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DeadBot v0.3.0-beta.17-5658 |
DeadBot v0.3.0-beta.20-5668 |
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"Citadel_DuplicateKeybindDescKey": "Key", | "Citadel_DuplicateKeybindDescKey": "Key", | ||
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", | "Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", | ||
" | "Citadel_FlexSlotUnlockedSlot01": "You've unlocked an extra slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | ||
" | "Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
" | "Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
" | "Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E", | ||
"Citadel_FlexSlot_Title": "Extra Slot Unlocked", | "Citadel_FlexSlot_Title": "Extra Slot Unlocked", | ||
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code", | "Citadel_FriendCode_AddFriendBadCode": "Invalid Code", | ||
| Line 1,188: | Line 1,188: | ||
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | ||
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | ||
"Citadel_HUD_LevelUp_Title": "Boon Received!", | |||
"Citadel_HUD_NextReward_PowerIncrease": "Boon", | "Citadel_HUD_NextReward_PowerIncrease": "Boon", | ||
"Citadel_HUD_PatronBoon": "A gift from your Patron...", | "Citadel_HUD_PatronBoon": "A gift from your Patron...", | ||
| Line 1,193: | Line 1,194: | ||
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself", | "Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself", | ||
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
"Citadel_HUD_PowerIncrease": " | "Citadel_HUD_PowerIncrease": "Power Increase", | ||
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator", | "Citadel_HUD_RejuvCaptured": "Captured Rejuvenator", | ||
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!", | "Citadel_HUD_RejuvStolen": "Stole Rejuvenator!", | ||
| Line 1,542: | Line 1,543: | ||
"Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party", | "Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party", | ||
"Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.", | "Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.", | ||
"Citadel_Level_test": "99", | |||
"Citadel_Library_AvailableBooks": "Available Books", | "Citadel_Library_AvailableBooks": "Available Books", | ||
"Citadel_Library_ComingSoon": "Coming Soon", | "Citadel_Library_ComingSoon": "Coming Soon", | ||
| Line 1,858: | Line 1,860: | ||
"Citadel_Player_Level_AP": "AP", | "Citadel_Player_Level_AP": "AP", | ||
"Citadel_Player_Level_APShort": "AP", | "Citadel_Player_Level_APShort": "AP", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E", | |||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 1, 4 and 6", | |||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | |||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
"Citadel_Player_Level_AbilityUnlock": "Ability Unlock", | "Citadel_Player_Level_AbilityUnlock": "Ability Unlock", | ||
| Line 1,867: | Line 1,872: | ||
"Citadel_Player_Level_BulletResist": "Bullet Resist", | "Citadel_Player_Level_BulletResist": "Bullet Resist", | ||
"Citadel_Player_Level_Legend": "Legend:", | "Citadel_Player_Level_Legend": "Legend:", | ||
"Citadel_Player_Level_MaxRewards": "Max Reached", | |||
"Citadel_Player_Level_PowerIncrease": "Boon", | "Citadel_Player_Level_PowerIncrease": "Boon", | ||
"Citadel_Player_Level_PowerIncreaseGrants": "Each Boon | "Citadel_Player_Level_PowerIncreaseGrants": "Each Boon Grants:", | ||
"Citadel_Player_Level_PowerIncreases": "Boons", | "Citadel_Player_Level_PowerIncreases": "Boons", | ||
"Citadel_Player_Level_RewardsSubhead": "At each threshold, {s:hero_name} gains:", | |||
"Citadel_Player_Level_RewardsTitle": "Boon Rewards", | |||
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp", | "Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp", | ||
"Citadel_Player_Level_SpiritPower": "Spirit Power", | "Citadel_Player_Level_SpiritPower": "Spirit Power", | ||
"Citadel_Player_Level_StatIncreases": "Stat Increases", | |||
"Citadel_Player_Level_StatMax": "Rewards max at Boon 32", | |||
"Citadel_Player_Level_Stat_Rewards": "Stat Increases", | |||
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | |||
"Citadel_Player_Level_TechResist": "Spirit Resist", | "Citadel_Player_Level_TechResist": "Spirit Resist", | ||
"Citadel_Player_Level_Title": "Boons", | |||
"Citadel_Player_Level_ToNext": "{i:gold_to_next} TO NEXT", | |||
"Citadel_Player_Level_TotalGold": "{i:total_gold} TOTAL SOULS", | |||
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", | "Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", | ||
"Citadel_Player_Level_WeaponRange": "Weapon Range", | "Citadel_Player_Level_WeaponRange": "Weapon Range", | ||
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"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | ||
"MobileResupplyRegenMultiplier_postfix": "x", | "MobileResupplyRegenMultiplier_postfix": "x", | ||
" | "ModIconTooltip_UnlockSlot01": "Unlocked after your team destroys three enemy Guardians", | ||
" | "ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker", | ||
" | "ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys three enemy Walkers", | ||
" | "ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys a set of Base Guardians", | ||
"MoveSpeedBonusPct_label": "Move Speed bonus", | "MoveSpeedBonusPct_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
| Line 3,854: | Line 3,867: | ||
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | ||
"MyRosterReadyUp": "Ready Up!", | "MyRosterReadyUp": "Ready Up!", | ||
"MyRosterRosterDesc": " | "MyRosterRosterDesc": "Minimum 3 Heroes required to queue", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | ||
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"RollingTime_label": "Rolling Time", | "RollingTime_label": "Rolling Time", | ||
"RollingTime_postfix": "s", | "RollingTime_postfix": "s", | ||
"Roster_Create_Title": "Create Roster", | |||
"RunSpeed_postfix": "m/s", | "RunSpeed_postfix": "m/s", | ||
"SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.", | "SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.", | ||
| Line 5,299: | Line 5,313: | ||
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | ||
"ability_icebeam_quip": "Apply an escalating slow", | "ability_icebeam_quip": "Apply an escalating slow", | ||
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within | "ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 10m of the last target hit", | ||
"ability_icepath": "Ice Path", | "ability_icepath": "Ice Path", | ||
"ability_icepath/modifier_icepath": "Ice Path", | "ability_icepath/modifier_icepath": "Ice Path", | ||
| Line 5,412: | Line 5,426: | ||
"ability_nano_catform": "Ava", | "ability_nano_catform": "Ava", | ||
"ability_nano_catform/modifier_catform": "Ava", | "ability_nano_catform/modifier_catform": "Ava", | ||
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot | "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities. \u003Cbr\u003EMelee : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E", | ||
"ability_nano_catform_quip": "Take control of Ava", | "ability_nano_catform_quip": "Take control of Ava", | ||
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.", | "ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.", | ||
| Line 5,441: | Line 5,455: | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.", | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.", | ||
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\ | "ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | ||
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"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | "ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"ability_warden_riot_protocol": "Last Stand", | "ability_warden_riot_protocol": "Last Stand", | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+ | "ability_warden_riot_protocol_t2_desc": "+50 DPS\u003Cbr\u003E-35.0s Cooldown", | ||
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration", | "ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration", | ||
"ability_wrecker_salvage": "Consume", | "ability_wrecker_salvage": "Consume", | ||
| Line 5,772: | Line 5,786: | ||
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", | "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", | ||
"citadel_ability_card_toss_quip": "Throw homing cards", | "citadel_ability_card_toss_quip": "Throw homing cards", | ||
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E.", | |||
"citadel_ability_chain_lightning": "Chain Lightning", | "citadel_ability_chain_lightning": "Chain Lightning", | ||
"citadel_ability_chain_lightning_t1": "Chain Radius", | "citadel_ability_chain_lightning_t1": "Chain Radius", | ||