Data:Lang en.json: Difference between revisions

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DeadBot v0.4.0-beta.2-5869
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DeadBot v0.4.0-beta.3-5878
Line 427: Line 427:
"BatSwarmLifeTime_postfix": "s",
"BatSwarmLifeTime_postfix": "s",
"BatSwarmLifeTime_postvalue_label": "Bat Lifetime",
"BatSwarmLifeTime_postvalue_label": "Bat Lifetime",
"BatteryGenerationPercent_label": "Battery Generation",
"BatteryGenerationPercent_postfix": "%",
"BeamLength_label": "Beam Length",
"BeamLength_label": "Beam Length",
"BeamLength_postfix": "m",
"BeamLength_postfix": "m",
Line 544: Line 546:
"BonusDamageAmp_label": "Increased Damage",
"BonusDamageAmp_label": "Increased Damage",
"BonusDamageAmp_postfix": "%",
"BonusDamageAmp_postfix": "%",
"BonusDamageCap_label": "Max Stored Damage",
"BonusDamageCap_postvalue_label": "Max Stored Damage",
"BonusDamageConversionPercent_label": "Incoming Damage Stored",
"BonusDamageConversionPercent_postfix": "%",
"BonusDamageConversionPercent_postvalue_label": "Incoming Damage Stored",
"BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage",
"BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage",
"BonusDamagePctPerPlayerHit_postfix": "%",
"BonusDamagePctPerPlayerHit_postfix": "%",
Line 552: Line 559:
"BonusDamagePctPerPlayerKilled_postvalue_label": "Sticky Bomb Damage",
"BonusDamagePctPerPlayerKilled_postvalue_label": "Sticky Bomb Damage",
"BonusDamagePctPerPlayerKilled_prefix": "{s:sign}",
"BonusDamagePctPerPlayerKilled_prefix": "{s:sign}",
"BonusDamagePerBullet_label": "Damage per Bullet",
"BonusDamagePerBullet_postvalue_label": "Damage per Bullet",
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_postfix": "%",
"BonusDamagePerHero_postfix": "%",
Line 647: Line 656:
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_postfix": "s",
"BonusReloadTime_postfix": "s",
"BonusShocks_postvalue_label": "Bonus Bolts",
"BonusSoulsPct_label": "Bonus Souls",
"BonusSoulsPct_label": "Bonus Souls",
"BonusSoulsPct_postfix": "%",
"BonusSoulsPct_postfix": "%",
Line 1,307: Line 1,317:
"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E",
"Citadel_FlexSlot_Title": "Extra Slot Unlocked",
"Citadel_FlexSlot_Title": "Extra Slot Unlocked",
"Citadel_Frank_HeroTag_1": "You",
"Citadel_Frank_HeroTag_2": "Can't",
"Citadel_Frank_HeroTag_3": "Kill Me",
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
"Citadel_FriendCode_AddFriendButton": "Add Friend",
"Citadel_FriendCode_AddFriendButton": "Add Friend",
Line 1,468: Line 1,481:
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "x{i:hit_count} hit#|#x{i:hit_count} hits",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "x{i:hit_count} #|#x{i:hit_count}",
"Citadel_HUD_DamageRows_PercentDecreased": "{i:percent_adjusted}% reduced",
"Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%",
"Citadel_HUD_DamageRows_PercentIncreased": "{i:percent_adjusted}% amplified",
"Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%",
"Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details",
"Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details",
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E",
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E",
Line 3,094: Line 3,107:
"CooldownReduction_postvalue_label": "Ability Cooldown Reduction",
"CooldownReduction_postvalue_label": "Ability Cooldown Reduction",
"CooldownReduction_prefix": "{s:sign}",
"CooldownReduction_prefix": "{s:sign}",
"CooldownRefreshChancePercent_label": "Cooldown Refund Chance",
"CooldownRefreshChancePercent_postfix": "%",
"CooldownRefreshChancePercent_postvalue_label": "Cooldown Refund Chance",
"CooldownRefundPercent_label": "Cooldown Refund",
"CooldownRefundPercent_label": "Cooldown Refund",
"CooldownRefundPercent_postfix": "%",
"CooldownRefundPercent_postfix": "%",
Line 4,104: Line 4,120:
"IncomingDamagePercentFromCaster_postvalue_label": "Damage Taken",
"IncomingDamagePercentFromCaster_postvalue_label": "Damage Taken",
"IncomingDamagePercentFromCaster_prefix": "{s:sign}",
"IncomingDamagePercentFromCaster_prefix": "{s:sign}",
"IncomingDamagePercentOnHit_label": "Damage Taken",
"IncomingDamagePercentOnHit_postfix": "%",
"IncomingDamagePercentOnHit_postvalue_label": "Damage Taken",
"IncomingDamagePercentOnHit_prefix": "{s:sign}",
"IncomingDamagePercent_label": "Damage Taken",
"IncomingDamagePercent_label": "Damage Taken",
"IncomingDamagePercent_postfix": "%",
"IncomingDamagePercent_postfix": "%",
Line 4,713: Line 4,733:
"MissingHealthDamagePercentage_postfix": "%",
"MissingHealthDamagePercentage_postfix": "%",
"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage",
"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage",
"MissingHealthPercentHeal_label": "Missing Health as Healing",
"MissingHealthPercentHeal_postfix": "%",
"MissingHealthPercentHeal_postvalue_label": "Missing Health as Healing",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "x",
"MobileResupplyRegenMultiplier_postfix": "x",
Line 5,292: Line 5,315:
"SelfDamagePct_postfix": "%",
"SelfDamagePct_postfix": "%",
"SelfDamagePct_postvalue_label": "Health Cost",
"SelfDamagePct_postvalue_label": "Health Cost",
"SelfDamagePercentage_label": "Self Damage",
"SelfDamagePercentage_postfix": "%",
"SelfDamagePercentage_postvalue_label": "Self Damage",
"SelfDamage_label": "Self Damage",
"SelfDamage_label": "Self Damage",
"SelfDamage_postvalue_label": "Self Damage",
"SelfDamage_postvalue_label": "Self Damage",
Line 5,333: Line 5,359:
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_postfix": "s",
"ShockBuildupDuration_postfix": "s",
"ShockDPS_label": "Shock DPS",
"ShockDPS_postvalue_label": "Shock DPS",
"ShockDelay_label": "Delay Before Stun",
"ShockDelay_label": "Delay Before Stun",
"ShockDelay_postfix": "s",
"ShockDelay_postfix": "s",
"ShockDelay_postvalue_label": "Delay Before Stun",
"ShockDelay_postvalue_label": "Delay Before Stun",
"ShockDuration_label": "Shock Duration",
"ShockDuration_postfix": "s",
"ShockDuration_postvalue_label": "Shock Duration",
"ShockRadius_label": "Radius",
"ShockRadius_label": "Radius",
"ShockRadius_postfix": "m",
"ShockRadius_postfix": "m",
"ShockRadius_postvalue_label": "Radius",
"ShockRadius_postvalue_label": "Radius",
"ShockRange_label": "Shock Range",
"ShockRange_postfix": "m",
"ShockRange_postvalue_label": "Shock Range",
"ShootDurationForMax_label": "Time for Max Damage",
"ShootDurationForMax_label": "Time for Max Damage",
"ShootDurationForMax_postfix": "s",
"ShootDurationForMax_postfix": "s",
Line 5,942: Line 5,976:
"StompWidth_postfix": "m",
"StompWidth_postfix": "m",
"StompWidth_postvalue_label": "Pulse Width",
"StompWidth_postvalue_label": "Pulse Width",
"StoredDamageRequired_postvalue_label": "Damage to Charge Battery",
"StoredSpiritDamage_label": "Stored Spirit Damage",
"StoredSpiritDamage_label": "Stored Spirit Damage",
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage",
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage",
Line 6,409: Line 6,444:
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"ZombieLifeDuration_label": "Temporary Revive Duration",
"ZombieLifeDuration_postfix": "s",
"ZombieLifeDuration_postvalue_label": "Temporary Revive Duration",
"_back_": "{s:param_1} get back!",
"_back_": "{s:param_1} get back!",
"_missing_": "{s:param_1} is missing",
"_missing_": "{s:param_1} is missing",
Line 6,588: Line 6,626:
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_frank_painaura": "Aura of Suffering",
"ability_frank_painaura/painaura/painauradebuff": "Aura of Pain",
"ability_frank_painaura_buttonhint": "End Aura",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
"ability_frank_revive/selfbuff": "Shocking Reanimation",
"ability_frank_revive/slow": "Shocking Reanimation",
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "On Revive: Gain \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E10\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E3m\u003C/span\u003E Radius",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown. On Cast: Purge non-ultimate debuffs",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability zaps all target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E of your missing health",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
"ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E Max Stored Damage",
"ability_golden_idol": "Drop Soul Urn",
"ability_golden_idol": "Drop Soul Urn",
"ability_gravity_lasso": "Spirit Lasso",
"ability_gravity_lasso": "Spirit Lasso",
Line 8,713: Line 8,778:
"hero_frank": "Victor",
"hero_frank": "Victor",
"hero_frank:n": "Victor",
"hero_frank:n": "Victor",
"hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.\"n\"nNow searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgeteer:n": "Gadgeteer",
"hero_gadgeteer:n": "Gadgeteer",
Line 9,045: Line 9,111:
"menu_sandbox": "Sandbox Mode",
"menu_sandbox": "Sandbox Mode",
"menu_settings": "SETTINGS",
"menu_settings": "SETTINGS",
"menu_shoparea": "Shop \u0026 Practice Space",
"menu_shoparea": "The Atrium",
"menu_shoparea_sub": "Practice Range",
"menu_social": "Party",
"menu_social": "Party",
"menu_submit_feedback": "Submit Feedback",
"menu_submit_feedback": "Submit Feedback",
Line 9,841: Line 9,908:
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"upgrade_glass_cannon_plus1": "Glass Cannon +1",
"upgrade_glitch": "Curse",
"upgrade_glitch": "Curse",
"upgrade_glitch/modifier_glitch_debuff": "Cursed!",
"upgrade_glitch/modifier_glitch_debuff": "Cursed!",