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<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning-->[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]] | |||
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | |||
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | |||
== Overview == | == Overview == | ||
Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | ||
While dead, players can | While dead, players can browser the [[shop]], spectate their teammates, use pings and talk in chat. If all allies are dead, only the [[Patron]]'s perspective can be seen. Clicking an objective on the [[Minimap]] allows the player to view the perspective of that objective. | ||
Once the countdown reaches zero, heroes will respawn back in base. | Once the countdown reaches zero, heroes will respawn back in base. | ||
[[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]] | |||
== Respawn Time == | == Respawn Time == | ||
As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows: | |||
As the game progresses, the players will take longer to respawn. The respawn time | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Respawn time curves | |+Respawn time curves | ||
| Line 20: | Line 17: | ||
!Respawn time | !Respawn time | ||
|- | |- | ||
| | |Start | ||
| | |8s | ||
|- | |- | ||
| | |19 min | ||
| | |40s | ||
|- | |- | ||
| | |30 min | ||
| | |70s | ||
|- | |- | ||
| | |45 min | ||
| | |80s | ||
|} | |} | ||
The respawn time is capped at | The respawn time is capped at 80s. | ||
=== | === Patron Buff === | ||
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows: | ||
| Line 46: | Line 40: | ||
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | ||
=== | === Rejuvenator Buff === | ||
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated. | |||
== Trivia == | == Trivia == | ||
* | * [[Soul Rebirth]] was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||