Editing Falloff Range

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Falloff Range''' is a [[Stats|stat]] that determines the falloff of a [[Hero|Hero's]] [[Weapon Damage]] over distance.
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.


== Overview ==
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is [[Bebop]], who has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.


Besides Weapon Damage, falloff range also affects the damage of some weapon-related [[abilities]] and [[items]], most notably [[Build-Up]] effects.
Falloff range can be increased with [[Item|Items]].
 
Falloff range can be increased with items.
 
The following heroes have exceptions to falloff range:
 
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range.
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the buld-up from {{AbilityIcon|Essence Theft}}.
** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
 
=== Explosive bullets ===
Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.


== Falloff Range ==
== Falloff Range ==
Values referenced from [[Hero Comparison Table]].
Values referenced from [[Hero Comparison]].
 
Note: {{HeroIcon|Silver (Transformed)}}'s range is incorrect, she can only deal damage at melee range.


{{#invoke:HeroDataArrays|heroFalloffRangeTable}}
{{#invoke:HeroDataArrays|heroFalloffRangeTable}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)