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[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]] | |||
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | |||
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | |||
== Overview == | == Overview == | ||
Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | ||
While dead, players can | While dead, players can browser the [[shop]], spectate their teammates, use pings and talk in chat. If all allies are dead, only the [[Patron]]'s perspective can be seen. Clicking an objective on the [[Minimap]] allows the player to view the perspective of that objective. | ||
Once the countdown reaches zero, heroes will respawn back in base. | Once the countdown reaches zero, heroes will respawn back in base. | ||
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[[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]] | [[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]] | ||
[[File:Music stinger player respawn.mp3|thumb|Music stinger played when the player respawns]] | [[File:Music stinger player respawn.mp3|thumb|Music stinger played when the player respawns]] | ||
As the game progresses, the players will take longer to respawn. The respawn time | As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Respawn time curves | |+Respawn time curves | ||
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!Respawn time | !Respawn time | ||
|- | |- | ||
| | |Start | ||
| | |8s | ||
|- | |- | ||
| | |19 min | ||
| | |35s | ||
|- | |- | ||
| | |30 min | ||
| | |75s | ||
|- | |- | ||
| | |40 min | ||
| | |85s | ||
|} | |} | ||
The respawn time is capped at | The respawn time is capped at 85s. | ||
=== Last Stand Buff === | === Last Stand Buff === | ||
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This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time. | ||
=== [[Rejuvenator]] | === Rejuvenator Buff === | ||
The [[Rejuvenator]] buff, obtained from the [[Mid-Boss]], grants the holder an in-place revive. | |||
Upon dying, a player with the buff will not enter the standard respawn timer. Instead, after 3 seconds, they will revive at the location of their death. This death does not count as a kill for the enemy, does not grant a bounty, and does not affect the player's K/D/A score. The buff is consumed upon use. | |||
== Trivia == | == Trivia == | ||
* | * [[Soul Rebirth]] was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||