Drifter/Sounds: Difference between revisions

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|[[File:Drifter claw hit 03.mp3]]
|[[File:Drifter claw hit 03.mp3]]
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'''If the enemy is close range an audio plays'''
'''If the ability connects and the enemy is close range an additional audio plays'''
{| class="wikitable"
{| class="wikitable"
|Point Blank 01
|Point Blank 01

Revision as of 17:49, 31 August 2025

List of sound effects for Drifter.

Weapon

Firing

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast

Audio plays if the ability connects with an enemy

Hit 01
Hit 02
Hit 03

If the ability connects and the enemy is close range an additional audio plays

Point Blank 01
Point Blank 02
Point Blank 03

Audio plays when casting the spell

Cast

Audio loops on the projectile throughout it's duration

Proj Loop

Audio plays when the projectile hits something

Impact

An additional audio is used if it hits an npc

Hit NPC

An additional audio is used if it hits a hero instead

Hit Hero

Audio loops on the enemy unit throughout the duration of the debuff

Mod Loop

Audio plays when the debuff ends

Mod End

If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit

Teleport

Audio loops when Drifter detects an isolated enemy

Loop

Audio plays on the animation before casting the spell

Delay

Audio plays when casting the spell

Cast

Audio loops on the projectile

Proj Loop

Audio plays when an enemy is hit with the spell

Aura Enter 01
Aura Enter 02
Aura Enter 03

If an enemy is hit, audio loops on the victim throughout the duration of the debuff

Victim Loop

Audio plays when the debuff expires

Expire