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== Gameplay == | == Gameplay == | ||
In ''Deadlock'', two teams of 6—the ''Sapphire Flame'' and the ''Amber Hand''—battle on a city [[map]] with 4 lanes. The objective is to destroy the enemy's [[Patron]], a massive golem, while defending your own. Players control [[Heroes]] with upgradable abilities and items bought using [[souls]]. | In ''Deadlock'', two teams of 6—the ''Sapphire Flame'' and the ''Amber Hand''—battle on a city [[map]] with 4 lanes. The objective is to destroy the enemy's [[Patron]], a massive golem, while defending your own. Players control [[Heroes]] with upgradable abilities and items bought using [[souls]]. | ||
Souls are earned by defeating enemies and completing tasks and can unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]], with additional [[Flex]] slots unlocked by completing objectives. The game blends elements of shooters and MOBAs, focusing on tactics, teamwork, and strategy in a third-person perspective with skill-shots, movement, and gunplay. Furthermore, the game is notable for it's use of [[Zip-lines|ziplines]] for long-distance transportation. | Souls are earned by defeating enemies and completing tasks and can unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]], with additional [[Flex]] slots unlocked by completing objectives. The game blends elements of shooters and MOBAs, focusing on tactics, teamwork, and strategy in a third-person perspective with skill-shots, movement, and gunplay. Furthermore, the game is notable for it's use of [[Zip-lines|ziplines]] for long-distance transportation. | ||