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{{Infobox item | <tabber> | ||
Default= | |||
{{Infobox item | |||
| item_name = Express Shot | |||
| item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]] | |||
| item_stat2 = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] | |||
| passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_express_shot_desc}} | |||
| passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} [[Weapon Damage]] (Conditional) | |||
| passive1_stat2 = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire [[Weapon Damage]] (Conditional) | |||
| passive1_stat3 = +{{ItemData|{{#var:item_key_or_en}}|ProcBulletVelocity}}% [[Bullet Velocity]] | |||
| passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra [[Ammo]] Consumed | |||
| component1_name = High-Velocity Rounds | |||
| sound1 = Express Shot Ready.mp3 | |||
| sound2 = express shot sweetener 01.mp3 | |||
}} | |||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Express Shot | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusBulletSpeedPercent|prefix=+|suffix=|noicon=true}} [[Bullet Velocity]] | |||
| item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]] | |||
| passive1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}} | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_express_shot_desc}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] (Conditional) | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire|prefix=+|suffix=|noicon=true}} Secondary Fire [[Weapon Damage]] (Conditional) | |||
| passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBulletVelocity|prefix=+|suffix=|noicon=true}}% [[Bullet Velocity]] | |||
| passive1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcAmmoConsumed|prefix=|suffix=|noicon=true}}% Extra [[Ammo]] Consumed | |||
| component1_name = High-Velocity Rounds | |||
| sound1 = Express Shot Ready.mp3 | |||
| sound2 = express shot sweetener 01.mp3 | |||
}} | |||
</tabber> | |||
'''Express Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that provides increased [[Bullet Velocity]] and [[Fire Rate]]. Its passive effect causes your next attack to fire twice in rapid succession, dealing bonus damage and using extra ammo. | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Notable Interactions == | ||
Heroes with slow, heavy-hitting weapons can make good usage of Express Shot: | |||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | |||
* {{HeroIcon|Shiv}}'s alternative fire | * {{HeroIcon|Shiv}}'s alternative fire | ||
* {{HeroIcon|Viscous}}' alternative fire | * {{HeroIcon|Viscous}}' alternative fire | ||
* {{HeroIcon|Yamato}}'s alternative fire | * {{HeroIcon|Yamato}}'s alternative fire | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||