Data:Lang en.json: Difference between revisions

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Deadbot v1.0.3-5915
Deadbot (talk | contribs)
Deadbot v1.0.4-5920
Line 63: Line 63:
"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt",
"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt",
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team",
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team",
"AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls",
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp",
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp",
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
Line 770: Line 771:
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold",
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold",
"BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold",
"BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold",
"BulletArmorDamageReductionPerStack_label": "Bullet Resist per Stack",
"BulletArmorDamageReductionPerStack_postfix": "%",
"BulletArmorDamageReductionPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletArmorDamageReductionPerStack_prefix": "{s:sign}",
"BulletArmorDamageReduction_label": "Bullet Resist",
"BulletArmorDamageReduction_label": "Bullet Resist",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_postfix": "%",
Line 836: Line 841:
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistReductionPerStack_label": "Bullet Resist per Stack",
"BulletResistReductionPerStack_postfix": "%",
"BulletResistReductionPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistReduction_label": "Bullet Resist",
"BulletResistReduction_label": "Bullet Resist",
"BulletResistReduction_postfix": "%",
"BulletResistReduction_postfix": "%",
Line 2,336: Line 2,344:
"Citadel_Player_Level_SpiritPower": "Spirit Power",
"Citadel_Player_Level_SpiritPower": "Spirit Power",
"Citadel_Player_Level_StatIncreases": "Stat Increases",
"Citadel_Player_Level_StatIncreases": "Stat Increases",
"Citadel_Player_Level_StatMax": "Rewards max at Boon 32",
"Citadel_Player_Level_StatMax": "Rewards max at Boon 33",
"Citadel_Player_Level_Stat_Rewards": "Stat Increases",
"Citadel_Player_Level_Stat_Rewards": "Stat Increases",
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}",
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}",
Line 2,742: Line 2,750:
"Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}",
"Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}",
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue",
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue",
"Citadel_Shop_InCombat_Alert": "Damage Warning",
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
"Citadel_Shop_Purchased": "Purchased",
"Citadel_Shop_Purchased": "Purchased",
Line 3,262: Line 3,271:
"DamagePerShot_label": "Damage Gain per Bolt",
"DamagePerShot_label": "Damage Gain per Bolt",
"DamagePerShot_postvalue_label": "Damage Gain per Bolt",
"DamagePerShot_postvalue_label": "Damage Gain per Bolt",
"DamagePerStack_label": "Damage per Stack",
"DamagePerStack_postvalue_label": "Damage per Stack",
"DamagePercentHealth_label": "Max Health as Damage",
"DamagePercentHealth_label": "Max Health as Damage",
"DamagePercentHealth_postfix": "%",
"DamagePercentHealth_postfix": "%",
Line 3,390: Line 3,401:
"DevMenu_Title": "Dev Commands",
"DevMenu_Title": "Dev Commands",
"DevMenu_UnstickHero": "Unstick Hero",
"DevMenu_UnstickHero": "Unstick Hero",
"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry",
"DisarmDuration_label": "Disarm Duration",
"DisarmDuration_label": "Disarm Duration",
"DisarmDuration_postfix": "s",
"DisarmDuration_postfix": "s",
Line 4,534: Line 4,546:
"MagicShockDamage_postfix": "%",
"MagicShockDamage_postfix": "%",
"MagicShockDamage_postvalue_label": "Max Health Bonus Damage",
"MagicShockDamage_postvalue_label": "Max Health Bonus Damage",
"MaxAmpDistance_postfix": "m",
"MaxAmpDistance_postvalue_label": "Distance for Max Amp",
"MaxAmp_postfix": "%",
"MaxAmp_postvalue_label": "Max Amp",
"MaxAmp_prefix": "{s:sign}",
"MaxArmorStacks_label": "Max Bullet Resist",
"MaxArmorStacks_label": "Max Bullet Resist",
"MaxArmorStacks_postfix": "%",
"MaxArmorStacks_postfix": "%",
Line 5,454: Line 5,471:
"SlowFireRatePercent_postfix": "%",
"SlowFireRatePercent_postfix": "%",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowPercentPerStack": "Move Speed per Stack",
"SlowPercentPerStack_postfix": "%",
"SlowPercentPerStack_postvalue_label": "Move Speed per Stack",
"SlowPercentPerStack_prefix": "-",
"SlowPercent_label": "Move Speed",
"SlowPercent_label": "Move Speed",
"SlowPercent_postfix": "%",
"SlowPercent_postfix": "%",
Line 6,511: Line 6,532:
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies.",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration",
Line 6,644: Line 6,665:
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "On Revive: Gain \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E10\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E3m\u003C/span\u003E Radius",
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E10\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
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"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability zaps all targets in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E of your missing health",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E of your missing health",
Line 6,702: Line 6,723:
"ability_header_on_proc": "On Proc:",
"ability_header_on_proc": "On Proc:",
"ability_header_on_revive": "On Revive:",
"ability_header_on_revive": "On Revive:",
"ability_header_on_slide": "On Slide:",
"ability_header_on_stack": "On Stack:",
"ability_header_on_wall_hit": "On Wall Hit:",
"ability_header_on_wall_hit": "On Wall Hit:",
"ability_header_passive": "Passive:",
"ability_header_passive": "Passive:",
Line 6,923: Line 6,946:
"ability_punkgoat_blasted/blastedshred": "Wrecked",
"ability_punkgoat_blasted/blastedshred": "Wrecked",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+1.75m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.",
Line 7,066: Line 7,089:
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
Line 7,091: Line 7,114:
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s",
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife_desc": "Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. \u003Cbr\u003E\u003Cbr\u003EIf Rake kills a target, receive a {g:citadel_inline_attribute:'Heal'}.",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_t2_desc": "+60 Damage and improved Heal Per Kill scaling",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger/debuff": "Screwjab",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Slow Duration and remove \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Cooldown",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
Line 7,108: Line 7,134:
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_snakedash_t3_desc": "On Slide: \u003Cspan class=\"highlight\"\u003EGain 180\u003C/span\u003E barrier for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"ability_viper_ult": "Petrify",
"ability_viper_ult": "Petrify",
"ability_viper_ult/viper_ult_petrify": "Petrified",
"ability_viper_ult/viper_ult_petrify": "Petrified",
Line 7,235: Line 7,261:
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+2.2\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
Line 7,696: Line 7,722:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
Line 7,719: Line 7,745:
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+46.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
Line 8,393: Line 8,419:
"citadel_settings_shadow_quality_med": "Med",
"citadel_settings_shadow_quality_med": "Med",
"citadel_settings_shadow_quality_ultra": "Ultra",
"citadel_settings_shadow_quality_ultra": "Ultra",
"citadel_settings_show_active_slot_popup": "Show Active Item Slot Popup",
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
"citadel_settings_skill_rating": "Skill Rating",
"citadel_settings_skill_rating": "Skill Rating",