability_crackshot_desc": "Headshots deal bonus \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_courage\"\u003EDamage\u003C/span\u003E and applies a \u003CPanel class=\"AbilityPropertyIcon prop_slow\"\u003E \u003Cspan class=\"highlight\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E",
"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed",
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed",
Line 5,187: Line 5,194:
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel_desc": "Throw an explosive barrel that arms after a delay.\u003Cbr\u003E\u003Cbr\u003E Once armed, the barrel can be \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emeleed\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Elaunched\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated by another barrel\u003C/span\u003E to explode, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E.",
"ability_explosive_barrel_desc": "Throw an explosive barrel that arms after a delay.\u003Cbr\u003E\u003Cbr\u003E Once armed, the barrel can be \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emeleed\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Elaunched\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated by another barrel\u003C/span\u003E to explode, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E.",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
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"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.0s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are \u003CPanel class=\"AbilityPropertyIcon prop_stun\"\u003E \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.0s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Guided Owl",
Line 5,237: Line 5,244:
"ability_gunslinger_salvo": "Demontrigger Blitz",
"ability_gunslinger_salvo": "Demontrigger Blitz",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
"ability_gunslinger_spreadingfire": "Flame Imp",
"ability_gunslinger_spreadingfire": "Flame Imp",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
Line 5,346: Line 5,353:
"ability_magician_animalhexarea": "Rabbit Hex",
"ability_magician_animalhexarea": "Rabbit Hex",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt": "Grand Finale!",
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"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
Line 5,370: Line 5,377:
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
Line 5,405: Line 5,412:
"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 65% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 65% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
Line 5,563: Line 5,570:
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
"ability_trapper_poisonjar": "Bottled Phantasmicide",
"ability_trapper_poisonjar": "Bottled Phantasmicide",
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a \u003Cspan class=\"highlight\"\u003Espreading toxic pool\u003C/span\u003E. Enemies caught in the pool are \u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.",
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a \u003Cspan class=\"highlight\"\u003Espreading toxic pool\u003C/span\u003E. Enemies caught in the pool are \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.",
"ability_trapper_poisonjar_quip": "Throw a poison jar",
"ability_trapper_poisonjar_quip": "Throw a poison jar",
"ability_trapper_poisonjar_t3_desc": "\u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool",
"ability_trapper_poisonjar_t3_desc": "\u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool",
"ability_trapper_spidershield": "Pest Barrier",
"ability_trapper_spidershield": "Pest Barrier",
"ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E.",
"ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E.",
"ability_trapper_spidershield_quip": "Apply a damaging barrier",
"ability_trapper_spidershield_quip": "Apply a damaging barrier",
"ability_trapper_spiderwave": "Crawling Plague",
"ability_trapper_spiderwave": "Crawling Plague",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan class=\"highlight\"\u003Echase enemies\u003C/span\u003E and explode, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan class=\"highlight\"\u003Epoisoned\u003C/span\u003E, temporarily losing \u003Cspan class=\"highlight_spirit\"\u003ESpirit\u003C/span\u003E and \u003Cspan class=\"highlight_spirit\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan class=\"highlight\"\u003Echase enemies\u003C/span\u003E and explode, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan class=\"highlight\"\u003Epoisoned\u003C/span\u003E, temporarily losing \u003CPanel class=\"AbilityPropertyIcon StatDesc_TechPower\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_armor_up\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
"ability_trapper_spiderwave_quip": "Release a wave of spectral spiders",
"ability_trapper_spiderwave_quip": "Release a wave of spectral spiders",
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan class=\"highlight\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3% Spirit Resistance\u003C/span\u003E",
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan class=\"highlight\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3% Spirit Resistance\u003C/span\u003E",
Line 5,578: Line 5,585:
"ability_trapper_webwall": "Silktrap",
"ability_trapper_webwall": "Silktrap",
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take \u003Cspan class=\"highlight_spirit\"\u003EDamage over time\u003C/span\u003E, become \u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and are \u003Cspan class=\"highlight\"\u003ERevealed\u003C/span\u003E.",
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage over time\u003C/span\u003E, become \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_revealed\"\u003E \u003Cspan class=\"highlight\"\u003ERevealed\u003C/span\u003E.",
"ability_trapper_webwall_quip": "Create a dangerous web",
"ability_trapper_webwall_quip": "Create a dangerous web",
"ability_trapper_webwall_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003Es Debuff Duration. The Web also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E2.5\u003C/span\u003Es",
"ability_trapper_webwall_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003Es Debuff Duration. The Web also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E2.5\u003C/span\u003Es",
Line 5,619: Line 5,626:
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal   \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
Line 7,131: Line 7,138:
"gunslinger_demonMark/demonmark": "Demon Mark",
"gunslinger_demonMark/demonmark": "Demon Mark",
"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
Line 7,474: Line 7,481:
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t2_desc": "+4.0s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",