Data:Lang es.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6323
Deadbot (talk | contribs)
Deadbot v1.6.1-6336
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"Citadel_Matchmaking_ConnectingToServer": "Conectándose al servidor",
"Citadel_Matchmaking_ConnectingToServer": "Conectándose al servidor",
"Citadel_Matchmaking_ElapsedTime": "{s:queue_time}",
"Citadel_Matchmaking_ElapsedTime": "{s:queue_time}",
"Citadel_Matchmaking_HideoutCancelHint": "Mantén pulsado {g:citadel_binding:'HideoutCancelMatchmaking'} para cancelar la búsqueda",
"Citadel_Matchmaking_HideoutCancelHint": "Mantén {g:citadel_binding:'HideoutCancelMatchmaking'} para cancelar la búsqueda",
"Citadel_Matchmaking_InteractHint": "Pulsa {g:citadel_binding:'OpenMainMenu'} para cancelar la búsqueda",
"Citadel_Matchmaking_InteractHint": "Pulsa {g:citadel_binding:'OpenMainMenu'} para cancelar la búsqueda",
"Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}",
"Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}",
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"MeleeResistPercent_postvalue_label": "de resistencia cuerpo a cuerpo",
"MeleeResistPercent_postvalue_label": "de resistencia cuerpo a cuerpo",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistReductionDuration_label": "Reducción de la resistencia c. a cuerpo",
"MeleeResistReductionDuration_postfix": "s",
"MeleeResistReductionDuration_postvalue_label": "de duración de la desventaja",
"MeleeResistReduction_label": "Resistencia cuerpo a cuerpo",
"MeleeResistReduction_postfix": "%",
"MeleeResistReduction_postvalue_label": "de resistencia cuerpo a cuerpo",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamage_label": "Meteor Damage",
"MeteorDamage_label": "Meteor Damage",
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"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} y después {g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'}{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
"Sandbox_Tutorial_Controls_Cast": "Lanzar",
"Sandbox_Tutorial_Controls_Cast": "Lanzar",
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"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}",
"Sandbox_Tutorial_Controls_DestroyGuardian": "Guardián destruido",
"Sandbox_Tutorial_Controls_DestroyGuardian": "Guardián destruido",
"Sandbox_Tutorial_Controls_HeavyMelee": "Mantén pulsado {g:citadel_binding:1st:'AbilityMelee'}",
"Sandbox_Tutorial_Controls_HeavyMelee": "Mantén {g:citadel_binding:1st:'AbilityMelee'}",
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}",
"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}",
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"Sandbox_Tutorial_Controls_Upgraded": "Mejorar",
"Sandbox_Tutorial_Controls_Upgraded": "Mejorar",
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
"Sandbox_Tutorial_Controls_task_AirDash": "Impulso en el aire",
"Sandbox_Tutorial_Controls_task_AirDash": "Impulso aéreo",
"Sandbox_Tutorial_Controls_task_Attack": "Disparar",
"Sandbox_Tutorial_Controls_task_Attack": "Disparar",
"Sandbox_Tutorial_Controls_task_Dash": "Impulsarse",
"Sandbox_Tutorial_Controls_task_Dash": "Impulsarse",
Line 6,105: Line 6,111:
"Sandbox_Tutorial_Ultimate": "Lanza tu habilidad definitiva",
"Sandbox_Tutorial_Ultimate": "Lanza tu habilidad definitiva",
"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}",
"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}",
"Sandbox_Tutorial_UltimateAbility_desc": "Pulsa {g:citadel_binding:'Ability4'} para lanzar tu habilidad definitiva.",
"Sandbox_Tutorial_UltimateAbility_desc": "Pulsa {g:citadel_binding:'Ability4'} para lanzar tu habilidad definitiva",
"Sandbox_Tutorial_Ultimate_desc": "Mata a los soldados (quedan {i:troopers_remaining})",
"Sandbox_Tutorial_Ultimate_desc": "Mata a los soldados (quedan {i:troopers_remaining})",
"Sandbox_Tutorial_Unlock_Abilities": "Desbloquea tus habilidades",
"Sandbox_Tutorial_Unlock_Abilities": "Desbloquea tus habilidades",
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"citadel_ability_shieldedsentry": "Minitorreta",
"citadel_ability_shieldedsentry": "Minitorreta",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Despliega una torreta que dispara a los enemigos y les inflige {g:citadel_inline_attribute:'SpiritDPS'}. La torreta desaparece tras un tiempo de vida limitado.\u003Cbr\u003ELas torretas obtienen \u003Cspan class=\"highlight\"\u003E10 de vida por obsequio\u003C/span\u003E e infligen menos daño a los soldados y a los objetivos.",
"citadel_ability_shieldedsentry_quip": "Despliega una torreta automatizada",
"citadel_ability_shieldedsentry_quip": "Despliega una torreta automatizada",
"citadel_ability_shieldedsentry_t1_desc": "Las torretas aplican \u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de ralentización",
"citadel_ability_shieldedsentry_t1_desc": "Las torretas aplican \u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de ralentización",
Line 11,595: Line 11,600:
"upgrade_tech_defense_shredders_search": "Balas Machacaespíritus",
"upgrade_tech_defense_shredders_search": "Balas Machacaespíritus",
"upgrade_tech_overflow": "Desbordamiento Espiritual",
"upgrade_tech_overflow": "Desbordamiento Espiritual",
"upgrade_tech_overflow_desc": "Obtén \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E adicionales al \u003Cspan class=\"highlight\"\u003Ecargar\u003C/span\u003E mientras disparas a los héroes enemigos.",
"upgrade_tech_overflow_search": "Desbordamiento Espiritual",
"upgrade_tech_overflow_search": "Desbordamiento Espiritual",
"upgrade_tech_purge": "Resiliencia Espiritual",
"upgrade_tech_purge": "Resiliencia Espiritual",