Data:Lang es.json: Difference between revisionsGive feedback
Deadbot v1.9.4-6429 |
Deadbot v1.9.4-6446 |
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"ability_bullet_flurry_quip": "Libera una ráfaga de balas a tu alrededor", | "ability_bullet_flurry_quip": "Libera una ráfaga de balas a tu alrededor", | ||
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10 %\u003C/span\u003E de cadencia de tiro y \u003Cspan class=\"highlight\"\u003E-45 s\u003C/span\u003E de tiempo de recarga", | "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10 %\u003C/span\u003E de cadencia de tiro y \u003Cspan class=\"highlight\"\u003E-45 s\u003C/span\u003E de tiempo de recarga", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E objetivo adicional y \u003Cspan class=\"highlight\"\u003E+ | "ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E objetivo adicional y \u003Cspan class=\"highlight\"\u003E+4m/s\u003C/span\u003E de velocidad de baile", | ||
"ability_burrow": "Excavar", | "ability_burrow": "Excavar", | ||
"ability_burrow2": "Excavar", | "ability_burrow2": "Excavar", | ||
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"ability_frank_painaura_buttonhint": "Finalizar aura", | "ability_frank_painaura_buttonhint": "Finalizar aura", | ||
"ability_frank_painaura_desc": "Desata dolor, infligiendo {g:citadel_inline_attribute:'SpiritDPS'} tanto a los enemigos como a ti mismo/a.\u003Cbr\u003E\u003Cbr\u003EEl daño \u003Cspan class=\"highlight\"\u003Esigue aumentando\u003C/span\u003E cuanto más tiempo se canalice la habilidad, hasta alcanzar una cantidad máxima.", | "ability_frank_painaura_desc": "Desata dolor, infligiendo {g:citadel_inline_attribute:'SpiritDPS'} tanto a los enemigos como a ti mismo/a.\u003Cbr\u003E\u003Cbr\u003EEl daño \u003Cspan class=\"highlight\"\u003Esigue aumentando\u003C/span\u003E cuanto más tiempo se canalice la habilidad, hasta alcanzar una cantidad máxima.", | ||
"ability_frank_painaura_t1_desc": "Los enemigos reciben un \u003Cspan class=\"highlight\"\ | "ability_frank_painaura_t1_desc": "Los enemigos reciben un \u003Cspan class=\"highlight\"\u003E25 %\u003C/span\u003E de ralentización", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E de DPS mínimo y \u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E de DPS mínimo y \u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E de DPS máximo", | ||
"ability_frank_painaura_t3_desc": "Los enemigos reciben \u003Cspan class=\"highlight\"\u003E+15 %\u003C/span\u003E de daño", | "ability_frank_painaura_t3_desc": "Los enemigos reciben \u003Cspan class=\"highlight\"\u003E+15 %\u003C/span\u003E de daño", | ||
"ability_frank_revive": "Reanimación Electrizante", | "ability_frank_revive": "Reanimación Electrizante", | ||
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"ability_frank_selfzap/selfzap": "Arranque Súbito", | "ability_frank_selfzap/selfzap": "Arranque Súbito", | ||
"ability_frank_selfzap_desc": "Te inflige {g:citadel_inline_attribute:'SpiritDamage'} y luego obtienes {g:citadel_inline_attribute:'Regen'} y {g:citadel_inline_attribute:'BonusMoveSpeed'} adicionales que disminuyen con el tiempo.", | "ability_frank_selfzap_desc": "Te inflige {g:citadel_inline_attribute:'SpiritDamage'} y luego obtienes {g:citadel_inline_attribute:'Regen'} y {g:citadel_inline_attribute:'BonusMoveSpeed'} adicionales que disminuyen con el tiempo.", | ||
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E de regeneración total de vida y \u003Cspan class=\"highlight\"\u003E-8 s\u003C/span\u003E de tiempo de recarga", | ||
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E carga, +50 %\u003C/span\u003E de resistencia a desventajas y aumenta el escalado espiritual", | "ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E carga, +50 %\u003C/span\u003E de resistencia a desventajas y aumenta el escalado espiritual", | ||
"ability_frank_shocktarget": "Batería de Dolor", | "ability_frank_shocktarget": "Batería de Dolor", | ||
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"ability_punkgoat_goatflip_on_hero_collide_header": "Al impactar:", | "ability_punkgoat_goatflip_on_hero_collide_header": "Al impactar:", | ||
"ability_punkgoat_goatflip_t1_desc": "+25 % de {g:citadel_inline_attribute:'WeaponDamage'} durante 5 s al impactar", | "ability_punkgoat_goatflip_t1_desc": "+25 % de {g:citadel_inline_attribute:'WeaponDamage'} durante 5 s al impactar", | ||
"ability_punkgoat_goatflip_t3_desc": "Inflige un | "ability_punkgoat_goatflip_t3_desc": "Inflige un 10 % de la vida máxima como {g:citadel_inline_attribute:'SpiritDamage'} al impactar", | ||
"ability_punkgoat_tether": "Pandilla Encadenada", | "ability_punkgoat_tether": "Pandilla Encadenada", | ||
"ability_punkgoat_tether/immobilize": "Inmovilizado/a", | "ability_punkgoat_tether/immobilize": "Inmovilizado/a", | ||
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"ability_punkgoat_ult_t1_desc": "-10 s de tiempo de recarga", | "ability_punkgoat_ult_t1_desc": "-10 s de tiempo de recarga", | ||
"ability_punkgoat_ult_t2_desc": "+1 carga y +2 m de radio", | "ability_punkgoat_ult_t2_desc": "+1 carga y +2 m de radio", | ||
"ability_punkgoat_ult_t3_desc": "- | "ability_punkgoat_ult_t3_desc": "-3 s de tiempo de carga y ahora inflige un \u003Cspan class=\"highlight\"\u003E60 % de daño cuerpo a cuerpo pesado\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
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"ability_sleep_dagger_quip": "Duerme a un enemigo", | "ability_sleep_dagger_quip": "Duerme a un enemigo", | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8 %\u003C/span\u003E de reducción de la resistencia a las balas durante 6 s al despertarse", | "ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8 %\u003C/span\u003E de reducción de la resistencia a las balas durante 6 s al despertarse", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-17 s\u003C/span\u003E de tiempo de recarga", | ||
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1 s\u003C/span\u003E de duración del sueño y \u003Cspan class=\"highlight\"\u003E-50 %\u003C/span\u003E de velocidad de movimiento e impulso durante \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E al despertarse", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
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"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": "Activa \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E cargas de la habilidad", | "ability_smoke_bomb_t2_desc": "Activa \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E cargas de la habilidad", | ||
"ability_smoke_bomb_t3_desc": "Disipa todas las desventajas no definitivas y obtienes \u003Cspan class=\"highlight\"\u003E+ | "ability_smoke_bomb_t3_desc": "Disipa todas las desventajas no definitivas y obtienes \u003Cspan class=\"highlight\"\u003E+40 % de robo de vida balístico\u003C/span\u003E durante 5 s", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
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"ability_unicorn_prismaticguard_desc": "Te envuelve en un prisma protector. Si la barrera se destruye, silencia a los enemigos cercanos e inflige una parte de la barrera como daño.", | "ability_unicorn_prismaticguard_desc": "Te envuelve en un prisma protector. Si la barrera se destruye, silencia a los enemigos cercanos e inflige una parte de la barrera como daño.", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "Al explotar", | "ability_unicorn_prismaticguard_on_explode_desc": "Al explotar", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+80 de barrera y mayor escalado espiritual de la barrera", | ||
"ability_unicorn_prismaticguard_t3_desc": "+1.5 s de duración del silencio, -18 s de tiempo de recarga y permite que Maravilla Resplandeciente rebote", | "ability_unicorn_prismaticguard_t3_desc": "+1.5 s de duración del silencio, -18 s de tiempo de recarga y permite que Maravilla Resplandeciente rebote", | ||
"ability_unicorn_radiantblast": "Devoradora de Luz", | "ability_unicorn_radiantblast": "Devoradora de Luz", | ||