Data:Lang ko.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6284
Deadbot (talk | contribs)
Deadbot v1.6.1-6290
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"Citadel_QueueOptions_Modal_Title": "매치메이킹",
"Citadel_QueueOptions_Modal_Title": "매치메이킹",
"Citadel_QueueOptions_Modal_Title_confirm_reset": "정말 매치매이킹 설정을 기본으로 되돌리시겠습니까?",
"Citadel_QueueOptions_Modal_Title_confirm_reset": "정말 매치매이킹 설정을 기본으로 되돌리시겠습니까?",
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "매치메이킹 설정을 기본으로 되돌립니다.",
"Citadel_RP_Away": "자리 비움",
"Citadel_RP_Away": "자리 비움",
"Citadel_RP_Busy": "바쁨",
"Citadel_RP_Busy": "바쁨",
Line 3,024: Line 3,023:
"Citadel_Shop_Rework": "상점 개편",
"Citadel_Shop_Rework": "상점 개편",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SellMaxItemsActive_Title": "활성화 슬롯이 가득 찼습니다!",
"Citadel_Shop_SellMaxItems_Desc": "구매를 완료하려면 \u003Cspan class='highlight'\u003E교체를 위해 반값으로 되팔고 싶은\u003C/span\u003E 아이템을 선택하세요.",
"Citadel_Shop_SellMaxItems_Recommended": "최하위 티어",
"Citadel_Shop_SellMaxItems_SellButton": "판매",
"Citadel_Shop_SellMaxItems_SellButton": "판매",
"Citadel_Shop_SellMaxItems_Title": "슬롯이 모두 찼습니다!",
"Citadel_Shop_Sort_Tooltip_Categories": "카테고리별 정렬",
"Citadel_Shop_Sort_Tooltip_Categories": "카테고리별 정렬",
"Citadel_Shop_Sort_Tooltip_Tier": "가격순으로 정렬",
"Citadel_Shop_Sort_Tooltip_Tier": "가격순으로 정렬",
Line 3,379: Line 3,374:
"ConeRadius_label": "Lightning Distance",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "m",
"ConeRadius_postfix": "m",
"ConfirmRoster_BadRoster": "매치에 참가하려면 영웅 명단에 최소 {d:min_roster_size}명의 영웅이 있어야 합니다.",
"ConsumeHealPercentage_label": "고철 수집 치유 비율",
"ConsumeHealPercentage_label": "고철 수집 치유 비율",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
Line 5,523: Line 5,517:
"MyRosterPartyReadyCount": "{d:party_ready_count}명 중 {d:party_player_count}명 준비 완료",
"MyRosterPartyReadyCount": "{d:party_ready_count}명 중 {d:party_player_count}명 준비 완료",
"MyRosterReadyUp": "준비 완료!",
"MyRosterReadyUp": "준비 완료!",
"MyRosterRosterDesc": "대기열에 참가하려면 최소 영웅 {d:min_roster_size}명 필요",
"MyRosterRosterDesc_HeroLabs": "명단에는 최소 3명의 영웅이 필요하며 선택한 영웅 중 2명은 반드시 테스트 대상이 아닌 일반 영웅이어야 합니다.",
"MyRosterRosterDesc_HeroLabs": "명단에는 최소 3명의 영웅이 필요하며 선택한 영웅 중 2명은 반드시 테스트 대상이 아닌 일반 영웅이어야 합니다.",
"MyRosterRosterDesc_MinNonNew": "영웅 명단에 신규 영웅이 아닌 기존 영웅이 최소 {d:min_non_new_heroes}명 필요합니다.",
"MyRosterRosterDesc_MinNonNew": "영웅 명단에 신규 영웅이 아닌 기존 영웅이 최소 {d:min_non_new_heroes}명 필요합니다.",
"MyRosterRosterDesc_NeedsMoreNonNew": "대기열에 참가하려면 신규 영웅이 아닌 영웅 {d:min_non_limited_heroes}명 필요",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "영웅 명단에 새로운 영웅이 너무 많습니다. 영웅 명단에 기존 영웅을 몇 명 더 추가해 주세요.",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "영웅 명단에 새로운 영웅이 너무 많습니다. 영웅 명단에 기존 영웅을 몇 명 더 추가해 주세요.",
"MyRosterRosterDesc_PartyInvalid": "현재 파티의 영웅 명단으로는 유효한 팀을 구성할 수 없습니다.",
"MyRosterRosterDesc_PartyInvalid": "현재 파티의 영웅 명단으로는 유효한 팀을 구성할 수 없습니다.",
Line 5,535: Line 5,527:
"MyRosterTitle": "내 영웅 명단",
"MyRosterTitle": "내 영웅 명단",
"MyRosterWaitForParty": "파티원 기다리는 중...",
"MyRosterWaitForParty": "파티원 기다리는 중...",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"NPCInfestDuration_postfix": "초",
"NPCInfestDuration_postfix": "초",
"NPCInfestDuration_postvalue_label": "지속 시간",
"NPCInfestDuration_postvalue_label": "지속 시간",
Line 7,503: Line 7,493:
"ability_familiar_ability02": "베개 던지기",
"ability_familiar_ability02": "베개 던지기",
"ability_familiar_ability02_desc": "믿음직한 베개를 던져 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 강한 {g:citadel_inline_attribute:'KnockBack'} 효과를 적용합니다.\u003Cbr\u003E\u003Cbr\u003E적중 시 렘의 다른 능력의 쿨다운이 감소합니다.",
"ability_familiar_ability02_desc": "믿음직한 베개를 던져 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 강한 {g:citadel_inline_attribute:'KnockBack'} 효과를 적용합니다.\u003Cbr\u003E\u003Cbr\u003E적중 시 렘의 다른 능력의 쿨다운이 감소합니다.",
"ability_familiar_ability02_t2_desc": "연사 속도 -35% 감소 적용",
"ability_familiar_ability02_t3_desc": "피해 +90 및 반경 +2m 증가",
"ability_familiar_attach": "동행",
"ability_familiar_attach": "동행",
"ability_familiar_attach/attached": "낮잠 자는 중",
"ability_familiar_attach/attached": "낮잠 자는 중",
Line 7,525: Line 7,513:
"ability_familiar_helpinghands_t1_desc": "도우미 +1",
"ability_familiar_helpinghands_t1_desc": "도우미 +1",
"ability_familiar_helpinghands_t2_desc": "마법 저항 +8% 및\u003Cbr\u003E이동 속도 +1.5m(초당) 증가",
"ability_familiar_helpinghands_t2_desc": "마법 저항 +8% 및\u003Cbr\u003E이동 속도 +1.5m(초당) 증가",
"ability_familiar_helpinghands_t3_desc": "도우미 +2\u003Cbr\u003E트루퍼 피해 및 저항 +15% 증가",
"ability_familiar_helpinghands_t3_desc": "도우미 +2\u003Cbr\u003E트루퍼 피해 및 저항 +20% 증가",
"ability_familiar_primary_weapon_bubblegun": "무기 피해",
"ability_familiar_primary_weapon_bubblegun": "무기 피해",
"ability_familiar_primary_weapon_bubblegun_crit": "무기 피해 - 치명타",
"ability_familiar_primary_weapon_bubblegun_crit": "무기 피해 - 치명타",
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"ability_priest_beartrap/immobilize": "주술 각인 스냅 트랩",
"ability_priest_beartrap/immobilize": "주술 각인 스냅 트랩",
"ability_priest_beartrap_desc": "짧은 지연 시간 후 활성화되는 트랩을 전방으로 걷어찹니다.\u003Cbr\u003E\u003Cbr\u003E트랩은 처음 닿은 적군에게 튀어 올라 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, {g:citadel_inline_attribute:'Immobilize'} 효과를 적용하며, 이후 일정 시간 동안 적군을 \u003Cspan class=\"highlight\"\u003E드러냅니다\u003C/span\u003E.",
"ability_priest_beartrap_desc": "짧은 지연 시간 후 활성화되는 트랩을 전방으로 걷어찹니다.\u003Cbr\u003E\u003Cbr\u003E트랩은 처음 닿은 적군에게 튀어 올라 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, {g:citadel_inline_attribute:'Immobilize'} 효과를 적용하며, 이후 일정 시간 동안 적군을 \u003Cspan class=\"highlight\"\u003E드러냅니다\u003C/span\u003E.",
"ability_priest_beartrap_t3_desc": "대상에게 입히는 피해 \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E 증가",
"ability_priest_flashbang": "축성 유탄",
"ability_priest_flashbang": "축성 유탄",
"ability_priest_flashbang_desc": "유탄을 발사합니다. 유탄은 한 번 튕긴 뒤 폭발하여 {g:citadel_inline_attribute:'WeaponDamage'}를 입히고 적군에게 불을 붙입니다.\u003Cbr\u003E\u003Cbr\u003E불타는 대상은 구역 내 적군에게 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E를 입히며 \u003Cspan class=\"highlight\"\u003E받는 치유량이 감소\u003C/span\u003E합니다.",
"ability_priest_flashbang_desc": "유탄을 발사합니다. 유탄은 한 번 튕긴 뒤 폭발하여 {g:citadel_inline_attribute:'WeaponDamage'}를 입히고 적군에게 불을 붙입니다.\u003Cbr\u003E\u003Cbr\u003E불타는 대상은 구역 내 적군에게 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E를 입히며 \u003Cspan class=\"highlight\"\u003E받는 치유량이 감소\u003C/span\u003E합니다.",
"ability_priest_flashbang_pure": "축성 유탄 - 순수",
"ability_priest_flashbang_pure": "축성 유탄 - 순수",
"ability_priest_flashbang_t2_desc": "폭발 및 화상 반경 \u003Cspan class=\"highlight\"\u003E+1.5m 증가\u003C/span\u003E",
"ability_priest_flashbang_t3_desc": "받는 치유량 \u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E 감소 및 충전 가능",
"ability_priest_flashbang_t3_desc": "받는 치유량 \u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E 감소 및 충전 가능",
"ability_priest_knockback": "복부 사격",
"ability_priest_knockback": "복부 사격",
Line 7,901: Line 7,887:
"ability_priest_knockback/debuff": "복부 사격",
"ability_priest_knockback/debuff": "복부 사격",
"ability_priest_knockback_desc": "산탄총으로 강력한 사격을 가해 {g:citadel_inline_attribute:'WeaponDamage'}를 입히고 적군을 뒤로 밀어냅니다. 벽 근처에 있는 적군은 {g:citadel_inline_attribute:'Stun'}하고 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입습니다.",
"ability_priest_knockback_desc": "산탄총으로 강력한 사격을 가해 {g:citadel_inline_attribute:'WeaponDamage'}를 입히고 적군을 뒤로 밀어냅니다. 벽 근처에 있는 적군은 {g:citadel_inline_attribute:'Stun'}하고 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입습니다.",
"ability_priest_knockback_t2_desc": "능력 쿨다운 \u003Cspan class=\"highlight\"\u003E-8초\u003C/span\u003E 감소 및 능력 범위 \u003Cspan class=\"highlight\"\u003E+2.5m\u003C/span\u003E 증가",
"ability_priest_knockback_t3_desc": "벽 충돌로 기절 시: 다음 강한 근거리 공격에 \u003Cspan class=\"highlight\"\u003E축복\u003C/span\u003E 부여",
"ability_priest_knockback_t3_desc": "벽 충돌로 기절 시: 다음 강한 근거리 공격에 \u003Cspan class=\"highlight\"\u003E축복\u003C/span\u003E 부여",
"ability_priest_selfheal": "충만한 향",
"ability_priest_selfheal": "충만한 향",
Line 7,918: Line 7,903:
"ability_priest_weaponswap_desc": "석궁에 매우 강력한 {g:citadel_inline_attribute:'WeaponDamage'}를 입히는 \u003Cspan class=\"highlight\"\u003E말뚝 3개\u003C/span\u003E를 장전합니다.\u003Cbr\u003E\u003Cbr\u003E마지막 말뚝은 \u003Cspan class=\"highlight\"\u003E축복\u003C/span\u003E을 받으며, 보너스 {g:citadel_inline_attribute:'PureDamage'}를 입히고 체력이 낮은 적군을 \u003Cspan class=\"highlight\"\u003E처형\u003C/span\u003E합니다.",
"ability_priest_weaponswap_desc": "석궁에 매우 강력한 {g:citadel_inline_attribute:'WeaponDamage'}를 입히는 \u003Cspan class=\"highlight\"\u003E말뚝 3개\u003C/span\u003E를 장전합니다.\u003Cbr\u003E\u003Cbr\u003E마지막 말뚝은 \u003Cspan class=\"highlight\"\u003E축복\u003C/span\u003E을 받으며, 보너스 {g:citadel_inline_attribute:'PureDamage'}를 입히고 체력이 낮은 적군을 \u003Cspan class=\"highlight\"\u003E처형\u003C/span\u003E합니다.",
"ability_priest_weaponswap_t1_desc": "활성화 중: 이동 속도 \u003Cspan class=\"highlight\"\u003E1.2m(초당)\u003C/span\u003E 증가",
"ability_priest_weaponswap_t1_desc": "활성화 중: 이동 속도 \u003Cspan class=\"highlight\"\u003E1.2m(초당)\u003C/span\u003E 증가",
"ability_priest_weaponswap_t2_desc": "능력 쿨다운 \u003Cspan class=\"highlight\"\u003E-15초\u003C/span\u003E 감소 및 보너스 피해 \u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E 증가",
"ability_priest_weaponswap_t2_desc": "능력 쿨다운 \u003Cspan class=\"highlight\"\u003E-15초\u003C/span\u003E 감소 및 보너스 피해 \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E 증가",
"ability_priest_weaponswap_t3_desc": "모든 말뚝에 축복 부여",
"ability_priest_weaponswap_t3_desc": "모든 말뚝에 축복 부여",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel": "Propulsion Gel",
Line 8,093: Line 8,078:
"ability_unicorn_radiantblast": "빛을 먹는 자",
"ability_unicorn_radiantblast": "빛을 먹는 자",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "빛을 먹는 자",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "빛을 먹는 자",
"ability_unicorn_radiantblast_desc": "빛의 섬광을 내뿜어 전방 공격 영역의 적을 강타합니다. 섬광에 적중한 적을 셀레스트가 공격할 때 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 \u003Cspan class=\"highlight\"\u003E마법 체력 흡수\u003C/span\u003E를 얻습니다.",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "총탄 적중 시",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "총탄 적중 시",
"ability_unicorn_radiantblast_t2_desc": "시전 범위 +3m 및 마법 체력 흡수 +15% 증가",
"ability_unicorn_radiantblast_t2_desc": "시전 범위 +3m 및 마법 체력 흡수 +15% 증가",
Line 8,205: Line 8,189:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E지속 효과: \u003C/span\u003E피해를 입히면 피의 갈망이 쌓이며, 체력이 낮을 때 더 많이 쌓입니다. 피의 갈망이 최대치에 도달하면 늑대의 저주가 자동으로 발동됩니다.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E활성 효과:\u003C/span\u003E 즉시 변신합니다. {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'}가 증가하고, 적군 영웅을 상대로 {g:citadel_inline_attribute:'FireRate'} 중첩을 얻습니다. 또한 \u003Cspan class=\"highlight\"\u003E능력과 무기\u003C/span\u003E가 더 흉포한 형태로 \u003Cspan class=\"highlight\"\u003E바뀝니다\u003C/span\u003E.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E지속 효과: \u003C/span\u003E피해를 입히면 피의 갈망이 쌓이며, 체력이 낮을 때 더 많이 쌓입니다. 피의 갈망이 최대치에 도달하면 늑대의 저주가 자동으로 발동됩니다.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E활성 효과:\u003C/span\u003E 즉시 변신합니다. {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'}가 증가하고, 적군 영웅을 상대로 {g:citadel_inline_attribute:'FireRate'} 중첩을 얻습니다. 또한 \u003Cspan class=\"highlight\"\u003E능력과 무기\u003C/span\u003E가 더 흉포한 형태로 \u003Cspan class=\"highlight\"\u003E바뀝니다\u003C/span\u003E.",
"ability_werewolf_transformation_ready_hint": "해방!",
"ability_werewolf_transformation_ready_hint": "해방!",
"ability_werewolf_transformation_t1_desc": "총탄 및 마법 저항 \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E 증가",
"ability_werewolf_transformation_t1_desc": "총탄 및 마법 저항 \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E 증가",
"ability_werewolf_transformation_t2_desc": "이동 속도 \u003Cspan class=\"highlight\"\u003E+3m(초당)\u003C/span\u003E 증가 및 보너스 체력 \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E 부여",
"ability_werewolf_transformation_t2_desc": "이동 속도 \u003Cspan class=\"highlight\"\u003E+3m(초당)\u003C/span\u003E 증가 및 보너스 체력 \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E 부여",
"ability_werewolf_transformation_t3_desc": "영웅 처치 시: 능력과 지속 시간 초기화 및 변신 치유 재발동",
"ability_werewolf_transformation_t3_desc": "영웅 처치 시: 능력과 지속 시간 초기화 및 변신 치유 재발동",
Line 9,044: Line 9,028:
"citadel_confirm_reset_keybindings_for_either": "선택한 항목의 모든 커스텀 단축키 설정을 기본으로 되돌립니다.\u003Cbr\u003E\u003Cbr\u003E영웅을 선택한 경우, 해당 영웅의 단축키가 현재 기본 단축키 세트에 지정된 키로 초기화됩니다.\u003Cbr\u003E\u003Cbr\u003E기본 단축키 세트를 선택한 경우, 기본 단축키가 사전 지정된 값으로 초기화됩니다.",
"citadel_confirm_reset_keybindings_for_either": "선택한 항목의 모든 커스텀 단축키 설정을 기본으로 되돌립니다.\u003Cbr\u003E\u003Cbr\u003E영웅을 선택한 경우, 해당 영웅의 단축키가 현재 기본 단축키 세트에 지정된 키로 초기화됩니다.\u003Cbr\u003E\u003Cbr\u003E기본 단축키 세트를 선택한 경우, 기본 단축키가 사전 지정된 값으로 초기화됩니다.",
"citadel_confirm_reset_keybindings_for_hero": "이 영웅의 모든 커스텀 단축키 설정을 기본으로 되돌리시겠습니까?",
"citadel_confirm_reset_keybindings_for_hero": "이 영웅의 모든 커스텀 단축키 설정을 기본으로 되돌리시겠습니까?",
"citadel_confirm_reset_language": "정말로 언어 설정을 기본으로 되돌리시겠습니까?\u003Cbr\u003E주 언어는 변경되지 않습니다.",
"citadel_confirm_reset_video": "정말 디스플레이를 기본 해상도로 설정하고 비디오 설정을 기본으로 되돌리시겠습니까?",
"citadel_confirm_reset_video": "정말 디스플레이를 기본 해상도로 설정하고 비디오 설정을 기본으로 되돌리시겠습니까?",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
Line 9,076: Line 9,059:
"citadel_keybind_ability3": "능력 3",
"citadel_keybind_ability3": "능력 3",
"citadel_keybind_ability4": "능력 4",
"citadel_keybind_ability4": "능력 4",
"citadel_keybind_ads": "대체 사격",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt_cast": "대체 능력 시전",
"citadel_keybind_alt_cast": "대체 능력 시전",
Line 9,576: Line 9,558:
"citadel_settings_post_bloom": "포스트 프로세스 블룸",
"citadel_settings_post_bloom": "포스트 프로세스 블룸",
"citadel_settings_post_bloom_desc": "카메라 렌즈 효과를 재현하기 위해 이미지의 밝은 영역에서 빛을 확산하여 밝기가 높은 영역을 시각적으로 두드러지게 표시합니다.\u003Cbr\u003E\u003Cbr\u003E성능 소모량: 낮음 및 고정적",
"citadel_settings_post_bloom_desc": "카메라 렌즈 효과를 재현하기 위해 이미지의 밝은 영역에서 빛을 확산하여 밝기가 높은 영역을 시각적으로 두드러지게 표시합니다.\u003Cbr\u003E\u003Cbr\u003E성능 소모량: 낮음 및 고정적",
"citadel_settings_quick_cast_desc": "빠른 시전 모드:",
"citadel_settings_quick_cast_global": "시전 모드",
"citadel_settings_quick_cast_global": "시전 모드",
"citadel_settings_quick_cast_global_confirm": "이 설정은 기존 영웅별 빠른 시전 설정과 기본 빠른 시전 설정보다 우선해 적용됩니다.\u003Cbr\u003E\u003Cbr\u003E정말 빠른 시전 모드를 전역 변경하시겠습니까?",
"citadel_settings_quick_cast_global_confirm": "이 설정은 기존 영웅별 빠른 시전 설정과 기본 빠른 시전 설정보다 우선해 적용됩니다.\u003Cbr\u003E\u003Cbr\u003E정말 빠른 시전 모드를 전역 변경하시겠습니까?",
Line 9,587: Line 9,568:
"citadel_settings_quickcast_confirm_cast_tooltip": "능력 버튼을 눌러 능력을 선택한 다음 확인 버튼을 눌러 능력을 시전합니다.",
"citadel_settings_quickcast_confirm_cast_tooltip": "능력 버튼을 눌러 능력을 선택한 다음 확인 버튼을 눌러 능력을 시전합니다.",
"citadel_settings_quickcast_default": "기본 시전",
"citadel_settings_quickcast_default": "기본 시전",
"citadel_settings_quickcast_default_tooltip": "아이템의 기본 빠른 시전 모드를 사용합니다.",
"citadel_settings_quickcast_disabled": "빠른 시전",
"citadel_settings_quickcast_disabled": "빠른 시전",
"citadel_settings_quickcast_disabled_tooltip": "능력 버튼을 눌러 능력을 선택하고 버튼을 놓았을 때 능력을 시전합니다.",
"citadel_settings_quickcast_disabled_tooltip": "능력 버튼을 눌러 능력을 선택하고 버튼을 놓았을 때 능력을 시전합니다.",
Line 9,632: Line 9,612:
"citadel_settings_shop": "상점",
"citadel_settings_shop": "상점",
"citadel_settings_shop_confirm_reset": "정말 상점 설정을 되돌리시겠습니까?",
"citadel_settings_shop_confirm_reset": "정말 상점 설정을 되돌리시겠습니까?",
"citadel_settings_shop_reset_tooltip": "상점을 기본 설정으로 되돌립니다.",
"citadel_settings_show_active_slot_popup": "활성 아이템 슬롯 팝업",
"citadel_settings_show_active_slot_popup": "활성 아이템 슬롯 팝업",
"citadel_settings_show_telemtry_settings": "원격 분석 데이터 HUD 설정 표시",
"citadel_settings_show_telemtry_settings": "원격 분석 데이터 HUD 설정 표시",
Line 11,224: Line 11,203:
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_search": "복원의 빛",
"upgrade_ability_refresher_search": "복원의 빛",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
Line 11,235: Line 11,212:
"upgrade_acolytes_glove_desc": "영웅을 대상으로 \u003Cspan class=\"highlight\"\u003E약한 근거리 공격 또는 강한 근거리 공격을\u003C/span\u003E을 가하면 추가 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입히고 대상의 \u003Cspan class=\"highlight\"\u003E마법 저항력\u003C/span\u003E을 감소시킵니다.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E약한 근거리 공격이 적중하면 쿨다운이 {s:LightMeleeCooldownMult}배로 증가합니다.\u003C/span\u003E",
"upgrade_acolytes_glove_desc": "영웅을 대상으로 \u003Cspan class=\"highlight\"\u003E약한 근거리 공격 또는 강한 근거리 공격을\u003C/span\u003E을 가하면 추가 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입히고 대상의 \u003Cspan class=\"highlight\"\u003E마법 저항력\u003C/span\u003E을 감소시킵니다.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E약한 근거리 공격이 적중하면 쿨다운이 {s:LightMeleeCooldownMult}배로 증가합니다.\u003C/span\u003E",
"upgrade_acolytes_glove_search": "마법 강타",
"upgrade_acolytes_glove_search": "마법 강타",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
Line 11,242: Line 11,218:
"upgrade_active_reload_desc": "장전 중 급속 재장전 구간에서 {g:citadel_binding:'Reload'} 키를 누르면 \u003Cspan class=\"highlight\"\u003E재장전이 즉시 완료\u003C/span\u003E되고 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E총탄 체력 흡수\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E가 부여됩니다.",
"upgrade_active_reload_desc": "장전 중 급속 재장전 구간에서 {g:citadel_binding:'Reload'} 키를 누르면 \u003Cspan class=\"highlight\"\u003E재장전이 즉시 완료\u003C/span\u003E되고 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E총탄 체력 흡수\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E가 부여됩니다.",
"upgrade_active_reload_search": "급속 재장전",
"upgrade_active_reload_search": "급속 재장전",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
Line 11,254: Line 11,229:
"upgrade_aoe_root_active": "\u003Cspan class=\"highlight\"\u003E진공\u003C/span\u003E 수류탄을 던져 모든 적을 좁은 공간에 끌어들이고 \u003Cspan class=\"highlight\"\u003E둔화 주술\u003C/span\u003E을 겁니다.",
"upgrade_aoe_root_active": "\u003Cspan class=\"highlight\"\u003E진공\u003C/span\u003E 수류탄을 던져 모든 적을 좁은 공간에 끌어들이고 \u003Cspan class=\"highlight\"\u003E둔화 주술\u003C/span\u003E을 겁니다.",
"upgrade_aoe_root_search": "소용돌이 거미줄",
"upgrade_aoe_root_search": "소용돌이 거미줄",
"upgrade_aoe_silence": "EMP Grenade",
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
Line 11,267: Line 11,239:
"upgrade_aprounds_desc": "일정 확률로 피할 수 없는 총탄을 발사합니다. 이 총탄은 적을 \u003Cspan class=\"highlight\"\u003E\u003C/span\u003E관통하고 \u003Cspan class=\"highlight\"\u003E총탄 저항을 무시\u003C/span\u003E합니다.",
"upgrade_aprounds_desc": "일정 확률로 피할 수 없는 총탄을 발사합니다. 이 총탄은 적을 \u003Cspan class=\"highlight\"\u003E\u003C/span\u003E관통하고 \u003Cspan class=\"highlight\"\u003E총탄 저항을 무시\u003C/span\u003E합니다.",
"upgrade_aprounds_search": "방어 관통탄",
"upgrade_aprounds_search": "방어 관통탄",
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_extension": "지속 시간 연장",
"upgrade_arcane_extension": "지속 시간 연장",
"upgrade_arcane_extension_desc": "능력을 보강해 \u003Cspan class=\"highlight\"\u003E지속 시간\u003C/span\u003E을 늘립니다.",
"upgrade_arcane_extension_desc": "능력을 보강해 \u003Cspan class=\"highlight\"\u003E지속 시간\u003C/span\u003E을 늘립니다.",
"upgrade_arcane_extension_search": "지속 시간 연장",
"upgrade_arcane_extension_search": "지속 시간 연장",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_surge": "신비의 확산",
"upgrade_arcane_surge": "신비의 확산",
Line 11,280: Line 11,250:
"upgrade_arctic_blast_desc": "확장하는 얼음 폭풍을 발사하여 타격하는 대상에게 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입히고, 대상을 \u003Cspan class=\"highlight\"\u003E동결\u003C/span\u003E시킨 후 \u003Cspan class=\"highlight\"\u003E둔화\u003C/span\u003E 효과를 부여합니다. 동결된 대상은 더 큰 피해를 입습니다.",
"upgrade_arctic_blast_desc": "확장하는 얼음 폭풍을 발사하여 타격하는 대상에게 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입히고, 대상을 \u003Cspan class=\"highlight\"\u003E동결\u003C/span\u003E시킨 후 \u003Cspan class=\"highlight\"\u003E둔화\u003C/span\u003E 효과를 부여합니다. 동결된 대상은 더 큰 피해를 입습니다.",
"upgrade_arctic_blast_search": "극지 돌풍",
"upgrade_arctic_blast_search": "극지 돌풍",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_attack_speed_1": "Fire Rate",
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "약화 헤드샷",
"upgrade_banshee_slugs": "약화 헤드샷",
"upgrade_banshee_slugs_headshots_desc": "영웅에게 \u003Cspan class=\"highlight\"\u003E헤드샷\u003C/span\u003E 명중 시 대상의 \u003Cspan class=\"highlight\"\u003E총탄 및 마법 저항\u003C/span\u003E이 감소하고 대상에게 \u003Cspan class=\"highlight\"\u003E치유 감소\u003C/span\u003E 효과를 적용합니다.",
"upgrade_banshee_slugs_headshots_desc": "영웅에게 \u003Cspan class=\"highlight\"\u003E헤드샷\u003C/span\u003E 명중 시 대상의 \u003Cspan class=\"highlight\"\u003E총탄 및 마법 저항\u003C/span\u003E이 감소하고 대상에게 \u003Cspan class=\"highlight\"\u003E치유 감소\u003C/span\u003E 효과를 적용합니다.",
"upgrade_banshee_slugs_search": "약화 헤드샷",
"upgrade_banshee_slugs_search": "약화 헤드샷",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_berserker": "광전사",
"upgrade_berserker": "광전사",
Line 11,302: Line 11,268:
"upgrade_blood_tribute_desc": "전환: 지속적으로 체력을 희생시켜 {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003E약화 효과 저항\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E를 높입니다. 희생 중에는 받는 치유량이 감소합니다.",
"upgrade_blood_tribute_desc": "전환: 지속적으로 체력을 희생시켜 {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003E약화 효과 저항\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E를 높입니다. 희생 중에는 받는 치유량이 감소합니다.",
"upgrade_blood_tribute_search": "피의 공물",
"upgrade_blood_tribute_search": "피의 공물",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_boundless_spirit": "영혼의 해방",
"upgrade_boundless_spirit": "영혼의 해방",
Line 11,310: Line 11,275:
"upgrade_boxing_glove_search": "생명 강타",
"upgrade_boxing_glove_search": "생명 강타",
"upgrade_bullet_armor": "총탄 저항",
"upgrade_bullet_armor": "총탄 저항",
"upgrade_bullet_armor_2": "Bullet Resilience Disabled",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
Line 11,318: Line 11,282:
"upgrade_bullet_armor_reduction_aura_search": "헌터의 오라",
"upgrade_bullet_armor_reduction_aura_search": "헌터의 오라",
"upgrade_bullet_armor_search": "총탄 방어",
"upgrade_bullet_armor_search": "총탄 방어",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
Line 11,330: Line 11,293:
"upgrade_burst_fire": "급속 사격",
"upgrade_burst_fire": "급속 사격",
"upgrade_burst_fire/modifier_burst_fire_buff": "급속 사격",
"upgrade_burst_fire/modifier_burst_fire_buff": "급속 사격",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_desc": "총탄이 1발이라도 적군 영웅에게 적중하면 잠시 동안 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E와 \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E가 증가합니다.",
"upgrade_burst_fire_desc": "총탄이 1발이라도 적군 영웅에게 적중하면 잠시 동안 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E와 \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E가 증가합니다.",
"upgrade_burst_fire_search": "급속 사격",
"upgrade_burst_fire_search": "급속 사격",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_capacitor": "축전기",
"upgrade_capacitor": "축전기",
Line 11,347: Line 11,308:
"upgrade_chain_lightning_desc": "대상이 총탄에 맞으면 일정 확률로 대상에 \u003Cspan class=\"highlight\"\u003E전기 충격\u003C/span\u003E 피해를 입힙니다. \u003Cspan class=\"highlight\"\u003E전기 충격\u003C/span\u003E은 근처 적군에게 연쇄 피해를 입힙니다.",
"upgrade_chain_lightning_desc": "대상이 총탄에 맞으면 일정 확률로 대상에 \u003Cspan class=\"highlight\"\u003E전기 충격\u003C/span\u003E 피해를 입힙니다. \u003Cspan class=\"highlight\"\u003E전기 충격\u003C/span\u003E은 근처 적군에게 연쇄 피해를 입힙니다.",
"upgrade_chain_lightning_search": "전류탄",
"upgrade_chain_lightning_search": "전류탄",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charmed_wraps": "Charmed Wraps",
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"upgrade_cheat_death": "죽음 속이기",
"upgrade_cheat_death": "죽음 속이기",
Line 11,360: Line 11,319:
"upgrade_chonky_search": "불사의 정신",
"upgrade_chonky_search": "불사의 정신",
"upgrade_clip_size": "확장 탄창",
"upgrade_clip_size": "확장 탄창",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_3": "Extra Large Magazine",
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed": "Extended Magazine",
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_t3": "Extra Large Magazine",
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_search": "확장 탄창",
"upgrade_clip_size_search": "확장 탄창",
"upgrade_cloak_of_opportunity": "기회의 망토",
"upgrade_cloak_of_opportunity": "기회의 망토",
"upgrade_cloak_of_opportunity_desc": "\u003Cspan class=\"highlight\"\u003E이동 제한, 기절, 고정, 이동 불가, 또는 수면\u003C/span\u003E 상태를 부여하는 다음 약화 효과를 막고, \u003Cspan class=\"highlight\"\u003E절대 저항\u003C/span\u003E 상태가 됩니다. 또한 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E과 보너스 {g:citadel_inline_attribute:'MoveSpeed'}를 얻습니다.",
"upgrade_cloak_of_opportunity_desc": "\u003Cspan class=\"highlight\"\u003E이동 제한, 기절, 고정, 이동 불가, 또는 수면\u003C/span\u003E 상태를 부여하는 다음 약화 효과를 막고, \u003Cspan class=\"highlight\"\u003E절대 저항\u003C/span\u003E 상태가 됩니다. 또한 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E과 보너스 {g:citadel_inline_attribute:'MoveSpeed'}를 얻습니다.",
"upgrade_cloaking_device": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
Line 11,394: Line 11,348:
"upgrade_colossus_desc": "\u003Cspan class=\"highlight\"\u003E총탄 및 마법 저항\u003C/span\u003E을 얻고 근처 적군의 \u003Cspan class=\"highlight\"\u003E이동 및 대시 속도를 둔화\u003C/span\u003E합니다. 모델 사이즈가 커집니다.",
"upgrade_colossus_desc": "\u003Cspan class=\"highlight\"\u003E총탄 및 마법 저항\u003C/span\u003E을 얻고 근처 적군의 \u003Cspan class=\"highlight\"\u003E이동 및 대시 속도를 둔화\u003C/span\u003E합니다. 모델 사이즈가 커집니다.",
"upgrade_colossus_search": "거인",
"upgrade_colossus_search": "거인",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
Line 11,421: Line 11,374:
"upgrade_damage_recycler_desc": "적군이 적용한 \u003Cspan class=\"highlight\"\u003E치유 감소\u003C/span\u003E 효과가 감소합니다.",
"upgrade_damage_recycler_desc": "적군이 적용한 \u003Cspan class=\"highlight\"\u003E치유 감소\u003C/span\u003E 효과가 감소합니다.",
"upgrade_damage_recycler_search": "거머리",
"upgrade_damage_recycler_search": "거머리",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_reducer": "약화 감소",
"upgrade_debuff_reducer": "약화 감소",
Line 11,429: Line 11,381:
"upgrade_deflecting_armor_desc": "일정 확률로 날아오는 총탄을 튕겨내어 모든 {g:citadel_inline_attribute:'WeaponDamage'}를 차단하거나 총탄으로 인한 모든 \u003Cspan class=\"highlight\"\u003E적중 시 효과\u003C/span\u003E를 차단합니다.",
"upgrade_deflecting_armor_desc": "일정 확률로 날아오는 총탄을 튕겨내어 모든 {g:citadel_inline_attribute:'WeaponDamage'}를 차단하거나 총탄으로 인한 모든 \u003Cspan class=\"highlight\"\u003E적중 시 효과\u003C/span\u003E를 차단합니다.",
"upgrade_deflecting_armor_search": "판금 갑옷",
"upgrade_deflecting_armor_search": "판금 갑옷",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_disarm": "Drain Will",
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"upgrade_discord": "재앙",
"upgrade_discord": "재앙",
Line 11,442: Line 11,392:
"upgrade_diviners_kevlar_desc": "\u003Cspan class=\"highlight\"\u003E궁극기\u003C/span\u003E 시전 시 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E을 얻고 일시적으로 \u003Cspan class=\"highlight\"\u003E마력\u003C/span\u003E을 얻습니다.",
"upgrade_diviners_kevlar_desc": "\u003Cspan class=\"highlight\"\u003E궁극기\u003C/span\u003E 시전 시 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E을 얻고 일시적으로 \u003Cspan class=\"highlight\"\u003E마력\u003C/span\u003E을 얻습니다.",
"upgrade_diviners_kevlar_search": "예언자의 방탄복",
"upgrade_diviners_kevlar_search": "예언자의 방탄복",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "영웅의 오라",
"upgrade_dps_aura": "영웅의 오라",
Line 11,448: Line 11,397:
"upgrade_dps_aura_desc": "근처 아군 유닛에게 \u003Cspan class=\"highlight\"\u003E총탄 저항\u003C/span\u003E을 부여합니다.",
"upgrade_dps_aura_desc": "근처 아군 유닛에게 \u003Cspan class=\"highlight\"\u003E총탄 저항\u003C/span\u003E을 부여합니다.",
"upgrade_dps_aura_search": "영웅의 오라",
"upgrade_dps_aura_search": "영웅의 오라",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_eldritch_shot": "섬뜩한 사격",
"upgrade_eldritch_shot": "섬뜩한 사격",
Line 11,483: Line 11,430:
"upgrade_fervor_passive": "\u003Cspan class=\"highlight\"\u003E체력이 {s:LowHealthThreshold}% 미만\u003C/span\u003E일 때 능력치 보너스를 얻습니다.",
"upgrade_fervor_passive": "\u003Cspan class=\"highlight\"\u003E체력이 {s:LowHealthThreshold}% 미만\u003C/span\u003E일 때 능력치 보너스를 얻습니다.",
"upgrade_fervor_search": "광란",
"upgrade_fervor_search": "광란",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
Line 11,498: Line 11,444:
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.",
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.",
"upgrade_full_spectrum": "Full Spectrum",
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.",
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.",
"upgrade_fury_trance": "격노 각성",
"upgrade_fury_trance": "격노 각성",
"upgrade_fury_trance_active": "\u003Cspan class=\"highlight\"\u003E발사 속도\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E마법 저항\u003C/span\u003E 을 부여하지만 \u003Cspan class=\"highlight\"\u003E침묵\u003C/span\u003E에 걸리고 \u003Cspan class=\"highlight\"\u003E활력 사용 및 재생이 비활성화됩니다\u003C/span\u003E.",
"upgrade_fury_trance_active": "\u003Cspan class=\"highlight\"\u003E발사 속도\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E마법 저항\u003C/span\u003E 을 부여하지만 \u003Cspan class=\"highlight\"\u003E침묵\u003C/span\u003E에 걸리고 \u003Cspan class=\"highlight\"\u003E활력 사용 및 재생이 비활성화됩니다\u003C/span\u003E.",
"upgrade_fury_trance_search": "격노 각성",
"upgrade_fury_trance_search": "격노 각성",
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
Line 11,552: Line 11,496:
"upgrade_health_2": "강인함",
"upgrade_health_2": "강인함",
"upgrade_health_2_search": "강인함",
"upgrade_health_2_search": "강인함",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
Line 11,558: Line 11,501:
"upgrade_health_nova_desc": "자신과 주변 아군을 \u003Cspan class=\"highlight\"\u003E치유\u003C/span\u003E합니다.",
"upgrade_health_nova_desc": "자신과 주변 아군을 \u003Cspan class=\"highlight\"\u003E치유\u003C/span\u003E합니다.",
"upgrade_health_nova_search": "치유의 빛",
"upgrade_health_nova_search": "치유의 빛",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_aura": "Healing Aura",
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_search": "추가 체력",
"upgrade_health_search": "추가 체력",
Line 11,572: Line 11,512:
"upgrade_health_stimpak_desc": "대상에 \u003Cspan class=\"highlight\"\u003E재생\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E질주 속도\u003C/span\u003E가 부여됩니다. 적군 영웅이나 주요 목표물의 공격으로 피해를 입으면 효과가 중단됩니다. 자신에게 시전할 수 있습니다.",
"upgrade_health_stimpak_desc": "대상에 \u003Cspan class=\"highlight\"\u003E재생\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E질주 속도\u003C/span\u003E가 부여됩니다. 적군 영웅이나 주요 목표물의 공격으로 피해를 입으면 효과가 중단됩니다. 자신에게 시전할 수 있습니다.",
"upgrade_health_stimpak_search": "치유 의식",
"upgrade_health_stimpak_search": "치유 의식",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "출혈",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "출혈",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_velocity_mag": "고속탄",
"upgrade_high_velocity_mag": "고속탄",
Line 11,586: Line 11,524:
"upgrade_icarus_wings": "세라핌의 날개",
"upgrade_icarus_wings": "세라핌의 날개",
"upgrade_icarus_wings_desc": "공중에 떠 있을 때, 입히는 피해가 증가하고 입는 피해가 감소합니다. 착지 전에 \u003Cspan class=\"highlight\"\u003E공중 점프\u003C/span\u003E 또는 \u003Cspan class=\"highlight\"\u003E공중 대시\u003C/span\u003E를 추가로 사용할 수 있습니다.",
"upgrade_icarus_wings_desc": "공중에 떠 있을 때, 입히는 피해가 증가하고 입는 피해가 감소합니다. 착지 전에 \u003Cspan class=\"highlight\"\u003E공중 점프\u003C/span\u003E 또는 \u003Cspan class=\"highlight\"\u003E공중 대시\u003C/span\u003E를 추가로 사용할 수 있습니다.",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
Line 11,620: Line 11,557:
"upgrade_kinetic_sash_desc": "\u003Cspan class=\"highlight\"\u003E대시 점프\u003C/span\u003E 시 다음 재장전까지 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E와 보너스 \u003Cspan class=\"highlight\"\u003E탄약\u003C/span\u003E을 얻습니다. 최대 {s:AbilityDuration}초 동안 지속됩니다.",
"upgrade_kinetic_sash_desc": "\u003Cspan class=\"highlight\"\u003E대시 점프\u003C/span\u003E 시 다음 재장전까지 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E와 보너스 \u003Cspan class=\"highlight\"\u003E탄약\u003C/span\u003E을 얻습니다. 최대 {s:AbilityDuration}초 동안 지속됩니다.",
"upgrade_kinetic_sash_search": "반응성 대시",
"upgrade_kinetic_sash_search": "반응성 대시",
"upgrade_leveler": "Leveler",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.",
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.",
Line 11,631: Line 11,567:
"upgrade_long_range_desc": "대상과의 거리가 \u003Cspan class=\"highlight\"\u003E최소 거리 이상\u003C/span\u003E이면 추가 \u003Cspan class=\"highlight\"\u003E무기 피해\u003C/span\u003E를 입힙니다.",
"upgrade_long_range_desc": "대상과의 거리가 \u003Cspan class=\"highlight\"\u003E최소 거리 이상\u003C/span\u003E이면 추가 \u003Cspan class=\"highlight\"\u003E무기 피해\u003C/span\u003E를 입힙니다.",
"upgrade_long_range_search": "장거리 사격",
"upgrade_long_range_search": "장거리 사격",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "둔화",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "둔화",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
Line 11,640: Line 11,575:
"upgrade_magic_carpet_desc": "마법 양탄자를 소환해 \u003Cspan class=\"highlight\"\u003E비행\u003C/span\u003E합니다. 비행 중에는 둔화 효과에 면역이 되지만, 동작을 취하면 양탄자가 사라집니다. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E양탄자 소환된 동안에는 능력을 사용할 수 없습니다.\u003C/span\u003E",
"upgrade_magic_carpet_desc": "마법 양탄자를 소환해 \u003Cspan class=\"highlight\"\u003E비행\u003C/span\u003E합니다. 비행 중에는 둔화 효과에 면역이 되지만, 동작을 취하면 양탄자가 사라집니다. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E양탄자 소환된 동안에는 능력을 사용할 수 없습니다.\u003C/span\u003E",
"upgrade_magic_carpet_search": "마법 양탄자",
"upgrade_magic_carpet_search": "마법 양탄자",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_missile": "마법 미사일",
"upgrade_magic_missile": "마법 미사일",
Line 11,677: Line 11,611:
"upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003E총탄에 면역\u003C/span\u003E이 됩니다.",
"upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003E총탄에 면역\u003C/span\u003E이 됩니다.",
"upgrade_metal_skin_search": "강철 피부",
"upgrade_metal_skin_search": "강철 피부",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mystic_regeneration": "신비의 회복",
"upgrade_mystic_regeneration": "신비의 회복",
Line 11,686: Line 11,619:
"upgrade_mystical_piano": "신비한 피아노",
"upgrade_mystical_piano": "신비한 피아노",
"upgrade_mystical_piano_desc": "짧은 지연 시간 후 대상 영역에 있는 적들은 기절하고 활력이 고갈됩니다. 기절 상태가 끝나면 일시적으로 멍해짐 상태가 됩니다.",
"upgrade_mystical_piano_desc": "짧은 지연 시간 후 대상 영역에 있는 적들은 기절하고 활력이 고갈됩니다. 기절 상태가 끝나면 일시적으로 멍해짐 상태가 됩니다.",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_non_player_bonus": "괴수탄",
"upgrade_non_player_bonus": "괴수탄",
Line 11,710: Line 11,642:
"upgrade_phantom_strike_desc": "대상 적에게 \u003Cspan class=\"highlight\"\u003E순간이동\u003C/span\u003E하고 지면으로 끌어당깁니다. \u003Cspan class=\"highlight\"\u003E피해를 입히고\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E를 감소시키며, \u003Cspan class=\"highlight\"\u003E무장 해제\u003C/span\u003E됩니다.",
"upgrade_phantom_strike_desc": "대상 적에게 \u003Cspan class=\"highlight\"\u003E순간이동\u003C/span\u003E하고 지면으로 끌어당깁니다. \u003Cspan class=\"highlight\"\u003E피해를 입히고\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E이동 속도\u003C/span\u003E를 감소시키며, \u003Cspan class=\"highlight\"\u003E무장 해제\u003C/span\u003E됩니다.",
"upgrade_phantom_strike_search": "유령 타격",
"upgrade_phantom_strike_search": "유령 타격",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_prism_blast": "프리즘 폭발",
"upgrade_prism_blast": "프리즘 폭발",
Line 11,717: Line 11,648:
"upgrade_pristine_emblem_desc": "\u003Cspan class=\"highlight\"\u003E체력이 {s:EnemyLifeThreshold}% 이상인 적군\u003C/span\u003E에게 추가 \u003Cspan class=\"highlight\"\u003E무기 피해\u003C/span\u003E를 입힙니다.",
"upgrade_pristine_emblem_desc": "\u003Cspan class=\"highlight\"\u003E체력이 {s:EnemyLifeThreshold}% 이상인 적군\u003C/span\u003E에게 추가 \u003Cspan class=\"highlight\"\u003E무기 피해\u003C/span\u003E를 입힙니다.",
"upgrade_pristine_emblem_search": "개방탄",
"upgrade_pristine_emblem_search": "개방탄",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_silence": "침묵탄",
"upgrade_proc_silence": "침묵탄",
Line 11,725: Line 11,654:
"upgrade_proc_silence_desc": "대상이 총탄에 맞으면 효과가 축적되다 \u003Cspan class=\"highlight\"\u003E침묵\u003C/span\u003E에 걸립니다. 침묵에 걸린 대상은 침묵이 만료된 후 \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}초\u003C/span\u003E 동안 축적에 면역됩니다.",
"upgrade_proc_silence_desc": "대상이 총탄에 맞으면 효과가 축적되다 \u003Cspan class=\"highlight\"\u003E침묵\u003C/span\u003E에 걸립니다. 침묵에 걸린 대상은 침묵이 만료된 후 \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}초\u003C/span\u003E 동안 축적에 면역됩니다.",
"upgrade_proc_silence_search": "침묵탄",
"upgrade_proc_silence_search": "침묵탄",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_quarantine": "Quarantine",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
Line 11,741: Line 11,668:
"upgrade_rebirth_passive": "사망 시 {s:RespawnDelay}초 후 체력 일부를 회복한 상태로 \u003Cspan class=\"highlight\"\u003E사망한 자리에서 부활\u003C/span\u003E합니다.",
"upgrade_rebirth_passive": "사망 시 {s:RespawnDelay}초 후 체력 일부를 회복한 상태로 \u003Cspan class=\"highlight\"\u003E사망한 자리에서 부활\u003C/span\u003E합니다.",
"upgrade_rebirth_search": "영혼 환생",
"upgrade_rebirth_search": "영혼 환생",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_rechargingbullets": "재충전 러시",
"upgrade_rechargingbullets": "재충전 러시",
Line 11,752: Line 11,678:
"upgrade_regenerating_bullet_shield_desc": "체력이 \u003Cspan class=\"highlight\"\u003E{s:LifeThreshold}%\u003C/span\u003E 이상이면 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E를 얻습니다.",
"upgrade_regenerating_bullet_shield_desc": "체력이 \u003Cspan class=\"highlight\"\u003E{s:LifeThreshold}%\u003C/span\u003E 이상이면 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E를 얻습니다.",
"upgrade_regenerating_bullet_shield_search": "전투 조끼",
"upgrade_regenerating_bullet_shield_search": "전투 조끼",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_reinforcing_casings": "저항 증대",
"upgrade_reinforcing_casings": "저항 증대",
"upgrade_reinforcing_casings_desc": "적군 영웅에게 총탄 피해를 입히면 \u003Cspan class=\"highlight\"\u003E총탄 저항\u003C/span\u003E이 부여됩니다. \u003Cspan class=\"highlight\"\u003E각 총탄은 중첩 1회에 해당하는 총탄 저항만 부여합니다.\u003C/span\u003E",
"upgrade_reinforcing_casings_desc": "적군 영웅에게 총탄 피해를 입히면 \u003Cspan class=\"highlight\"\u003E총탄 저항\u003C/span\u003E이 부여됩니다. \u003Cspan class=\"highlight\"\u003E각 총탄은 중첩 1회에 해당하는 총탄 저항만 부여합니다.\u003C/span\u003E",
"upgrade_reinforcing_casings_search": "저항 증대",
"upgrade_reinforcing_casings_search": "저항 증대",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_rescue_beam": "구호 광선",
"upgrade_rescue_beam": "구호 광선",
Line 11,816: Line 11,740:
"upgrade_siphon_bullets_desc_passive2": "총탄에 맞은 대상의 \u003Cspan class=\"highlight\"\u003E최대 체력의 일부를 일시적으로 흡수합니다\u003C/span\u003E. 약화 효과 만료 후 대상은 잃은 최대 체력을 회복합니다. 대상이 사망하면 총탄탕 최대 체력 흡수 중첩 {s:StealPerKill}회에 해당하는 체력을 영구적으로 얻고, 자신이 사망하면 중첩 {s:StackLostPerDeath}회에 해당하는 체력을 잃습니다.",
"upgrade_siphon_bullets_desc_passive2": "총탄에 맞은 대상의 \u003Cspan class=\"highlight\"\u003E최대 체력의 일부를 일시적으로 흡수합니다\u003C/span\u003E. 약화 효과 만료 후 대상은 잃은 최대 체력을 회복합니다. 대상이 사망하면 총탄탕 최대 체력 흡수 중첩 {s:StealPerKill}회에 해당하는 체력을 영구적으로 얻고, 자신이 사망하면 중첩 {s:StackLostPerDeath}회에 해당하는 체력을 잃습니다.",
"upgrade_siphon_bullets_search": "흡수탄",
"upgrade_siphon_bullets_search": "흡수탄",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slowing_bullets": "둔화탄",
"upgrade_slowing_bullets": "둔화탄",
Line 11,822: Line 11,745:
"upgrade_slowing_bullets_desc": "적군이 총탄에 맞으면 효과가 축적되다 \u003Cspan class=\"highlight\"\u003E이동 속도가 둔화\u003C/span\u003E됩니다.",
"upgrade_slowing_bullets_desc": "적군이 총탄에 맞으면 효과가 축적되다 \u003Cspan class=\"highlight\"\u003E이동 속도가 둔화\u003C/span\u003E됩니다.",
"upgrade_slowing_bullets_search": "둔화탄",
"upgrade_slowing_bullets_search": "둔화탄",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "둔화",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "둔화",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_soaring_spirit": "마법 강화",
"upgrade_soaring_spirit": "마법 강화",
"upgrade_soaring_spirit_search": "마법 강화",
"upgrade_soaring_spirit_search": "마법 강화",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spellbreaker": "마법 차단",
"upgrade_spellbreaker": "마법 차단",
Line 11,865: Line 11,785:
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_search": "쾌속 장화",
"upgrade_sprint_booster_search": "쾌속 장화",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stasis_bomb": "Stasis Bomb",
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.",
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.",
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_succor": "Rescue",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_superacolytes_glove": "주술 봉인 주먹",
"upgrade_superacolytes_glove": "주술 봉인 주먹",
Line 11,898: Line 11,814:
"upgrade_targeted_silence_desc": "점차 커지는 투사체를 발사해 적군에게 잠시 동안 \u003Cspan class=\"highlight\"\u003E침묵\u003C/span\u003E을 적용하고 충격 피해를 입힙니다. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E침묵은 능력 집중을 방해하지 않습니다.\u003C/span\u003E",
"upgrade_targeted_silence_desc": "점차 커지는 투사체를 발사해 적군에게 잠시 동안 \u003Cspan class=\"highlight\"\u003E침묵\u003C/span\u003E을 적용하고 충격 피해를 입힙니다. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E침묵은 능력 집중을 방해하지 않습니다.\u003C/span\u003E",
"upgrade_targeted_silence_search": "침묵파",
"upgrade_targeted_silence_search": "침묵파",
"upgrade_tech_3": "Energy",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_armor": "마법 저항",
"upgrade_tech_armor": "마법 저항",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_search": "마법 방어",
"upgrade_tech_armor_search": "마법 방어",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "신비의 반향",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "신비의 반향",
"upgrade_tech_bleed_desc": "능력에 \u003Cspan class=\"highlight\"\u003E체력 흡수\u003C/span\u003E를 부여하고 적중한 대상에 \u003Cspan class=\"highlight\"\u003E둔화\u003C/span\u003E 효과를 적용하며 짧은 지연 시간 후 대상이 \u003Cspan class=\"highlight\"\u003E입은 피해의 일정 비율\u003C/span\u003E로 근처 적군에게 추가 피해를 입히도록 능력을 보강합니다.",
"upgrade_tech_bleed_desc": "능력에 \u003Cspan class=\"highlight\"\u003E체력 흡수\u003C/span\u003E를 부여하고 적중한 대상에 \u003Cspan class=\"highlight\"\u003E둔화\u003C/span\u003E 효과를 적용하며 짧은 지연 시간 후 대상이 \u003Cspan class=\"highlight\"\u003E입은 피해의 일정 비율\u003C/span\u003E로 근처 적군에게 추가 피해를 입히도록 능력을 보강합니다.",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_damage_pulse": "고통의 파동",
"upgrade_tech_damage_pulse": "고통의 파동",
"upgrade_tech_damage_pulse_desc": "가장 가까이 있는 적군 2명에게 지속적으로 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입힙니다.",
"upgrade_tech_damage_pulse_desc": "가장 가까이 있는 적군 2명에게 지속적으로 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입힙니다.",
"upgrade_tech_damage_pulse_search": "고통의 파동",
"upgrade_tech_damage_pulse_search": "고통의 파동",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
Line 11,928: Line 11,839:
"upgrade_tech_purge_search": "마법 저항",
"upgrade_tech_purge_search": "마법 저항",
"upgrade_tech_range": "대확장",
"upgrade_tech_range": "대확장",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_desc": "능력과 아이템의 \u003Cspan class=\"highlight\"\u003E범위\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E효과 반경\u003C/span\u003E이 증가합니다.",
"upgrade_tech_range_desc": "능력과 아이템의 \u003Cspan class=\"highlight\"\u003E범위\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E효과 반경\u003C/span\u003E이 증가합니다.",
Line 11,938: Line 11,848:
"upgrade_titan_round": "대형 탄창",
"upgrade_titan_round": "대형 탄창",
"upgrade_titan_round_search": "대형 탄창",
"upgrade_titan_round_search": "대형 탄창",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toxic_bullets": "독성탄",
"upgrade_toxic_bullets": "독성탄",
Line 11,975: Line 11,884:
"upgrade_weapon_backstabber_desc": "무기나 근거리 공격으로 적군 뒤에서 공격하면 상처를 입혀 {g:citadel_inline_attribute:'SpiritDPS'}를 입히고 총탄 저항을 감소시킵니다. 이때 자신 또는 대상 근처 아군은 \u003Cspan class=\"highlight\"\u003E벽 너머로\u003C/span\u003E 대상을 볼 수 있으며 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻습니다.",
"upgrade_weapon_backstabber_desc": "무기나 근거리 공격으로 적군 뒤에서 공격하면 상처를 입혀 {g:citadel_inline_attribute:'SpiritDPS'}를 입히고 총탄 저항을 감소시킵니다. 이때 자신 또는 대상 근처 아군은 \u003Cspan class=\"highlight\"\u003E벽 너머로\u003C/span\u003E 대상을 볼 수 있으며 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻습니다.",
"upgrade_weapon_backstabber_search": "후방 기습",
"upgrade_weapon_backstabber_search": "후방 기습",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_eater": "Weapon Eater",
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"upgrade_weapon_instant_reload": "Reloader + Huge Clip",
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
"upgrade_weapon_overdrive_clip": "Overdrive Clip",
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_shielding": "무기 차폐",
"upgrade_weapon_shielding": "무기 차폐",
Line 11,995: Line 11,899:
"upgrade_withering_whip_desc": "대상 적군의 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E와 \u003Cspan class=\"highlight\"\u003E총탄 저항\u003C/span\u003E을 감소시킵니다.",
"upgrade_withering_whip_desc": "대상 적군의 \u003Cspan class=\"highlight\"\u003E연사 속도\u003C/span\u003E와 \u003Cspan class=\"highlight\"\u003E총탄 저항\u003C/span\u003E을 감소시킵니다.",
"upgrade_withering_whip_search": "녹슨 총신",
"upgrade_withering_whip_search": "녹슨 총신",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"vampirebat_lovebites": "사랑의 고통",
"vampirebat_lovebites": "사랑의 고통",