Data:Lang ko.json: Difference between revisionsGive feedback
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Deadbot v1.4.1-6010 |
Deadbot v1.4.1-6015 |
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"TeleporterBonus": "보너스 이동 속도!", | "TeleporterBonus": "보너스 이동 속도!", | ||
"TempBulletShieldHealth_label": "Temp Bullet Shield Health", | "TempBulletShieldHealth_label": "Temp Bullet Shield Health", | ||
"TempMaxHealth_label": "Overheal Health", | |||
"TempTechShieldHealth_label": "Temp Spirit Shield Health", | "TempTechShieldHealth_label": "Temp Spirit Shield Health", | ||
"TemporaryBonusClipSizePercent_label": "임시 탄약", | "TemporaryBonusClipSizePercent_label": "임시 탄약", | ||
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"citadel_build_tag_weapon": "무기", | "citadel_build_tag_weapon": "무기", | ||
"citadel_camera_pitch_inverted": "마우스 반전", | "citadel_camera_pitch_inverted": "마우스 반전", | ||
"citadel_camera_use_wide_angle": "기존 FOV 사용", | |||
"citadel_camera_zoom_is_toggle": "확대/축소 전환", | "citadel_camera_zoom_is_toggle": "확대/축소 전환", | ||
"citadel_chat_all": "[전체]", | "citadel_chat_all": "[전체]", | ||
| Line 8,135: | Line 8,137: | ||
"citadel_settings_basicvideosettings": "기본 설정 사용", | "citadel_settings_basicvideosettings": "기본 설정 사용", | ||
"citadel_settings_borderless": "테두리 없는 창", | "citadel_settings_borderless": "테두리 없는 창", | ||
"citadel_settings_camera": "카메라", | |||
"citadel_settings_camera_preset_1": "카메라 1", | "citadel_settings_camera_preset_1": "카메라 1", | ||
"citadel_settings_camera_preset_2": "카메라 2", | "citadel_settings_camera_preset_2": "카메라 2", | ||
| Line 9,751: | Line 9,754: | ||
"upgrade_bullet_armor": "총탄 저항", | "upgrade_bullet_armor": "총탄 저항", | ||
"upgrade_bullet_armor_2": "Bullet Resilience Disabled", | "upgrade_bullet_armor_2": "Bullet Resilience Disabled", | ||
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | |||
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | |||
"upgrade_bullet_armor_reduction_aura": "헌터의 오라", | "upgrade_bullet_armor_reduction_aura": "헌터의 오라", | ||
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", | "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", | ||
| Line 9,778: | Line 9,783: | ||
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | "upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | ||
"upgrade_cheat_death": "죽음 속이기", | "upgrade_cheat_death": "죽음 속이기", | ||
"upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | |||
"upgrade_cheat_death_unkillable_passive": "치명상을 입을 경우, \u003Cspan class=\"highlight\"\u003E일시적으로 사망 면역\u003C/span\u003E 상태가 되며, \u003Cspan class=\"highlight\"\u003E기절을 제외한 모든 약화 효과를 제거\u003C/span\u003E합니다. \u003Cbr\u003E\u003Cbr\u003E사망 면역 상태에서는 \u003Cspan class=\"highlight\"\u003E입히는 피해가 감소\u003C/span\u003E하고, \u003Cspan class=\"highlight\"\u003E받는 치유량이 감소\u003C/span\u003E하며, \u003Cspan class=\"highlight\"\u003E이동 속도가 둔화\u003C/span\u003E됩니다.", | |||
"upgrade_chonky": "불사의 정신", | "upgrade_chonky": "불사의 정신", | ||
"upgrade_chonky_desc": "\u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}초\u003C/span\u003E동안 피해를 입지 않으면 \u003Cspan class=\"highlight\"\u003E체력 재생이 최대 {s:HealLifePercentOutOfCombat}%\u003C/span\u003E로 증가합니다.", | "upgrade_chonky_desc": "\u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}초\u003C/span\u003E동안 피해를 입지 않으면 \u003Cspan class=\"highlight\"\u003E체력 재생이 최대 {s:HealLifePercentOutOfCombat}%\u003C/span\u003E로 증가합니다.", | ||
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"upgrade_diviners_kevlar_desc": "\u003Cspan class=\"highlight\"\u003E궁극기\u003C/span\u003E 시전 시 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E을 얻고 일시적으로 \u003Cspan class=\"highlight\"\u003E마력\u003C/span\u003E을 얻습니다.", | "upgrade_diviners_kevlar_desc": "\u003Cspan class=\"highlight\"\u003E궁극기\u003C/span\u003E 시전 시 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E을 얻고 일시적으로 \u003Cspan class=\"highlight\"\u003E마력\u003C/span\u003E을 얻습니다.", | ||
"upgrade_double_jump": "Double-Jump", | "upgrade_double_jump": "Double-Jump", | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | |||
"upgrade_dps_aura": "영웅의 오라", | "upgrade_dps_aura": "영웅의 오라", | ||
"upgrade_dps_aura_active_desc": "자신과 근처 아군에게 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E를 부여합니다. \u003Cspan class=\"highlight\"\u003E미니언\u003C/span\u003E은 효과를 두 배로 받습니다.", | "upgrade_dps_aura_active_desc": "자신과 근처 아군에게 \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E를 부여합니다. \u003Cspan class=\"highlight\"\u003E미니언\u003C/span\u003E은 효과를 두 배로 받습니다.", | ||
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"upgrade_glitch": "저주", | "upgrade_glitch": "저주", | ||
"upgrade_glitch/modifier_glitch_debuff": "저주 상태!", | "upgrade_glitch/modifier_glitch_debuff": "저주 상태!", | ||
"upgrade_glitch_desc": "적군에게 저주를 걸어 \u003Cspan class=\"highlight\"\u003E능력 집중 방해, 침묵, 무장 해제\u003C/span\u003E 효과를 적용하고 \u003Cspan class=\"highlight\"\u003E아이템 사용을 차단\u003C/span\u003E합니다.\u003Cspan class=\"highlight\"\u003E궁극기가 아닌 모든 강화 효과를 제거합니다\u003C/span\u003E.", | "upgrade_glitch_desc": "적군에게 저주를 걸어 \u003Cspan class=\"highlight\"\u003E능력 집중 방해, 침묵, 무장 해제\u003C/span\u003E 효과를 적용하고 \u003Cspan class=\"highlight\"\u003E아이템 사용을 차단\u003C/span\u003E합니다. \u003Cspan class=\"highlight\"\u003E궁극기가 아닌 모든 강화 효과를 제거합니다\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip": "무장 해제 주술", | "upgrade_greater_withering_whip": "무장 해제 주술", | ||
"upgrade_greater_withering_whip_debuff": "무장 해제 상태", | "upgrade_greater_withering_whip_debuff": "무장 해제 상태", | ||
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"upgrade_health_2": "강인함", | "upgrade_health_2": "강인함", | ||
"upgrade_health_bullet_deflector": "Bullet Deflector", | "upgrade_health_bullet_deflector": "Bullet Deflector", | ||
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | |||
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_health_nova": "치유의 빛", | "upgrade_health_nova": "치유의 빛", | ||
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"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_health_regen_aura": "Healing Aura", | "upgrade_health_regen_aura": "Healing Aura", | ||
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | |||
"upgrade_health_regenerative_armor": "Regenerative Armor", | "upgrade_health_regenerative_armor": "Regenerative Armor", | ||
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | |||
"upgrade_health_stealing_magic": "마법 체력 흡수", | "upgrade_health_stealing_magic": "마법 체력 흡수", | ||
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | "upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | ||
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"upgrade_spirit_sap_desc": "대상 적군의 \u003Cspan class=\"highlight\"\u003E마법 저항력\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E마력을 감소\u003C/span\u003E시킵니다.", | "upgrade_spirit_sap_desc": "대상 적군의 \u003Cspan class=\"highlight\"\u003E마법 저항력\u003C/span\u003E 및 \u003Cspan class=\"highlight\"\u003E마력을 감소\u003C/span\u003E시킵니다.", | ||
"upgrade_spirit_snatch": "마법 손아귀", | "upgrade_spirit_snatch": "마법 손아귀", | ||
"upgrade_spirit_snatch_desc": "영웅을 대상으로 \u003Cspan class=\"highlight\"\u003E약한 근거리 공격 또는 강한 근거리 공격을\u003C/span\u003E을 가하면, 공격이 추가 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입히고 대상의 \u003Cspan class=\"highlight\"\u003E마법 저항력\u003C/span\u003E과 \u003Cspan class=\"highlight\"\u003E마력\u003C/span\u003E을 훔칩니다.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E약한 근거리 공격이 적중하면 효과가 {s:LightMeleeScale}% 감소합니다.\u003C/span\u003E", | "upgrade_spirit_snatch_desc": "영웅을 대상으로 \u003Cspan class=\"highlight\"\u003E약한 근거리 공격 또는 강한 근거리 공격을\u003C/span\u003E을 가하면, 공격이 추가 \u003Cspan class=\"highlight\"\u003E마법 피해\u003C/span\u003E를 입히고 대상의 \u003Cspan class=\"highlight\"\u003E마법 저항력\u003C/span\u003E과 \u003Cspan class=\"highlight\"\u003E마력\u003C/span\u003E을 훔칩니다.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E약한 근거리 공격이 적중하면 효과가 {s:LightMeleeScale}%로 감소합니다.\u003C/span\u003E", | ||
"upgrade_split_shot": "분할탄", | "upgrade_split_shot": "분할탄", | ||
"upgrade_split_shot_desc": "무기에 \u003Cspan class=\"highlight\"\u003E다중 사격\u003C/span\u003E 효과가 부여됩니다.\u003Cbr\u003E\u003Cbr\u003E 1회 공격이 둘 이상의 영웅에 적중하면 \u003Cspan class=\"highlight\"\u003E무기 피해 보너스가 중첩\u003C/span\u003E됩니다. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E한 번의 다중 사격은 한 대상에게 2회 이상 적중할 수 없습니다.\u003C/span\u003E", | "upgrade_split_shot_desc": "무기에 \u003Cspan class=\"highlight\"\u003E다중 사격\u003C/span\u003E 효과가 부여됩니다.\u003Cbr\u003E\u003Cbr\u003E 1회 공격이 둘 이상의 영웅에 적중하면 \u003Cspan class=\"highlight\"\u003E무기 피해 보너스가 중첩\u003C/span\u003E됩니다. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E한 번의 다중 사격은 한 대상에게 2회 이상 적중할 수 없습니다.\u003C/span\u003E", | ||
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"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | "upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | ||
"upgrade_weapon_power_and_health_drain": "Overdrive", | "upgrade_weapon_power_and_health_drain": "Overdrive", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | |||
"upgrade_weapon_shielding": "무기 차폐", | "upgrade_weapon_shielding": "무기 차폐", | ||
"upgrade_weapon_shielding_desc": "짧은 제한 시간 내에 적 영웅으로부터 상당한 {g:citadel_inline_attribute:'WeaponDamage'}를 입을 때마다 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E을 얻습니다.", | "upgrade_weapon_shielding_desc": "짧은 제한 시간 내에 적 영웅으로부터 상당한 {g:citadel_inline_attribute:'WeaponDamage'}를 입을 때마다 \u003Cspan class=\"highlight\"\u003E방벽\u003C/span\u003E을 얻습니다.", | ||