List of sound effects for Dynamo .
Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.
First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10
Each bullet after the first shot has been fired uses a seperate sound effect.
Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10
Audio plays alongside each shot fired as an echo.
Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10
Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.
Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10
Audio played when Dynamo scopes/zooms in with his weapon.
Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5
Audio played when Dynamo unscopes/zooms out with his weapon.
Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5
Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)
Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10
Audio played when Dynamo's bullets hit the ground or an entity.
Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11
Audio exists in the files for Dynamo landing after falling. These are currently unused.
Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.
"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9
Audio plays during the start-up to Kinetic Pulse's cast.
Audio plays when Kinetic Pulse is cast.
Audio plays when Kinetic Pulse hits an enemy target.
Impact 01
Impact 02
Impact 03
Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.
Audio plays when Quantum Entanglement begins.
Audio plays when Quantum Entanglement ends.
Audio plays when Rejuvenating Aurora is cast.
Audio loops while Rejuvenating Aurora is active.
Audio plays when Rejuvenating Aurora ends.
Audio plays when Singularity is cast.
Audio loops while Singularity is active.
Audio plays when Singularity ends.
Removed Sound Effects
edit
Audio played when Kinetic Pulse hit an enemy target.
Audio played when Singularity was cast. This audio is looped.
Audio played when Singularity ended.