Data:Lang es.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6287 |
Deadbot v1.6.1-6290 |
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"Citadel_Shop_Rework": "Rediseño de la tienda", | "Citadel_Shop_Rework": "Rediseño de la tienda", | ||
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | ||
"Citadel_Shop_SellMaxItems_SellButton": "Vender", | "Citadel_Shop_SellMaxItems_SellButton": "Vender", | ||
"Citadel_Shop_Sort_Tooltip_Categories": "Ordenar objetos por categoría", | "Citadel_Shop_Sort_Tooltip_Categories": "Ordenar objetos por categoría", | ||
"Citadel_Shop_Sort_Tooltip_Tier": "Ordenar objetos por precio", | "Citadel_Shop_Sort_Tooltip_Tier": "Ordenar objetos por precio", | ||
| Line 7,525: | Line 7,521: | ||
"ability_familiar_ability02": "Lanzamiento de Almohada", | "ability_familiar_ability02": "Lanzamiento de Almohada", | ||
"ability_familiar_ability02_desc": "Lanza tu fiel almohada, que inflige {g:citadel_inline_attribute:'SpiritDamage'} y {g:citadel_inline_attribute:'KnockBack'} de manera intensa.\u003Cbr\u003E\u003Cbr\u003EAcertar en los enemigos reduce el tiempo de recarga del resto de tus habilidades.", | "ability_familiar_ability02_desc": "Lanza tu fiel almohada, que inflige {g:citadel_inline_attribute:'SpiritDamage'} y {g:citadel_inline_attribute:'KnockBack'} de manera intensa.\u003Cbr\u003E\u003Cbr\u003EAcertar en los enemigos reduce el tiempo de recarga del resto de tus habilidades.", | ||
"ability_familiar_attach": "Ir a Cuestas", | "ability_familiar_attach": "Ir a Cuestas", | ||
"ability_familiar_attach/attached": "Echándose una siesta", | "ability_familiar_attach/attached": "Echándose una siesta", | ||
| Line 7,546: | Line 7,540: | ||
"ability_familiar_helpinghands_t1_desc": "+1 ayudante", | "ability_familiar_helpinghands_t1_desc": "+1 ayudante", | ||
"ability_familiar_helpinghands_t2_desc": "+8 % de resistencia espiritual\u003Cbr\u003E+1.5 m/s de velocidad de movimiento", | "ability_familiar_helpinghands_t2_desc": "+8 % de resistencia espiritual\u003Cbr\u003E+1.5 m/s de velocidad de movimiento", | ||
"ability_familiar_helpinghands_t3_desc": "+2 ayudantes\u003Cbr\u003E+ | "ability_familiar_helpinghands_t3_desc": "+2 ayudantes\u003Cbr\u003E+20 % de daño y resistencia con soldados", | ||
"ability_familiar_primary_weapon_bubblegun": "Daño del arma", | "ability_familiar_primary_weapon_bubblegun": "Daño del arma", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "Daño crítico del arma", | "ability_familiar_primary_weapon_bubblegun_crit": "Daño crítico del arma", | ||
| Line 7,936: | Line 7,930: | ||
"ability_priest_beartrap/immobilize": "Trampa Sacra", | "ability_priest_beartrap/immobilize": "Trampa Sacra", | ||
"ability_priest_beartrap_desc": "Lanza una trampa que se activa tras un breve retraso.\u003Cbr\u003E\u003Cbr\u003ELa trampa se activa con el primer enemigo que la toca, infligiendo {g:citadel_inline_attribute:'SpiritDamage'}, aplicando {g:citadel_inline_attribute:'Immobilize'} y \u003Cspan class=\"highlight\"\u003Erevelando\u003C/span\u003E a los enemigos durante un tiempo.", | "ability_priest_beartrap_desc": "Lanza una trampa que se activa tras un breve retraso.\u003Cbr\u003E\u003Cbr\u003ELa trampa se activa con el primer enemigo que la toca, infligiendo {g:citadel_inline_attribute:'SpiritDamage'}, aplicando {g:citadel_inline_attribute:'Immobilize'} y \u003Cspan class=\"highlight\"\u003Erevelando\u003C/span\u003E a los enemigos durante un tiempo.", | ||
"ability_priest_flashbang": "Granada Consagradora", | "ability_priest_flashbang": "Granada Consagradora", | ||
"ability_priest_flashbang_desc": "Dispara una granada que rebota antes de explotar, infligiendo {g:citadel_inline_attribute:'WeaponDamage'} y prendiendo fuego a los enemigos.\u003Cbr\u003E\u003Cbr\u003ELos objetivos en llamas infligen \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E a los enemigos que se encuentren en el área y su \u003Cspan class=\"highlight\"\u003Ecuración se ve reducida\u003C/span\u003E.", | "ability_priest_flashbang_desc": "Dispara una granada que rebota antes de explotar, infligiendo {g:citadel_inline_attribute:'WeaponDamage'} y prendiendo fuego a los enemigos.\u003Cbr\u003E\u003Cbr\u003ELos objetivos en llamas infligen \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E a los enemigos que se encuentren en el área y su \u003Cspan class=\"highlight\"\u003Ecuración se ve reducida\u003C/span\u003E.", | ||
"ability_priest_flashbang_pure": "Granada Consagradora - Daño puro", | "ability_priest_flashbang_pure": "Granada Consagradora - Daño puro", | ||
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20 %\u003C/span\u003E de reducción de la curación y permite que la habilidad tenga cargas", | "ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20 %\u003C/span\u003E de reducción de la curación y permite que la habilidad tenga cargas", | ||
"ability_priest_knockback": "Disparo a Bocajarro", | "ability_priest_knockback": "Disparo a Bocajarro", | ||
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"ability_priest_knockback/debuff": "Disparo a Bocajarro", | "ability_priest_knockback/debuff": "Disparo a Bocajarro", | ||
"ability_priest_knockback_desc": "Dispara un escopetazo que inflige {g:citadel_inline_attribute:'WeaponDamage'} y empuja a los enemigos hacia atrás. Los enemigos que estén cerca de un muro reciben {g:citadel_inline_attribute:'Stun'} y {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_priest_knockback_desc": "Dispara un escopetazo que inflige {g:citadel_inline_attribute:'WeaponDamage'} y empuja a los enemigos hacia atrás. Los enemigos que estén cerca de un muro reciben {g:citadel_inline_attribute:'Stun'} y {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"ability_priest_knockback_t3_desc": "Tras un aturdimiento contra un muro, tu próximo ataque cuerpo a cuerpo pesado queda \u003Cspan class=\"highlight\"\u003Ebendecido\u003C/span\u003E", | "ability_priest_knockback_t3_desc": "Tras un aturdimiento contra un muro, tu próximo ataque cuerpo a cuerpo pesado queda \u003Cspan class=\"highlight\"\u003Ebendecido\u003C/span\u003E", | ||
"ability_priest_selfheal": "Vapores Penetrantes", | "ability_priest_selfheal": "Vapores Penetrantes", | ||
| Line 7,963: | Line 7,954: | ||
"ability_priest_weaponswap_desc": "Carga tu ballesta con \u003Cspan class=\"highlight\"\u003E3 estacas\u003C/span\u003E, infligiendo un aumento masivo de {g:citadel_inline_attribute:'WeaponDamage'}.\u003Cbr\u003E\u003Cbr\u003ELa última estaca está \u003Cspan class=\"highlight\"\u003Ebendecida\u003C/span\u003E, inflige {g:citadel_inline_attribute:'PureDamage'} adicional y \u003Cspan class=\"highlight\"\u003Eejecuta\u003C/span\u003E a los enemigos con poca vida.", | "ability_priest_weaponswap_desc": "Carga tu ballesta con \u003Cspan class=\"highlight\"\u003E3 estacas\u003C/span\u003E, infligiendo un aumento masivo de {g:citadel_inline_attribute:'WeaponDamage'}.\u003Cbr\u003E\u003Cbr\u003ELa última estaca está \u003Cspan class=\"highlight\"\u003Ebendecida\u003C/span\u003E, inflige {g:citadel_inline_attribute:'PureDamage'} adicional y \u003Cspan class=\"highlight\"\u003Eejecuta\u003C/span\u003E a los enemigos con poca vida.", | ||
"ability_priest_weaponswap_t1_desc": "Obtienes \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E de velocidad de movimiento mientras esté activa", | "ability_priest_weaponswap_t1_desc": "Obtienes \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E de velocidad de movimiento mientras esté activa", | ||
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 s\u003C/span\u003E de tiempo de recarga de la habilidad y \u003Cspan class=\"highlight\"\u003E+ | "ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 s\u003C/span\u003E de tiempo de recarga de la habilidad y \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E de daño adicional", | ||
"ability_priest_weaponswap_t3_desc": "Todas las estacas están bendecidas", | "ability_priest_weaponswap_t3_desc": "Todas las estacas están bendecidas", | ||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
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"ability_unicorn_radiantblast": "Devoradora de Luz", | "ability_unicorn_radiantblast": "Devoradora de Luz", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Devoradora de Luz", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Devoradora de Luz", | ||
"ability_unicorn_radiantblast_on_bullet_hit_desc": "Al impactar el proyectil", | "ability_unicorn_radiantblast_on_bullet_hit_desc": "Al impactar el proyectil", | ||
"ability_unicorn_radiantblast_t2_desc": "+3 m de alcance de lanzamiento y +15 % de robo de vida espiritual", | "ability_unicorn_radiantblast_t2_desc": "+3 m de alcance de lanzamiento y +15 % de robo de vida espiritual", | ||
| Line 8,250: | Line 8,240: | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPasiva:\u003C/span\u003E Infligir daño genera sed de sangre, que aumenta cuando tienes poca vida. Al alcanzar el máximo de sed de sangre, lanzas automáticamente Maldición Licántropa.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActiva:\u003C/span\u003E Te transformas al instante, obteniendo un aumento de {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'} y {g:citadel_inline_attribute:'FireRate'} acumulable al atacar a héroes enemigos, y \u003Cspan class=\"highlight\"\u003Esustituyendo tus habilidades y tu arma\u003C/span\u003E por sus versiones feroces.", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPasiva:\u003C/span\u003E Infligir daño genera sed de sangre, que aumenta cuando tienes poca vida. Al alcanzar el máximo de sed de sangre, lanzas automáticamente Maldición Licántropa.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActiva:\u003C/span\u003E Te transformas al instante, obteniendo un aumento de {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'} y {g:citadel_inline_attribute:'FireRate'} acumulable al atacar a héroes enemigos, y \u003Cspan class=\"highlight\"\u003Esustituyendo tus habilidades y tu arma\u003C/span\u003E por sus versiones feroces.", | ||
"ability_werewolf_transformation_ready_hint": "¡Libérate!", | "ability_werewolf_transformation_ready_hint": "¡Libérate!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+14 %\u003C/span\u003E de resistencia a balas y espiritual", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E de velocidad de movimiento y \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E de vida adicional", | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E de velocidad de movimiento y \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E de vida adicional", | ||
"ability_werewolf_transformation_t3_desc": "Restablece las habilidades, la duración y la curación de la transformación al matar a un héroe", | "ability_werewolf_transformation_t3_desc": "Restablece las habilidades, la duración y la curación de la transformación al matar a un héroe", | ||
| Line 11,103: | Line 11,093: | ||
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | "upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | ||
"upgrade_ability_refresher_search": "Restaurador", | "upgrade_ability_refresher_search": "Restaurador", | ||
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | ||
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | "upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | ||
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
| Line 11,114: | Line 11,102: | ||
"upgrade_acolytes_glove_desc": "Al realizar un \u003Cspan class=\"highlight\"\u003Eataque cuerpo a cuerpo ligero o pesado\u003C/span\u003E contra un héroe, inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional y reduce la \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E del objetivo.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEl tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por {s:LightMeleeCooldownMult}.\u003C/span\u003E", | "upgrade_acolytes_glove_desc": "Al realizar un \u003Cspan class=\"highlight\"\u003Eataque cuerpo a cuerpo ligero o pesado\u003C/span\u003E contra un héroe, inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional y reduce la \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E del objetivo.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEl tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por {s:LightMeleeCooldownMult}.\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "Golpe Espiritual", | "upgrade_acolytes_glove_search": "Golpe Espiritual", | ||
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | ||
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | "upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | ||
| Line 11,121: | Line 11,108: | ||
"upgrade_active_reload_desc": "Al recargar, pulsar {g:citadel_binding:'Reload'} durante la parte resaltada \u003Cspan class=\"highlight\"\u003Ecompletará instantáneamente tu recarga\u003C/span\u003E y te otorgará \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Erobo de vida balístico\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E.", | "upgrade_active_reload_desc": "Al recargar, pulsar {g:citadel_binding:'Reload'} durante la parte resaltada \u003Cspan class=\"highlight\"\u003Ecompletará instantáneamente tu recarga\u003C/span\u003E y te otorgará \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Erobo de vida balístico\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E.", | ||
"upgrade_active_reload_search": "Recarga Activa", | "upgrade_active_reload_search": "Recarga Activa", | ||
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | ||
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | "upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | ||
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"upgrade_aoe_root_active": "Lanza una granada de \u003Cspan class=\"highlight\"\u003Evacío\u003C/span\u003E que arrastra a todos los enemigos a una pequeña área y les aplica un \u003Cspan class=\"highlight\"\u003EHechizo Ralentizante\u003C/span\u003E.", | "upgrade_aoe_root_active": "Lanza una granada de \u003Cspan class=\"highlight\"\u003Evacío\u003C/span\u003E que arrastra a todos los enemigos a una pequeña área y les aplica un \u003Cspan class=\"highlight\"\u003EHechizo Ralentizante\u003C/span\u003E.", | ||
"upgrade_aoe_root_search": "Red de Vórtices", | "upgrade_aoe_root_search": "Red de Vórtices", | ||
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | "upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | ||
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | ||
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | "upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | ||
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | ||
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | "upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | ||
| Line 11,146: | Line 11,129: | ||
"upgrade_aprounds_desc": "Tus balas tienen una probabilidad de volverse inevitables, \u003Cspan class=\"highlight\"\u003Eatravesando\u003C/span\u003E a los enemigos e \u003Cspan class=\"highlight\"\u003Eignorando su resistencia a las balas\u003C/span\u003E.", | "upgrade_aprounds_desc": "Tus balas tienen una probabilidad de volverse inevitables, \u003Cspan class=\"highlight\"\u003Eatravesando\u003C/span\u003E a los enemigos e \u003Cspan class=\"highlight\"\u003Eignorando su resistencia a las balas\u003C/span\u003E.", | ||
"upgrade_aprounds_search": "Cartuchos Perforantes", | "upgrade_aprounds_search": "Cartuchos Perforantes", | ||
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | "upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | ||
"upgrade_arcane_extension": "Ampliador de Duración", | "upgrade_arcane_extension": "Ampliador de Duración", | ||
"upgrade_arcane_extension_desc": "Imbuye una habilidad para aumentar su \u003Cspan class=\"highlight\"\u003Eduración\u003C/span\u003E.", | "upgrade_arcane_extension_desc": "Imbuye una habilidad para aumentar su \u003Cspan class=\"highlight\"\u003Eduración\u003C/span\u003E.", | ||
"upgrade_arcane_extension_search": "Ampliador de Duración", | "upgrade_arcane_extension_search": "Ampliador de Duración", | ||
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | "upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge": "Subidón Arcano", | "upgrade_arcane_surge": "Subidón Arcano", | ||
| Line 11,159: | Line 11,140: | ||
"upgrade_arctic_blast_desc": "Lanza una explosión de hielo que inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Econgelando\u003C/span\u003E y luego \u003Cspan class=\"highlight\"\u003Eralentizando\u003C/span\u003E a los objetivos que alcance. Los objetivos reciben más daño cuando están congelados.", | "upgrade_arctic_blast_desc": "Lanza una explosión de hielo que inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Econgelando\u003C/span\u003E y luego \u003Cspan class=\"highlight\"\u003Eralentizando\u003C/span\u003E a los objetivos que alcance. Los objetivos reciben más daño cuando están congelados.", | ||
"upgrade_arctic_blast_search": "Explosión Ártica", | "upgrade_arctic_blast_search": "Explosión Ártica", | ||
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_banshee_slugs": "Disparo Paralizante a la Cabeza", | "upgrade_banshee_slugs": "Disparo Paralizante a la Cabeza", | ||
"upgrade_banshee_slugs_headshots_desc": "Al alcanzar a un héroe con un \u003Cspan class=\"highlight\"\u003Edisparo a la cabeza\u003C/span\u003E, se reduce su \u003Cspan class=\"highlight\"\u003Eresistencia a las balas y espiritual\u003C/span\u003E y le aplica \u003Cspan class=\"highlight\"\u003Ereducción de la curación\u003C/span\u003E.", | "upgrade_banshee_slugs_headshots_desc": "Al alcanzar a un héroe con un \u003Cspan class=\"highlight\"\u003Edisparo a la cabeza\u003C/span\u003E, se reduce su \u003Cspan class=\"highlight\"\u003Eresistencia a las balas y espiritual\u003C/span\u003E y le aplica \u003Cspan class=\"highlight\"\u003Ereducción de la curación\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_search": "Disparo Paralizante a la Cabeza", | "upgrade_banshee_slugs_search": "Disparo Paralizante a la Cabeza", | ||
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | "upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
"upgrade_berserker": "Berserker", | "upgrade_berserker": "Berserker", | ||
| Line 11,181: | Line 11,158: | ||
"upgrade_blood_tribute_desc": "Alternable: Sacrifica vida de forma continua para mejorar la {g:citadel_inline_attribute:'FireRate'}, la \u003Cspan class=\"highlight\"\u003Eresistencia a las desventajas\u003C/span\u003E y la \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E. La curación recibida se reduce durante el sacrificio.", | "upgrade_blood_tribute_desc": "Alternable: Sacrifica vida de forma continua para mejorar la {g:citadel_inline_attribute:'FireRate'}, la \u003Cspan class=\"highlight\"\u003Eresistencia a las desventajas\u003C/span\u003E y la \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E. La curación recibida se reduce durante el sacrificio.", | ||
"upgrade_blood_tribute_search": "Tributo de Sangre", | "upgrade_blood_tribute_search": "Tributo de Sangre", | ||
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_boundless_spirit": "Espíritu Ilimitado", | "upgrade_boundless_spirit": "Espíritu Ilimitado", | ||
| Line 11,189: | Line 11,165: | ||
"upgrade_boxing_glove_search": "Golpe Vital", | "upgrade_boxing_glove_search": "Golpe Vital", | ||
"upgrade_bullet_armor": "Armadura Antibalas", | "upgrade_bullet_armor": "Armadura Antibalas", | ||
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
| Line 11,197: | Line 11,172: | ||
"upgrade_bullet_armor_reduction_aura_search": "Aura de Cazador", | "upgrade_bullet_armor_reduction_aura_search": "Aura de Cazador", | ||
"upgrade_bullet_armor_search": "Armadura Antibalas", | "upgrade_bullet_armor_search": "Armadura Antibalas", | ||
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | ||
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | "upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | ||
| Line 11,209: | Line 11,183: | ||
"upgrade_burst_fire": "Fuego a Discreción", | "upgrade_burst_fire": "Fuego a Discreción", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "Fuego a Discreción", | "upgrade_burst_fire/modifier_burst_fire_buff": "Fuego a Discreción", | ||
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | "upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | ||
"upgrade_burst_fire_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E de forma breve cuando una de tus balas alcanza a un héroe enemigo.", | "upgrade_burst_fire_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E de forma breve cuando una de tus balas alcanza a un héroe enemigo.", | ||
"upgrade_burst_fire_search": "Fuego a Discreción", | "upgrade_burst_fire_search": "Fuego a Discreción", | ||
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | "upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"upgrade_capacitor": "Condensador", | "upgrade_capacitor": "Condensador", | ||
| Line 11,226: | Line 11,198: | ||
"upgrade_chain_lightning_desc": "Tus balas tienen una posibilidad de \u003Cspan class=\"highlight\"\u003Eelectrocutar\u003C/span\u003E a tu objetivo. La \u003Cspan class=\"highlight\"\u003Eelectrocución\u003C/span\u003E saltará a un enemigo cercano.", | "upgrade_chain_lightning_desc": "Tus balas tienen una posibilidad de \u003Cspan class=\"highlight\"\u003Eelectrocutar\u003C/span\u003E a tu objetivo. La \u003Cspan class=\"highlight\"\u003Eelectrocución\u003C/span\u003E saltará a un enemigo cercano.", | ||
"upgrade_chain_lightning_search": "Balas de Tesla", | "upgrade_chain_lightning_search": "Balas de Tesla", | ||
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | "upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | ||
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | "upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | ||
"upgrade_cheat_death": "Burlar a la Muerte", | "upgrade_cheat_death": "Burlar a la Muerte", | ||
| Line 11,239: | Line 11,209: | ||
"upgrade_chonky_search": "Fortaleza", | "upgrade_chonky_search": "Fortaleza", | ||
"upgrade_clip_size": "Cargador Ampliado", | "upgrade_clip_size": "Cargador Ampliado", | ||
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_search": "Cargador Ampliado", | "upgrade_clip_size_search": "Cargador Ampliado", | ||
"upgrade_cloak_of_opportunity": "Capa de Oportunidad", | "upgrade_cloak_of_opportunity": "Capa de Oportunidad", | ||
"upgrade_cloak_of_opportunity_desc": "Bloquea la próxima desventaja que aplique \u003Cspan class=\"highlight\"\u003Ebloqueo de movimiento, aturdimiento, encadenamiento, inmovilización o sueño\u003C/span\u003E y te vuelves \u003Cspan class=\"highlight\"\u003Eimparable\u003C/span\u003E. Además, obtienes una \u003Cspan class=\"highlight\"\u003Ebarrera\u003C/span\u003E y {g:citadel_inline_attribute:'MoveSpeed'} adicional.", | "upgrade_cloak_of_opportunity_desc": "Bloquea la próxima desventaja que aplique \u003Cspan class=\"highlight\"\u003Ebloqueo de movimiento, aturdimiento, encadenamiento, inmovilización o sueño\u003C/span\u003E y te vuelves \u003Cspan class=\"highlight\"\u003Eimparable\u003C/span\u003E. Además, obtienes una \u003Cspan class=\"highlight\"\u003Ebarrera\u003C/span\u003E y {g:citadel_inline_attribute:'MoveSpeed'} adicional.", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", | "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", | ||
| Line 11,273: | Line 11,238: | ||
"upgrade_colossus_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Eresistencia a balas y espiritual\u003C/span\u003E, y \u003Cspan class=\"highlight\"\u003Eralentiza la velocidad de movimiento y de impulso\u003C/span\u003E de los enemigos cercanos. Aumenta el tamaño de tu personaje.", | "upgrade_colossus_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Eresistencia a balas y espiritual\u003C/span\u003E, y \u003Cspan class=\"highlight\"\u003Eralentiza la velocidad de movimiento y de impulso\u003C/span\u003E de los enemigos cercanos. Aumenta el tamaño de tu personaje.", | ||
"upgrade_colossus_search": "Coloso", | "upgrade_colossus_search": "Coloso", | ||
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | ||
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | "upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | ||
| Line 11,300: | Line 11,264: | ||
"upgrade_damage_recycler_desc": "Reduce el efecto de la \u003Cspan class=\"highlight\"\u003Ereducción de curación\u003C/span\u003E que aplican los enemigos.", | "upgrade_damage_recycler_desc": "Reduce el efecto de la \u003Cspan class=\"highlight\"\u003Ereducción de curación\u003C/span\u003E que aplican los enemigos.", | ||
"upgrade_damage_recycler_search": "Sanguijuela", | "upgrade_damage_recycler_search": "Sanguijuela", | ||
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
"upgrade_debuff_reducer": "Reductor de Desventajas", | "upgrade_debuff_reducer": "Reductor de Desventajas", | ||
| Line 11,308: | Line 11,271: | ||
"upgrade_deflecting_armor_desc": "Obtienes una oportunidad de desviar las balas recibidas, evitando así todo el {g:citadel_inline_attribute:'WeaponDamage'} o \u003Cspan class=\"highlight\"\u003Esus efectos al impactar\u003C/span\u003E.", | "upgrade_deflecting_armor_desc": "Obtienes una oportunidad de desviar las balas recibidas, evitando así todo el {g:citadel_inline_attribute:'WeaponDamage'} o \u003Cspan class=\"highlight\"\u003Esus efectos al impactar\u003C/span\u003E.", | ||
"upgrade_deflecting_armor_search": "Coraza Reforzada", | "upgrade_deflecting_armor_search": "Coraza Reforzada", | ||
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | "upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | ||
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | "upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | ||
"upgrade_discord": "Azote", | "upgrade_discord": "Azote", | ||
| Line 11,321: | Line 11,282: | ||
"upgrade_diviners_kevlar_desc": "Al lanzar una \u003Cspan class=\"highlight\"\u003Ehabilidad definitiva\u003C/span\u003E, obtienes una \u003Cspan class=\"highlight\"\u003Ebarrera\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E temporal.", | "upgrade_diviners_kevlar_desc": "Al lanzar una \u003Cspan class=\"highlight\"\u003Ehabilidad definitiva\u003C/span\u003E, obtienes una \u003Cspan class=\"highlight\"\u003Ebarrera\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E temporal.", | ||
"upgrade_diviners_kevlar_search": "Protección de Vidente", | "upgrade_diviners_kevlar_search": "Protección de Vidente", | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | "upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
"upgrade_dps_aura": "Aura Heroica", | "upgrade_dps_aura": "Aura Heroica", | ||
| Line 11,327: | Line 11,287: | ||
"upgrade_dps_aura_desc": "Proporciona \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E a las unidades aliadas cercanas.", | "upgrade_dps_aura_desc": "Proporciona \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E a las unidades aliadas cercanas.", | ||
"upgrade_dps_aura_search": "Aura Heroica", | "upgrade_dps_aura_search": "Aura Heroica", | ||
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | "upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_eldritch_shot": "Disparo Aterrador", | "upgrade_eldritch_shot": "Disparo Aterrador", | ||
| Line 11,362: | Line 11,320: | ||
"upgrade_fervor_passive": "Mientras estás por \u003Cspan class=\"highlight\"\u003Edebajo del {s:LowHealthThreshold} % de vida\u003C/span\u003E, obtienes bonificaciones de atributos.", | "upgrade_fervor_passive": "Mientras estás por \u003Cspan class=\"highlight\"\u003Edebajo del {s:LowHealthThreshold} % de vida\u003C/span\u003E, obtienes bonificaciones de atributos.", | ||
"upgrade_fervor_search": "Frenesí", | "upgrade_fervor_search": "Frenesí", | ||
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | ||
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | "upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | ||
| Line 11,377: | Line 11,334: | ||
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", | "upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", | ||
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.", | "upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | "upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | ||
"upgrade_fury_trance": "Trance de Furia", | "upgrade_fury_trance": "Trance de Furia", | ||
"upgrade_fury_trance_active": "Otorga \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E, pero te \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Edesactiva el uso y la regeneración del aguante\u003C/span\u003E.", | "upgrade_fury_trance_active": "Otorga \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E, pero te \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Edesactiva el uso y la regeneración del aguante\u003C/span\u003E.", | ||
"upgrade_fury_trance_search": "Trance de Furia", | "upgrade_fury_trance_search": "Trance de Furia", | ||
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | "upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | ||
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | ||
| Line 11,431: | Line 11,386: | ||
"upgrade_health_2": "Dureza", | "upgrade_health_2": "Dureza", | ||
"upgrade_health_2_search": "Dureza", | "upgrade_health_2_search": "Dureza", | ||
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | "upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | ||
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
| Line 11,437: | Line 11,391: | ||
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003ETe cura\u003C/span\u003E a ti mismo/a y a los aliados cercanos.", | "upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003ETe cura\u003C/span\u003E a ti mismo/a y a los aliados cercanos.", | ||
"upgrade_health_nova_search": "Nova Curativa", | "upgrade_health_nova_search": "Nova Curativa", | ||
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | ||
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | "upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | ||
"upgrade_health_search": "Vida Adicional", | "upgrade_health_search": "Vida Adicional", | ||
| Line 11,451: | Line 11,402: | ||
"upgrade_health_stimpak_desc": "Otorga \u003Cspan class=\"highlight\"\u003Eregeneración\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de esprint\u003C/span\u003E al objetivo. Se disipa si recibes daño de jugadores u objetivos enemigos. Se puede lanzar sobre uno mismo.", | "upgrade_health_stimpak_desc": "Otorga \u003Cspan class=\"highlight\"\u003Eregeneración\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de esprint\u003C/span\u003E al objetivo. Se disipa si recibes daño de jugadores u objetivos enemigos. Se puede lanzar sobre uno mismo.", | ||
"upgrade_health_stimpak_search": "Rito Curativo", | "upgrade_health_stimpak_search": "Rito Curativo", | ||
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | "upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | ||
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Sangrando", | "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Sangrando", | ||
"upgrade_hemorrhage_buildup": "Eviscerator building...", | "upgrade_hemorrhage_buildup": "Eviscerator building...", | ||
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | ||
"upgrade_high_velocity_mag": "Cartuchos de Alta Velocidad", | "upgrade_high_velocity_mag": "Cartuchos de Alta Velocidad", | ||
| Line 11,465: | Line 11,414: | ||
"upgrade_icarus_wings": "Alas de Serafín", | "upgrade_icarus_wings": "Alas de Serafín", | ||
"upgrade_icarus_wings_desc": "Mientras estás en el aire, infliges más daño y recibes menos. Permite realizar un \u003Cspan class=\"highlight\"\u003Esalto en el aire\u003C/span\u003E o un \u003Cspan class=\"highlight\"\u003Eimpulso en el aire\u003C/span\u003E adicional antes de aterrizar.", | "upgrade_icarus_wings_desc": "Mientras estás en el aire, infliges más daño y recibes menos. Permite realizar un \u003Cspan class=\"highlight\"\u003Esalto en el aire\u003C/span\u003E o un \u003Cspan class=\"highlight\"\u003Eimpulso en el aire\u003C/span\u003E adicional antes de aterrizar.", | ||
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | ||
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.", | "upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.", | ||
| Line 11,499: | Line 11,447: | ||
"upgrade_kinetic_sash_desc": "Cuando \u003Cspan class=\"highlight\"\u003Esaltas con impulso\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Emunición\u003C/span\u003E adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.", | "upgrade_kinetic_sash_desc": "Cuando \u003Cspan class=\"highlight\"\u003Esaltas con impulso\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Emunición\u003C/span\u003E adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.", | ||
"upgrade_kinetic_sash_search": "Impulso Cinético", | "upgrade_kinetic_sash_search": "Impulso Cinético", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.", | "upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.", | ||
| Line 11,510: | Line 11,457: | ||
"upgrade_long_range_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional cuando estés \u003Cspan class=\"highlight\"\u003Emás allá de una distancia mínima\u003C/span\u003E de tu objetivo.", | "upgrade_long_range_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional cuando estés \u003Cspan class=\"highlight\"\u003Emás allá de una distancia mínima\u003C/span\u003E de tu objetivo.", | ||
"upgrade_long_range_search": "Largo Alcance", | "upgrade_long_range_search": "Largo Alcance", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentizado/a", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentizado/a", | ||
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | "upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | ||
| Line 11,519: | Line 11,465: | ||
"upgrade_magic_carpet_desc": "Invoca una alfombra mágica que te alejará \u003Cspan class=\"highlight\"\u003Evolando\u003C/span\u003E. Cuando vuelas, eres inmune a las ralentizaciones y, si realizas cualquier acción, la alfombra desaparecerá. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ENo puedes usar habilidades mientras invocas la alfombra.\u003C/span\u003E", | "upgrade_magic_carpet_desc": "Invoca una alfombra mágica que te alejará \u003Cspan class=\"highlight\"\u003Evolando\u003C/span\u003E. Cuando vuelas, eres inmune a las ralentizaciones y, si realizas cualquier acción, la alfombra desaparecerá. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ENo puedes usar habilidades mientras invocas la alfombra.\u003C/span\u003E", | ||
"upgrade_magic_carpet_search": "Alfombra Mágica", | "upgrade_magic_carpet_search": "Alfombra Mágica", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Misiles Conjurados", | "upgrade_magic_missile": "Misiles Conjurados", | ||
| Line 11,556: | Line 11,501: | ||
"upgrade_metal_skin_desc": "Te vuelves \u003Cspan class=\"highlight\"\u003Einmune a las balas\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Te vuelves \u003Cspan class=\"highlight\"\u003Einmune a las balas\u003C/span\u003E.", | ||
"upgrade_metal_skin_search": "Piel de Metal", | "upgrade_metal_skin_search": "Piel de Metal", | ||
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
"upgrade_mystic_regeneration": "Regeneración Mística", | "upgrade_mystic_regeneration": "Regeneración Mística", | ||
| Line 11,565: | Line 11,509: | ||
"upgrade_mystical_piano": "Piano Místico", | "upgrade_mystical_piano": "Piano Místico", | ||
"upgrade_mystical_piano_desc": "Tras un breve retraso, los enemigos en el área objetivo quedarán aturdidos y perderán su aguante. Después del aturdimiento, quedarán desorientados de forma temporal.", | "upgrade_mystical_piano_desc": "Tras un breve retraso, los enemigos en el área objetivo quedarán aturdidos y perderán su aguante. Después del aturdimiento, quedarán desorientados de forma temporal.", | ||
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | "upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | ||
"upgrade_non_player_bonus": "Cartuchos Monstruosos", | "upgrade_non_player_bonus": "Cartuchos Monstruosos", | ||
| Line 11,589: | Line 11,532: | ||
"upgrade_phantom_strike_desc": "Te \u003Cspan class=\"highlight\"\u003Eteletransporta\u003C/span\u003E a un objetivo enemigo y lo tira al suelo, lo que le inflige \u003Cspan class=\"highlight\"\u003Edaño\u003C/span\u003E, reduce su \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E y lo \u003Cspan class=\"highlight\"\u003Edesarma\u003C/span\u003E.", | "upgrade_phantom_strike_desc": "Te \u003Cspan class=\"highlight\"\u003Eteletransporta\u003C/span\u003E a un objetivo enemigo y lo tira al suelo, lo que le inflige \u003Cspan class=\"highlight\"\u003Edaño\u003C/span\u003E, reduce su \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E y lo \u003Cspan class=\"highlight\"\u003Edesarma\u003C/span\u003E.", | ||
"upgrade_phantom_strike_search": "Golpe Fantasmal", | "upgrade_phantom_strike_search": "Golpe Fantasmal", | ||
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | "upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | ||
"upgrade_prism_blast": "Explosión Prismática", | "upgrade_prism_blast": "Explosión Prismática", | ||
| Line 11,596: | Line 11,538: | ||
"upgrade_pristine_emblem_desc": "Tus ataques infligen \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional a los \u003Cspan class=\"highlight\"\u003Eenemigos con más del {s:EnemyLifeThreshold} % de vida\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Tus ataques infligen \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional a los \u003Cspan class=\"highlight\"\u003Eenemigos con más del {s:EnemyLifeThreshold} % de vida\u003C/span\u003E.", | ||
"upgrade_pristine_emblem_search": "Cartuchos Irruptores", | "upgrade_pristine_emblem_search": "Cartuchos Irruptores", | ||
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | "upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | ||
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | "upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | ||
"upgrade_proc_silence": "Silenciador", | "upgrade_proc_silence": "Silenciador", | ||
| Line 11,604: | Line 11,544: | ||
"upgrade_proc_silence_desc": "Tus balas acumulan una desventaja que \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E. Cuando finaliza el silencio, las víctimas son inmunes a la acumulación durante \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} s\u003C/span\u003E.", | "upgrade_proc_silence_desc": "Tus balas acumulan una desventaja que \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E. Cuando finaliza el silencio, las víctimas son inmunes a la acumulación durante \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} s\u003C/span\u003E.", | ||
"upgrade_proc_silence_search": "Silenciador", | "upgrade_proc_silence_search": "Silenciador", | ||
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | "upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | ||
| Line 11,620: | Line 11,558: | ||
"upgrade_rebirth_passive": "Si mueres, después de {s:RespawnDelay} s, \u003Cspan class=\"highlight\"\u003Ereaparecerás en el lugar de tu muerte\u003C/span\u003E con una parte de vida.", | "upgrade_rebirth_passive": "Si mueres, después de {s:RespawnDelay} s, \u003Cspan class=\"highlight\"\u003Ereaparecerás en el lugar de tu muerte\u003C/span\u003E con una parte de vida.", | ||
"upgrade_rebirth_search": "Renacer del Alma", | "upgrade_rebirth_search": "Renacer del Alma", | ||
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | "upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | ||
"upgrade_rechargingbullets": "Aceleración de Recarga", | "upgrade_rechargingbullets": "Aceleración de Recarga", | ||
| Line 11,631: | Line 11,568: | ||
"upgrade_regenerating_bullet_shield_desc": "Mientras estás \u003Cspan class=\"highlight\"\u003Epor encima del {s:LifeThreshold} % de vida\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "Mientras estás \u003Cspan class=\"highlight\"\u003Epor encima del {s:LifeThreshold} % de vida\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"upgrade_regenerating_bullet_shield_search": "Chaleco de Batalla", | "upgrade_regenerating_bullet_shield_search": "Chaleco de Batalla", | ||
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | ||
"upgrade_reinforcing_casings": "Resiliencia Creciente", | "upgrade_reinforcing_casings": "Resiliencia Creciente", | ||
"upgrade_reinforcing_casings_desc": "Otorga \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E cuando tus balas alcanzan a un héroe enemigo. \u003Cspan class=\"highlight\"\u003ECada disparo solo otorga una acumulación\u003C/span\u003E.", | "upgrade_reinforcing_casings_desc": "Otorga \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E cuando tus balas alcanzan a un héroe enemigo. \u003Cspan class=\"highlight\"\u003ECada disparo solo otorga una acumulación\u003C/span\u003E.", | ||
"upgrade_reinforcing_casings_search": "Resiliencia Creciente", | "upgrade_reinforcing_casings_search": "Resiliencia Creciente", | ||
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | "upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | ||
"upgrade_rescue_beam": "Rayo de Rescate", | "upgrade_rescue_beam": "Rayo de Rescate", | ||
| Line 11,695: | Line 11,630: | ||
"upgrade_siphon_bullets_desc_passive2": "Tus balas \u003Cspan class=\"highlight\"\u003Eroban temporalmente la vida máxima\u003C/span\u003E de los enemigos. Los enemigos recuperan la vida robada cuando expira la desventaja. Robas permanentemente {s:StealPerKill} acumulaciones de vida si un objetivo afectado por Balas Drenantes muere y pierdes {s:StackLostPerDeath} acumulaciones si tú mueres.", | "upgrade_siphon_bullets_desc_passive2": "Tus balas \u003Cspan class=\"highlight\"\u003Eroban temporalmente la vida máxima\u003C/span\u003E de los enemigos. Los enemigos recuperan la vida robada cuando expira la desventaja. Robas permanentemente {s:StealPerKill} acumulaciones de vida si un objetivo afectado por Balas Drenantes muere y pierdes {s:StackLostPerDeath} acumulaciones si tú mueres.", | ||
"upgrade_siphon_bullets_search": "Balas Drenantes", | "upgrade_siphon_bullets_search": "Balas Drenantes", | ||
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | ||
"upgrade_slowing_bullets": "Balas Ralentizantes", | "upgrade_slowing_bullets": "Balas Ralentizantes", | ||
| Line 11,701: | Line 11,635: | ||
"upgrade_slowing_bullets_desc": "Tus balas acumulan \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E en los enemigos.", | "upgrade_slowing_bullets_desc": "Tus balas acumulan \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E en los enemigos.", | ||
"upgrade_slowing_bullets_search": "Balas Ralentizantes", | "upgrade_slowing_bullets_search": "Balas Ralentizantes", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentizado/a", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentizado/a", | ||
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.", | "upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.", | ||
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_soaring_spirit": "Espíritu Mejorado", | "upgrade_soaring_spirit": "Espíritu Mejorado", | ||
"upgrade_soaring_spirit_search": "Espíritu Mejorado", | "upgrade_soaring_spirit_search": "Espíritu Mejorado", | ||
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | "upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | ||
"upgrade_spellbreaker": "Rompehechizos", | "upgrade_spellbreaker": "Rompehechizos", | ||
| Line 11,744: | Line 11,675: | ||
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_sprint_booster_search": "Botas de Esprintar", | "upgrade_sprint_booster_search": "Botas de Esprintar", | ||
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | "upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | ||
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | "upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | ||
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", | "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", | ||
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", | "upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", | ||
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.", | "upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.", | ||
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | ||
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.", | "upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.", | ||
"upgrade_superacolytes_glove": "Nudillos Sellados", | "upgrade_superacolytes_glove": "Nudillos Sellados", | ||
| Line 11,777: | Line 11,704: | ||
"upgrade_targeted_silence_desc": "Lanza un proyectil expansivo que \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E a los enemigos durante un breve período de tiempo y causa daño por impacto. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilenciar no interrumpe la canalización de habilidades.\u003C/span\u003E", | "upgrade_targeted_silence_desc": "Lanza un proyectil expansivo que \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E a los enemigos durante un breve período de tiempo y causa daño por impacto. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilenciar no interrumpe la canalización de habilidades.\u003C/span\u003E", | ||
"upgrade_targeted_silence_search": "Ola de Silencio", | "upgrade_targeted_silence_search": "Ola de Silencio", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
"upgrade_tech_armor": "Armadura Espiritual", | "upgrade_tech_armor": "Armadura Espiritual", | ||
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | "upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | "upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | ||
"upgrade_tech_armor_search": "Armadura Espiritual", | "upgrade_tech_armor_search": "Armadura Espiritual", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Reverberación Mística", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Reverberación Mística", | ||
"upgrade_tech_bleed_desc": "Imbuye una habilidad con \u003Cspan class=\"highlight\"\u003Erobo de vida\u003C/span\u003E, y para que aplique \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E a los objetivos alcanzados e inflija un \u003Cspan class=\"highlight\"\u003Eporcentaje adicional del daño causado\u003C/span\u003E a los enemigos que estén alrededor del objetivo tras un breve retraso.", | "upgrade_tech_bleed_desc": "Imbuye una habilidad con \u003Cspan class=\"highlight\"\u003Erobo de vida\u003C/span\u003E, y para que aplique \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E a los objetivos alcanzados e inflija un \u003Cspan class=\"highlight\"\u003Eporcentaje adicional del daño causado\u003C/span\u003E a los enemigos que estén alrededor del objetivo tras un breve retraso.", | ||
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | ||
"upgrade_tech_damage_pulse": "Pulsación de Tormento", | "upgrade_tech_damage_pulse": "Pulsación de Tormento", | ||
"upgrade_tech_damage_pulse_desc": "Inflige periódicamente \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E a los dos enemigos más cercanos.", | "upgrade_tech_damage_pulse_desc": "Inflige periódicamente \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E a los dos enemigos más cercanos.", | ||
"upgrade_tech_damage_pulse_search": "Pulsación de Tormento", | "upgrade_tech_damage_pulse_search": "Pulsación de Tormento", | ||
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | ||
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
| Line 11,807: | Line 11,729: | ||
"upgrade_tech_purge_search": "Resiliencia Espiritual", | "upgrade_tech_purge_search": "Resiliencia Espiritual", | ||
"upgrade_tech_range": "Expansión Superior", | "upgrade_tech_range": "Expansión Superior", | ||
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_tech_range_desc": "Aumenta el \u003Cspan class=\"highlight\"\u003Ealcance\u003C/span\u003E y el \u003Cspan class=\"highlight\"\u003Eradio de efecto\u003C/span\u003E de tus habilidades y objetos.", | "upgrade_tech_range_desc": "Aumenta el \u003Cspan class=\"highlight\"\u003Ealcance\u003C/span\u003E y el \u003Cspan class=\"highlight\"\u003Eradio de efecto\u003C/span\u003E de tus habilidades y objetos.", | ||
| Line 11,817: | Line 11,738: | ||
"upgrade_titan_round": "Cargador Monumental", | "upgrade_titan_round": "Cargador Monumental", | ||
"upgrade_titan_round_search": "Cargador Monumental", | "upgrade_titan_round_search": "Cargador Monumental", | ||
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_toxic_bullets": "Balas Tóxicas", | "upgrade_toxic_bullets": "Balas Tóxicas", | ||
| Line 11,854: | Line 11,774: | ||
"upgrade_weapon_backstabber_desc": "Al atacar a los enemigos por detrás con tu arma o cuerpo a cuerpo, se abre una herida que inflige {g:citadel_inline_attribute:'SpiritDPS'} y reduce su resistencia a las balas. Durante este tiempo, si tú o algún aliado estáis cerca del objetivo, podréis verlo \u003Cspan class=\"highlight\"\u003Ea través de las paredes\u003C/span\u003E y recibiréis {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_weapon_backstabber_desc": "Al atacar a los enemigos por detrás con tu arma o cuerpo a cuerpo, se abre una herida que inflige {g:citadel_inline_attribute:'SpiritDPS'} y reduce su resistencia a las balas. Durante este tiempo, si tú o algún aliado estáis cerca del objetivo, podréis verlo \u003Cspan class=\"highlight\"\u003Ea través de las paredes\u003C/span\u003E y recibiréis {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_weapon_backstabber_search": "Apuñalador", | "upgrade_weapon_backstabber_search": "Apuñalador", | ||
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | ||
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", | "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", | ||
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", | "upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", | ||
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", | "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", | ||
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", | "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", | ||
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | "upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_weapon_shielding": "Protección Balística", | "upgrade_weapon_shielding": "Protección Balística", | ||
| Line 11,874: | Line 11,789: | ||
"upgrade_withering_whip_desc": "Selecciona como objetivo a un enemigo para reducir su \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Selecciona como objetivo a un enemigo para reducir su \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E.", | ||
"upgrade_withering_whip_search": "Cañón Oxidado", | "upgrade_withering_whip_search": "Cañón Oxidado", | ||
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | "upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | ||
"vampirebat_lovebites": "Mordeduras Cariñosas", | "vampirebat_lovebites": "Mordeduras Cariñosas", | ||