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| '''Falloff Range''' is a [[Stats|stat]] that determines the falloff of a [[Hero|Hero's]] [[Weapon Damage]] over distance. | | '''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. |
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| == Overview ==
| | The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is [[Bebop]], who has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. |
| For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
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| Besides Weapon Damage, falloff range also affects the damage of some weapon-related [[abilities]] and [[items]], most notably [[Build-Up]] effects.
| | Falloff range can be increased with [[Item|Items]]. |
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| Falloff range can be increased with items. | |
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| The following heroes have exceptions to falloff range:
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| * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
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| * {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range.
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| * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range.
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| * {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
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| ** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the buld-up from {{AbilityIcon|Essence Theft}}.
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| ** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
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| * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
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| === Explosive bullets ===
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| Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.
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| == Falloff Range == | | == Falloff Range == |
| Values referenced from [[Hero Comparison Table]]. | | Values referenced from [[Hero Comparison]]. |
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| Note: {{HeroIcon|Silver (Transformed)}}'s range is incorrect, she can only deal damage at melee range.
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| {{#invoke:HeroDataArrays|heroFalloffRangeTable}} | | {{#invoke:HeroDataArrays|heroFalloffRangeTable}} |