Data:Lang zh-hans.json: Difference between revisions

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Deadbot (talk | contribs)
Deadbot v1.9.4-6455
Deadbot (talk | contribs)
Deadbot v1.10.0-6460
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"Citadel_Player_Level_APShort": "技能点",
"Citadel_Player_Level_APShort": "技能点",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、1 个、4 个和 6 个恩赐时解锁",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 6 个恩赐时解锁",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
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"MovementSpeedBonusDuration_postfix": "秒",
"MovementSpeedBonusDuration_postfix": "秒",
"MovementSpeedBonusDuration_postvalue_label": "加速持续时间",
"MovementSpeedBonusDuration_postvalue_label": "加速持续时间",
"MovementSpeedSlow_label": "移动减速",
"MovementSpeedSlow_label": "移动速度",
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postvalue_label": "移动减速",
"MovementSpeedSlow_postvalue_label": "移动速度",
"MovementSpeedSlow_prefix": "-",
"MovementSpeedSlow_prefix": "-",
"MultiSwap_label": "多目标半径",
"MultiSwap_label": "多目标半径",
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"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配",
"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。",
"MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。",
"MyRosterRosterDesc_PartyInvalid": "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。",
"MyRosterRosterEmpty": "阵容为空",
"MyRosterRosterEmpty": "阵容为空",
"MyRosterSaveAndBack": "保存并返回",
"MyRosterSaveAndBack": "保存并返回",
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"upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie",
"upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie",
"upgrade_spirit_snatch": "元灵收割",
"upgrade_spirit_snatch": "元灵收割",
"upgrade_spirit_snatch_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并吸取其的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中的效果减少至{s:LightMeleeScale}%。\u003C/span\u003E",
"upgrade_spirit_snatch_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并吸取其的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中的效果减少{s:LightMeleeReduction}%。\u003C/span\u003E",
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge",
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge",
"upgrade_split_shot": "裂光射击",
"upgrade_split_shot": "裂光射击",