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| {{Infobox item/auto|Express Shot| sound1 = Express Shot Ready.mp3 | sound2 = express shot sweetener 01.mp3}} | | {{stub}} |
| | {{Infobox item |
| | | item_name = Express Shot |
| | | has_components = true |
| | | has_passive1 = true |
| | | has_passive2 = false |
| | | has_active1 = false |
| | | has_iscomponentof = false |
| | | has_iscomponentof2 = false |
| | | item_stat1 = +35% Bullet Velocity |
| | | item_stat2 = +5% Fire Rate |
| | | passive1_cooldown = 4s |
| | | passive1_description = After not attacking for 4s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo. |
| | | passive1_stat1 = +150% Weapon Damage (Conditional) |
| | | passive1_stat2 = +100% Bullet Velocity |
| | | passive1_stat3 = 30% Extra Ammo Consumed |
| | | component1_name = High-Velocity Rounds |
| | }} |
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| {{ItemSummary|{{#var:item_key_or_en}}}}
| | '''Express Shot''' is a Tier 3 Weapon [[Items|Item]] that provides bonus [[Bullet Velocity]] and [[Fire Rate]] to the purchasing hero. After not attacking for 4s, your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. |
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| == Secondary Fire Bonus ==
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| The following weapons/abilities use the "Secondary Fire Weapon damage":
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| * {{HeroIcon|Shiv}}'s alternative fire
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| * {{HeroIcon|Viscous}}' alternative fire
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| * {{HeroIcon|Yamato}}'s alternative fire
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| * {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}
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| == Burst weapons ==
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| For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same.
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| The bonus damage is applied in the following way:
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| * 1st burst: only the first bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. The rest use normal damage.
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| * 2nd burst: every bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage.
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| Visual representation of the resulting burst:
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| ⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ...
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| == Damage per hero ==
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| The bonus damage of the proc depends on each hero's [[Bullet Damage]], on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. Following table shows damage values for every hero.
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| * ''Attack damage'' is the total damage of the doubled attack;
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| * ''Bonus damage'' is the portion added on top of a regular attack;
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| * ''DPS increase'' expresses that bonus as a share of the hero's [[Damage per second|DPS]];
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| {{#invoke:ExpressShot|write_proc_damage_table|Express Shot}}
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| Figures assume that every bullet and pellet connects at full damage, before any [[Boon]]s or item bonuses.
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| == Update history == | | == Update history == |
| | {{Main|Express Shot/Update history|l1=Update history}} |
| {{Update history}} | | {{Update history}} |
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| == Navigation ==
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| {{Item Navbox}} | | {{Item Navbox}} |