Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.22-5690
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DeadBot v0.3.0-beta.23-5690
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"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60 Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60 Damage\u003C/span\u003E",
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"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold Forward while active to dash farther.",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_keybind:'MoveForward'}while active to dash farther.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
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"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold Forward to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.\u003Cbr\u003EPress{g:citadel_keybind:'Mantle'}to release control. Gain \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E",
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"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress Shift / Ctrl to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_keybind:'Roll'} / {g:citadel_keybind:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power",
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"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{{Mouse|3}} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan class=\"highlight\"\u003Echarged\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan class=\"highlight\"\u003Echarged\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
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"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'Ability2'}\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
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"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
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"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities.  \u003Cbr\u003EMelee : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities.  \u003Cbr\u003E{g:citadel_keybind:'AbilityMelee'} : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
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"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{{Mouse|3}} for reduced jump height.  \u003Cbr\u003EPress Space to cancel the glide.",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_keybind:'AltCast'}for reduced jump height.  \u003Cbr\u003EPress{g:citadel_keybind:'Mantle'}to cancel the glide.",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
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"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press {{Mouse|1}} or 3 to erupt the wall early.",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{g:citadel_keybind:'Attack'}or{g:citadel_keybind:'Ability3'}to erupt the wall early.",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
Line 5,997: Line 5,997:
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_keybind:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
Line 6,091: Line 6,091:
"citadel_ability_player_ping": "Ping",
"citadel_ability_player_ping": "Ping",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress 1 or {{Mouse|1}} to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_keybind:'Ability1'}or{g:citadel_keybind:'Attack'}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
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"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold {{Mouse|3}} to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
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"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_keybind:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
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"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan class=\"highlight\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{{Mouse|3}} lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}} to drop ally/bomb.\u003Cbr\u003EForward to fly faster. \u003Cbr\u003EHold Down during cast to reduce launch height",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan class=\"highlight\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_keybind:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_keybind:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_keybind:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_keybind:'MoveDown'}during cast to reduce launch height",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
Line 6,310: Line 6,310:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan class=\"highlight\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{{Mouse|3}}\u003C/span\u003E: Bring nearby allies, \u003Cspan class=\"highlight\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan class=\"highlight\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E: Bring nearby allies, \u003Cspan class=\"highlight\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E Max Ammo",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E Max Ammo",
Line 8,034: Line 8,034:
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
Line 8,662: Line 8,662:
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan class=\"highlight\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan class=\"highlight\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan class=\"highlight\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan class=\"highlight\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan class=\"highlight\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'Mantle'}\u003C/span\u003E to escape early.",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",